could not load dll

COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
D:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
D:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
D:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
D:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
D:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
D:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
D:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
D:\PROGRA~1\CALLOF~1/main
D:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
D:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:

29625 files in pk3 files
execing default.cfg
couldn’t exec language.cfg
execing config.cfg
couldn’t exec autoexec.cfg
execing safemode.cfg
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
…detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 1.39 GHz
System memory is 512 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) not supported

----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…50 PFDs found
…hardware acceleration found
…PIXELFORMAT 8 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…using OpenGL 1.2 draw element range
…using OpenGL 1.3 texture add environment mode
…using OpenGL 1.3 texture combine environment mode
…using OpenGL 1.3 texture dot3 environment mode
…using OpenGL 1.3 cube map textures
…GL_ARB_vertex_program not found
…GL_NV_texture_shader not found
…ignoring GL_NV_register_combiners
…using WGL_EXT_swap_control
…using OpenGL 1.3 multitexture
…using GL_EXT_compiled_vertex_array
…using OpenGL 1.2 normal rescaling
…GL_ATI_pn_triangles not found
…GL_ARB_vertex_buffer_object not found
…using GL_NV_fog_distance
…ignoring GL_NV_vertex_array_range…ignoring GL_NV_fence
…GL_ATI_vertex_array_object not found
…GL_ATI_fragment_shader not found
…ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 420/AGP/3DNOW!
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Forcing glFinish
Initializing Shaders
…loading ‘scripts/brad.shader’
…loading ‘scripts/carride.shader’
…loading ‘scripts/cloudshadow.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/decals.shader’
…loading ‘scripts/effects.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/hood.shader’
…loading ‘scripts/hud.shader’
…loading ‘scripts/jeff.shader’
…loading ‘scripts/nodlight.shader’
…loading ‘scripts/paulj.shader’
…loading ‘scripts/river_pj.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/sun.shader’
…loading ‘scripts/surfacelight.shader’
…loading ‘scripts/talon.shader’
…loading ‘scripts/tankcountry.shader’
…loading ‘scripts/tankhud.shader’
…loading ‘scripts/terrain.shader’
…loading ‘scripts/test.shader’
…loading ‘scripts/transparents.shader’
…loading ‘scripts/treeshadowtest.shader’
…loading ‘scripts/truckride.shader’
…loading ‘scripts/ui_hud.shader’
…loading ‘scripts/ui_menus.shader’
…loading ‘scripts/ui_menus_mp.shader’
…loading ‘scripts/water.shader’
…loading ‘scripts/weapons.shader’
…loading ‘fxshaders/jh_fx.shader’
…loading ‘fxshaders/pj_fx.shader’
…loading ‘fxshaders/pj_impact.shader’
…loading ‘fxshaders/weaponfx.shader’
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 11 kHz 16 bit stereo sound
2D provider initialized at 21968728 1991514944 34012532
available 3D providers:
Aureal A3D Interactive ™
Aureal A3D 2.0 ™
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 ™
Creative Labs EAX 2 ™
Creative Labs EAX ™
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider ‘Miles Fast 2D Positional Audio’
32 max 3D channels
------- Miles successfully initialized -------
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 674 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 87 milli seconds
— Common Initialization Complete —
Working directory: D:\PROGRA~1\CALLOF~1
RE_Shutdown( 0 )
------ Server Initialization ------
Server: training
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
D:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
D:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
D:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
D:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
D:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
D:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
D:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
D:\PROGRA~1\CALLOF~1/main
D:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
D:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:

59250 files in pk3 files
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 420/AGP/3DNOW!
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Forcing glFinish
Initializing Shaders
…loading ‘scripts/brad.shader’
…loading ‘scripts/carride.shader’
…loading ‘scripts/cloudshadow.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/decals.shader’
…loading ‘scripts/effects.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/hood.shader’
…loading ‘scripts/hud.shader’
…loading ‘scripts/jeff.shader’
…loading ‘scripts/nodlight.shader’
…loading ‘scripts/paulj.shader’
…loading ‘scripts/river_pj.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/sun.shader’
…loading ‘scripts/surfacelight.shader’
…loading ‘scripts/talon.shader’
…loading ‘scripts/tankcountry.shader’
…loading ‘scripts/tankhud.shader’
…loading ‘scripts/terrain.shader’
…loading ‘scripts/test.shader’
…loading ‘scripts/transparents.shader’
…loading ‘scripts/treeshadowtest.shader’
…loading ‘scripts/truckride.shader’
…loading ‘scripts/ui_hud.shader’
…loading ‘scripts/ui_menus.shader’
…loading ‘scripts/ui_menus_mp.shader’
…loading ‘scripts/water.shader’
…loading ‘scripts/weapons.shader’
…loading ‘fxshaders/jh_fx.shader’
…loading ‘fxshaders/pj_fx.shader’
…loading ‘fxshaders/pj_impact.shader’
…loading ‘fxshaders/weaponfx.shader’
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 669 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 90 milli seconds

WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: “TRAINING_OBJ10”
IMPORTANT: This warning will become a script error in a few days!
WARNING: Could not translate part of error message: "Unable to load a DLL. Possibly due to low memory, insufficient hard drive space, or missing DLL files.
"
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL

----- Server Shutdown -----

Hunk_Clear: reset the hunk ok
Unable to load a DLL. Possibly due to low memory, insufficient hard drive space, or missing DLL files.

Can anyone help me please

Originally posted by Tet:

Unable to load a DLL. Possibly due to low memory, insufficient hard drive space, or missing DLL files.

Could be that your C:\ drive is full and Windows cant expand the swap file anymore.

However its not a OpenGL related problem.

You might also have a corrupted .pak file.

Here are the sizes:

localized_english_pak0.pk3 167,895,169 bytes
localized_english_pak1.pk3 126,070,475 bytes
pak0.pk3 167,014,921 bytes
pak1.pk3 165,964,103 bytes
pak2.pk3 165,555,454 bytes
pak3.pk3 167,888,227 bytes
pak4.pk3 167,607,183 bytes
pak5.pk3 80,540,215 bytes
pak6.pk3 613,326 bytes

By the way… I found this on gasp Activision’s gaming support site.
http://www.activision.com/en_US/home/home.jsp

only used half of c: and d: is virtually empty