I would like to know good examples of 3D objs and scene structures to store 3D data.
I am able to read/write Wavefront and LightWave object formats from my programs. However, in the specs I got from the internet, I don’t see how to store skeleton data or obj hierachy so I can store/read my objects from a standard file format.
Could anybody point me in the right direction?
Thanks in advance?