View Full Version : Animating Models: trouble with rotation

08-07-2000, 09:23 PM
A'right, I spent a good part of my weekend working on this, and progress is... embarrasingly low. ^_^

Basically, I define a segment as a base (x,y,z), and a vector (x,y,z). Working off of the vector's orientation to the base, I'm trying to rotate a polygon in coorespondence.

I'm a'right working with two dimensions (working with just XY or just ZY, for a specific example), but once I try... well, three of them (^_^)... I run into terrible trouble.

I've yet to find a good "getting to know all this 3d trig" site (or tutorial, etc), though I'd assume they're out there. Any advice to push me in the right direction?

08-07-2000, 09:56 PM
For tutorials on almost everything you need as a beginner in OpenGL, you should look at NeHe's Tutorials: http://nehe.gamedev.net

hope this helps,