View Full Version : How to get UNACCELERATED OpenGL context?

07-27-2000, 05:38 PM
I need an unaccelerated OpenGL context on Windows 2000 with GeForce2.
It seems that any meaningful PFD became hardware accelerated one after ::ChoosePixelFormat().
But I have to test engine on plain old software implementation and I want to do it without insert-card / remove-card weirdness.