I put all the info I want with VertexPointer and etc. and then make several calls do DrawElements to draw the same thing (with some glRotate in the middle). Here’s the problem: how can I use CVA? And do I use then right? Here’s some piece of code:
glVertexPointer(…);
glTexCoordPointer(…);
glLockArraysEXT(…);
glDrawElements(…);
glUnlockArraysEXT();
glRotatef(…);
glDrawElements(…);
glRotatef(…);
glDrawElements(…);
If I put the Unlock after all of the DrawElements it only draws the first one…
Finally, where can I get some source code that uses glextensions?