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cmeliak
01-16-2001, 09:03 AM
hello there,
i'm looking for some info around object collision using opengl. i'm a little bit confused.
where and how to start?
how is it with multibody systems?
is it possible to detect collision according mesh?
how does it work?
each feedback is helpfull 4 me http://www.opengl.org/discussion_boards/ubb/smile.gif.

THANX.

DFrey
01-16-2001, 09:34 AM
OpenGL has nothing to do with collision detection. You need to provide that api yourself, or use one of the publicly available collision detection libraries.

Running_Wolf
01-16-2001, 01:19 PM
Where can those publicly available collision libraries found?

DFrey
01-16-2001, 01:24 PM
Just do a search on Google for collision detection library (http://www.google.com/search?sourceid=navclient&q=collision+detection+library) and it will return thousands of links concerning the multitude of available libraries (some commericial, some free).


[This message has been edited by DFrey (edited 01-16-2001).]