I´m trying to build a “house” made of cubes with two walls, a floor and a ceiling.
When I look at it the screen goes black until I´m turning around a bit. (I´m looking through the cube, so the walls, the floor and the ceiling are not visible because they appear to be “infinitely thin”.
I guess that´s a normal thing when I use orthographic projection, but when I change glOrtho to glFrustum (with parameters 0, 20, 0, 20, 10, 100) the projection still seem to be orthographic.
Have I forgotten something? I´ve tried different values for “near” and “far” as well.
What I believe to happen while using perspective projection is that I´ll be able to see both walls, floor and ceiling, just like a straight road gets narrower. Is this right?