glTexImage3DEXT clipping problem

Dear friends, I have problem with 3D textures. The samples using all available six clip planes for correct volume rendering via “glTexImage3DEXT”. It’s clear. For additional clip plan the samples reuse one of them. At attentive research is incorrectness appreciable. Please, offer a correct solution. It is desirable with a simple code example.

It’s clear

not for me. please rephrase your problem.

  1. you’re rendering 3D textures,
  2. you’re using 6 clip planes, that is GL_CLIP_PLANE0 to GL_CLIP_PLANE5,
  3. you would like to use more than 6 clip planes.

am I right ?