how to use the transform matrix?

Hi,

I want to know the new position of a point after it is rolated (around the origin) and then translated. Can the following code do this job for me? Please help. Thanks.

glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();

// rotate first and then translate
glTranslatef(…); // reverse the sequence to get the right xform
glRotatef(fAngle, …);

GLfloat xForm[16];
glGetFloatv(GL_MODELVIEW_MATRIX, xForm);

float v1[4], v2[4]; // v2 is the new position for v1

for (i=0; i<4; i++)
{
v2[i] = 0.;
for (j=0; j<4; j++)
v2[i] += xForm[i*4+j]v1[j];
// or v2[i] += xForm[j
4+i]*v1[j]; ???
}