Hi All,
Been looking for an answer to this in several books but can’t actually find it - just little hints at how it works.
I am wondering the scoping of specifying texture parameters using functions such as glTexParameteri and glTexParameterf (e.g. specifying MIN and MAG filters for bilinear, trlinear filtering and anisotropic filtering).
By this I mean if they are called are they configured for the current texture (bound by glBindTexture) only. Or are they bound to the current texture unit (changed using multitexture extension function).
Do I need to call these for each texture object I create?
Or just once per texture unit I am using?
I have tried writing some test code and they seem to imply that they are per texture unit, unless I am not binding the textures correctly when specifying them.
Thanks in advance for the help.
dhm