JKA not getting past first screen

ok here we go…
JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory …
----- FS_Startup -----
Current search path:
C:\Program Files\Games\GameData\base\zzzz_jk3sabers.pk3 (203 files)
C:\Program Files\Games\GameData\base\Wolfstrider2.pk3 (32 files)
C:\Program Files\Games\GameData\base\Vip.pk3 (41 files)
C:\Program Files\Games\GameData\base\swars.pk3 (20 files)
C:\Program Files\Games\GameData\base\Spectre_Phantom_Hilt_Pack.pk3 (76 files)
C:\Program Files\Games\GameData\base\saber_squallgunblade.pk3 (23 files)
C:\Program Files\Games\GameData\base\OmNi_huelepega.pk3 (18 files)
C:\Program Files\Games\GameData\base\OmNi_Crypt_Update.pk3 (300 files)
C:\Program Files\Games\GameData\base\NexSabers.pk3 (47 files)
C:\Program Files\Games\GameData\base
ew_ace.pk3 (14 files)
C:\Program Files\Games\GameData\base\matrix_reloaded_update.pk3 (218 files)
C:\Program Files\Games\GameData\base\lightreborn.pk3 (16 files)
C:\Program Files\Games\GameData\base\kotor_flight_school.pk3 (98 files)
C:\Program Files\Games\GameData\base\Hilts1.pk3 (193 files)
C:\Program Files\Games\GameData\base\hilts.pk3 (24 files)
C:\Program Files\Games\GameData\base\hatrus1.pk3 (13 files)
C:\Program Files\Games\GameData\base\FFA_Volcanis.pk3 (279 files)
C:\Program Files\Games\GameData\base\darkreborn.pk3 (17 files)
C:\Program Files\Games\GameData\base\DarkforcesStreetsv2.pk3 (114 files)
C:\Program Files\Games\GameData\base\Dark_Knight.pk3 (34 files)
C:\Program Files\Games\GameData\base\ctf_dksrun.pk3 (19 files)
C:\Program Files\Games\GameData\base\crystal_hilt_pack.pk3 (106 files)
C:\Program Files\Games\GameData\base\assets3.pk3 (16 files)
C:\Program Files\Games\GameData\base\assets2.pk3 (62 files)
C:\Program Files\Games\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\Games\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\Games\GameData/base


25649 files in pk3 files
execing default.cfg
couldn’t exec jaconfig.cfg
couldn’t exec autoexec.cfg
…detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.

----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
— Common Initialization Complete —
Working directory: C:\Program Files\Games\GameData
Initializing OpenGL subsystem
…initializing QGL
succeeded
…setting mode 4: 800 600 FS
…using desktop display depth of 32
…calling CDS: ok
…registered window class
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…103 PFDs found
…hardware acceleration found
…PIXELFORMAT 9 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…GL_S3_s3tc available
…GL_EXT_texture_compression_s3tc available
…no tc preference specified
…using GL_EXT_texture_compression_s3tc
…using GL_EXT_texture_env_add
…GL_EXT_texture_filter_anisotropic available
…using GL_EXT_texture_filter_anisotropic
…Using GL_EXT_texture_edge_clamp
…using WGL_EXT_swap_control
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
…using GL_EXT_point_parameters
…using GL_NV_point_sprite
…GL_ARB_fragment_program not found
Initializing OpenGL extensions
…GL_S3_s3tc available
…GL_EXT_texture_compression_s3tc available
…no tc preference specified
…using GL_EXT_texture_compression_s3tc
…using GL_EXT_texture_env_add
…GL_EXT_texture_filter_anisotropic available
…using GL_EXT_texture_filter_anisotropic
…Using GL_EXT_texture_edge_clamp
…using WGL_EXT_swap_control
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
…using GL_EXT_point_parameters
…using GL_NV_point_sprite
…GL_ARB_fragment_program not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200/AGP/SSE/3DNOW!
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (8.000000 of 8.000000)
Dynamic Glow: disabled
recursive error after: Couldn’t load shaders/eC!firma

recursive error after: Couldn’t load shaders/eC!firma
that blinks red at the top of the screen but my multiplayer works fine.

My Comp
AMD Athlon 2600+(with lastest drivers)
20GB HD
Gforce 4 Ti 4200 (with lastest drivers)
512 DDR3700 ram
Shuttle MB

any and all help needed!?!?!?!

Looks like the game could setup OpenGL just fine but failed to load some shader files.
A bad install, perhaps.