Rotation - Brain Broken !

Sorry about this - brain’s not working at the moment … I need to rotate an object through 60 deg about it’s Y axis and rotate the object through 60 deg along its X axis :

so,
glRotatef(60, 0, 1, 0);
glRotatef(60, 1, 0, 0);

does exactly that … but if I start with a rotation vector :

Vector(0, 60, 0)

what do I have to do to it to apply the 60 degree rotation about its x-axis to get the same result ?

(I normally use quaternions but its not worth it in this case as I simply need the above rotation as a constant …)

Thanks

Andrew

Please ignore - brain’s recovered and I’m talking rubbish !!