I am integrating another company’s OpenGL based component into one of our products. (they use Macromedia Director with 3D plugins of some kind).
Their application is incredibly CPU intensive and I need to find out why.
I am looking for a debugging tool which hooks into the OpenGL API and outputs some run-time data.
I would like to be able to see:
FPS
Total Polygons
if possible, how much is being rendered on the CPU (and not GPU)
I have no prior knowledge of OpenGL.
Thanks for any suggestions you may have.
system
November 14, 2004, 5:16pm
2
I know there is a program called FRAPS but I never used it. I’ve seen hardware sites use it to benchmark games that don’t show the fps.
If you don’t have hw acceleration, then it’s normal that it runs slow.
>>>I have no prior knowledge of OpenGL.<<<
Install your video drivers. They should come with OpenGL drivers.
If you have integrated video, then install the chipset drivers.
Thanks for the tip, I’ll check it out.
I have the latest nvidia drivers installed for the GeForce 6800GT we are testing. The card does not seem to be the limitation. That is, if I swap it for an nvidia quadro 4 or other, I still get the same CPU load.
I think its application related.
-Nick
PS. I’ve disable the antialiasing via the driver.