Flocking behaviour!

I’m trying to implement flocking behaviour in OpenGL…Does anyone know anything about this…If possible, tell me how to start. Better still lead me to a website…

Thank you very much!

Flocking, as in AI? If not, please explain more as I have not heard of OpenGL flocking…

Check out this link if u are talking about AI: http://www.red3d.com/cwr/boids/