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Neko
01-09-2002, 06:57 AM
I would like to know good examples of 3D objs and scene structures to store 3D data.

I am able to read/write Wavefront and LightWave object formats from my programs. However, in the specs I got from the internet, I don't see how to store skeleton data or obj hierachy so I can store/read my objects from a standard file format.

Could anybody point me in the right direction?

Thanks in advance?

Rob The Bloke
01-10-2002, 03:44 AM
The file formats you've chosen don't support hierarchies and animation. For some examples of hierarchy file's have a look for some motion capture file formats (eg, bvh files). I've not found any format that supports all that I need so I use my own. Could have a look on sourceforge for some examples of file formats and model libraries.