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KRONOS
08-26-2000, 03:06 PM
I put all the info I want with VertexPointer and etc. and then make several calls do DrawElements to draw the same thing (with some glRotate in the middle). Here's the problem: how can I use CVA? And do I use then right? Here's some piece of code:

glVertexPointer(....);
glTexCoordPointer(...);

glLockArraysEXT(...);
glDrawElements(...);
glUnlockArraysEXT();

glRotatef(.....);
glDrawElements(....);

glRotatef(.....);
glDrawElements(....);

If I put the Unlock after all of the DrawElements it only draws the first one...

Finally, where can I get some source code that uses glextensions?