Originally posted by Qwerty77:
[b]The i810 is a very strange integrated graphics chips that can dynamicaly allocated system memory as video memory. However its very limited. As far as I recall you could not have more then 4MB for the framebuffer and 2MB for the zbuffer.
Oh and yes like all old crappy 3d chips it doesnt accelerate 24bit 3d.[/b]
I saw this info in the intel side:
in 2D games and applications:
640x480 - 4, 8, 16, 24-bit color at 60,70,72,75,85,100 Hz refresh rates
800x600 - 8, 16, 24-bit color at 60,70,72,75,85,100 Hz refresh rates
1024x768 - 8, 16, 24-bit color at 60,70,72,75,85,100 Hz refresh rates
1152x864 - 8, 16, 24-bit color at 60,70,72,75,85 Hz refresh rates
1280x1024 - 8, 16, 24-bit color at 60,70,72,75,85 Hz refresh rates
1600x1200 - 8-bit color at 60,70,72,75 Hz refresh rates
in 3D games and applications:
640x480 - 16-bit color at 60,70,72,75,85,100 Hz refresh rates
800x600 - 16-bit color at 60,70,72,75,85,100 Hz refresh rates
1024x768 - 16-bit color at 60,70,75,85,100 Hz refresh rates
In 2D applications h/w accelertion is supported under 24-bit color mode also. I am using OpenGL for 2D purpose only. Is it possible to accelerated in 24-bit color mode.
[This message has been edited by ramana (edited 12-28-2003).]