Hi.
I use the instruction “glutFullScreen” to toggle in Full Screen mode, but this function hasn’t the parameter “resolution”, so when the instruction is done, the resolution of the FullScreen is the “active” resolution.
I want the video game I programm to be run in 800*600 on every machine. How can I do?
I programm with VC++.
BTW, I have problems returning from fullscreen mode. When I swith to it I can call glutPostRedisplay();, but after glutLeaveGameMode(); I can’t. I get referenced at xxxxxxx error.
And why I must rebuild all the lists when I change display mode?
[This message has been edited by M/\dm/
(edited 01-24-2003).]