View Full Version : OpenGL and multiple monitors.

04-11-2001, 03:44 PM
I'm unable to make any OpenGL-based program, screensaver or game to work if I have more than one monitor enabled. When I disable all, but one monitor it all works well... Is there a way to avoid this? It's kind of irritating that I always have to disable my monitors when working in OpenGL programs.

I have currently installed OpenGL version 1.1.0 Generic Microsoft... and the latest Detonator 3 drivers installed.