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Sephiroth
02-28-2002, 07:09 PM
I've discovered a minor bug in my game engine that I need to fix. Apparently, whenever I switch from windowed to fullscreen or vice-versa, texturing stops working. All of my polygons are solid white. If I start windowed and go full, full is messed up but switching back to windowed works fine. The same can be said for starting full.

I don't know if it matters, but textures only seem to load if I call the LoadTextures() function from within InitGL(). Why can I not call it once at the end of the level loading function, and then have it work?

chowe6685
03-01-2002, 07:28 AM
When your program switches from windowed to full, it destroys the rendering context. When this happens your textures vanish as well

Sephiroth
03-01-2002, 01:00 PM
OK, so I have to re-load all textures after each mode change. Now, any idea why I can load textures ONLY during OpenGL initialization and not when the level is done loading?

Also, is there a way I need to free texture memory? I never have before, but I am curious. If I need to free the texture memory, I'll do it when switching modes and at app exit.