09-30-2001, 07:13 AM

in my extremely exciting opengl project i need a function that works like this, to return an intersection for a sphere and line segment.

defined values:

sphere is the point where the sphere sits. x,y,z

line_start is the point where the line originates

line_end is the ending point of that line

readius is the radius of the sphere

bool Intersection(float sphere[3], float line_start[3], float line_end[3], float radius)

{

if intersection return true;

else return false;

}

Im not worried about point of intersection, just if an intersection does exist.

defined values:

sphere is the point where the sphere sits. x,y,z

line_start is the point where the line originates

line_end is the ending point of that line

readius is the radius of the sphere

bool Intersection(float sphere[3], float line_start[3], float line_end[3], float radius)

{

if intersection return true;

else return false;

}

Im not worried about point of intersection, just if an intersection does exist.