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View Full Version : Copy an image from texture memry to framebuffer



Xelatihy
11-03-2000, 07:40 AM
Hi,
I'd like to do a simple thing.
I have an image that I would like to draw as a background of me scene. I would like it to stay in video memory, and fastly blitting in the framebuffer. The way I do it now is binding it as a texture and then draw a big polygon. Is there a better way?
I guess I am asking for the inverse of glCopyTexImage2d...

Thanks a lot

--X

PS: I posted the same messgae to the advanced board: I am desperate!