hi friends,
is it possible to have triple buffer in openGL.
I heard it is not.
Looks like it takes too much memory and gives very small advantages.
The question is why would anyone want to triple buffer, what a waste of VRAM!
I thought some cards did triple buffer. You could bodge it with pbuffers or something though.
Originally posted by Gavin:
I thought some cards did triple buffer. You could bodge it with pbuffers or something though.
Some do, under special circumstances (R200 with WS_POPUP style window covering the full screen).
Application control has never been properly exposed though. Read: you may get it, but you won’t be able to decide if nor when.