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08-19-2000, 11:35 AM
The compiler says GL_MAX_TEXTURES_UNITS_ARB dont exist. How can I get the max number of textures that my version supports?
Heeeeelp!

DFrey
08-19-2000, 01:59 PM
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
But if you needed that, then I suspect you will need a lot more too. Sounds like you need to get an updated gl header with the extensions defined.


[This message has been edited by DFrey (edited 08-19-2000).]