basic matrix ops

help, please. i’m trying understand the matrix operations…how do you use the matrix to translate or rotate? i understand how to use glTranslate and glRotate, but say you have the identity matrix
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
and you want to translate the view for examples…10 units in the x direction, how do you use MultMatrix to perform this operation? i.e. [without glTranslate] what values would you plug in to move 10 units in positive x?

Use the search engine for this message board, you will find what you want.

Check out any computer graphics book. I expect, but can’t remember that ‘graphics gems’ will have good explanations for you.

gav