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wourder
02-06-2004, 11:56 AM
Why when I draw text using nate robins's drawstr function my text gets the texture of the background even when I rebind the texture that I am using? drawstr() basically draws GLUT's default font bitmaps.

wourder
02-06-2004, 09:35 PM
Anyone?? I really need an answer.

nexusone
02-07-2004, 11:44 AM
Could be you blending going on, make sure it is off before drawing the text.

Also can turn of texture function before drawing text.



Originally posted by wourder:
Why when I draw text using nate robins's drawstr function my text gets the texture of the background even when I rebind the texture that I am using? drawstr() basically draws GLUT's default font bitmaps.