View Full Version : gluBuild2DMidmaps and existing Texture-Object
04-11-2001, 12:49 AM
I was wondering if there is a way to apply gluBuildmMidmpas on a existing Texture-Object. The only thing i have is the OpenGL-Texture name .
04-11-2001, 01:58 AM
As the glu thingy probably makes just some calles to glTexturexd i wouldn't think it would be possible to apply it. I currently don't see any other way than downloading the texture.
04-11-2001, 02:18 AM
problem is that i am extracting my textures from real camera pix, and have them already stored as textures and would love to use SGIS_generate_midmap on them (as soon as the new linux driver is released http://www.opengl.org/discussion_boards/ubb/smile.gif) and in the mean time just use the gluBuildMidmaps
04-11-2001, 02:38 AM
Yeah, I get what you mean. Don't know any clue for that. Is it for visual reasons or for performance?
04-11-2001, 02:47 AM
for visual reasons and analysing. During the texture extraction i am setting the alphas to 0 of all the ares which are occluded and know i want to know which texture has and occluded area and which one doesn't. Therefore I thought about having a 1x1 texture which i could read fast out of the back buffer and check the resulting alpha value. The prob is that ia not sure how OpenGL interpolates the alpha values when ia drwing a 128x128 texture on a one pixel-size square. I think with using gluBuildMidmaps the alpha values for a 1x1 Texture are interpolated correctly.
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