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View Full Version : Total texture memory: 3dMark2000 trouble



06-27-2000, 06:34 AM
Thereīs a test in mad onionīs 3dMark2000 Benchmark thatīs called Texture rendering Test. One version of that test (calledī64MBī) refuses to run on a Rage Fury pro (128pro), a Fujitsu Prolink (tnt2m64), a Matrox Millenium (G200) and a Diamond Stealth III (Savage4). None of these cards can access sufficient system memory, though AGP aperture is set to 256 MB. The only card I could get my hands on that ran the test was an Elsa Gloria III(GeForce2). As far as I know, I used the latest driver version for each card. Now, what the hell limits the amount of memory that can be accessed via the AGP?