So, I have suceeded in adding the texture I wanted to.
A checkered white-black bmp.
But!
The whole rendition becomes “weird”, full of flickering
black spots on the surfaces where I haven’t declared the
texture to appear. Well, a more eccatly description would be
that the non-textured surfaces become covered with som randomly
inserted grainy points.
I have posted to links to my screenshots of the actual case.
The texture is laid on the bottom surface.
Picture 1 - NOT using the texture. http://www.algonet.se/~elrey/textureoff.jpg
Picture 2 - using the checkered texture to cover the
green “ground”, note the black/gray spots on the other surfaces. http://www.algonet.se/~elrey/textureon.jpg
- How do I do to prevent such problems?
- A good tip for me of what to think off when applying severeal diffetent textures to several surfaces?
Thanks//Zen.
#include <me.h>