Hughman

03-29-2005, 06:26 AM

Hi everybody!

some basic info upon myself... I'm a modeller/animator working with 3dMax very interested in gaining as much knowledge and practice within game development... I intend to produce a game. (life mission plan!)... whilst in uni I produced a basic window and a moving rotating multi-coloured box using 2D OpenGl. I have a reasonable grounding of C programming, graphical mathematics (currently reading Computer Graphics Cversion by Hearn and Baker 2ndEdit) and Computer Graphics-Mathematical First Sets by Egerton and Hall (maths revision)...

but the reason I say all this... is because I would like to know: OpenGl is a library of graphics extensions and sintax that aids the C program, yes or no? do I need a OpenGl compiler? where do I get an OpenGl compiler or OpenGL library of extensions? which books are the most comprehensive with regard to OpenGL- which are a definite need to read? and any other information about the requirements that I have to have before and during my introduction to programming for games... ohhh... I hope that some day I'll be of standard to design a generally decent Games Engine so books and info upon that if anyone has any...

Thanks guys... sorry about the long post.

Hughman

some basic info upon myself... I'm a modeller/animator working with 3dMax very interested in gaining as much knowledge and practice within game development... I intend to produce a game. (life mission plan!)... whilst in uni I produced a basic window and a moving rotating multi-coloured box using 2D OpenGl. I have a reasonable grounding of C programming, graphical mathematics (currently reading Computer Graphics Cversion by Hearn and Baker 2ndEdit) and Computer Graphics-Mathematical First Sets by Egerton and Hall (maths revision)...

but the reason I say all this... is because I would like to know: OpenGl is a library of graphics extensions and sintax that aids the C program, yes or no? do I need a OpenGl compiler? where do I get an OpenGl compiler or OpenGL library of extensions? which books are the most comprehensive with regard to OpenGL- which are a definite need to read? and any other information about the requirements that I have to have before and during my introduction to programming for games... ohhh... I hope that some day I'll be of standard to design a generally decent Games Engine so books and info upon that if anyone has any...

Thanks guys... sorry about the long post.

Hughman