OpenGL Help On star Trek elite Force

Hi everytime I try to open the game this message come up on the game console:

ST:V EF v0.28 win-x86 Aug 17 2000
----- FS_Startup -----
Current search path:
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\pak0.pk3 (19069 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force/baseef


execing default.cfg
execing efconfig.cfg
couldn’t exec autoexec.cfg
…detecting CPU, found Intel Pentium III

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.

------- Force Feedback Initialization -------
…inhibited, not initializing

----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
— Common Initialization Complete —
Working directory: C:\Program Files\Raven\Star Trek Voyager Elite Force
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using desktop display depth of 16
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…35 PFDs found
…GLW_ChoosePFD failed
…GLW_ChoosePFD( 16, 16, 0 )
…35 PFDs found
…GLW_ChoosePFD failed
…failed to find an appropriate PIXELFORMAT
…restoring display settings
…WARNING: could not set the given mode (3)
…setting mode 3: 640 480 FS
…using colorsbits of 16
…calling CDS: ok
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…35 PFDs found
…GLW_ChoosePFD failed
…GLW_ChoosePFD( 16, 16, 0 )
…35 PFDs found
…GLW_ChoosePFD failed
…failed to find an appropriate PIXELFORMAT
…restoring display settings
…WARNING: could not set the given mode (3)
…shutting down QGL
…unloading OpenGL DLL
…assuming ‘3dfxvgl’ is a standalone driver
…initializing QGL
…WARNING: missing Glide installation, assuming no 3Dfx available
…shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )

GLW_StartOpenGL() - could not load OpenGL subsystem

can someone tell me what to do thanxs!!

The game is using the quake3 engine so take a look at the q3 threads.