how to determine visible polygons???

i’m trying to write some kind of 3dengine and i’ve got trouble with generating viewing cone.

i want to use gluLookAt() to place observer somewhere and want to determine which polygons should be sent to gl. i could use gluProject to generate left, right, top and bottom clipping planes but i also want far and near planes (z-coordinate is strange after gluProject so it cannot be used in this way)

i’m just seeking for some useful math or trick… heeeelp, i’m lost…

Use Frustum Culling

The ultimate Website for that is :

http://www.markmorley.com

thnx…!!!