View Full Version : GL Setup
12-26-2000, 03:38 AM
Purchased a brand new Gateway because I was tired to having installation problems with games. Now have Alice and cannot get it to work because the standard Video card provided by Gateway which is an integrated Intel 82815does not support GL Setup. Is there any way I can get this game to work without having to purchase and install a new video card? A patch or fix??
Please help - Alice is calling my name.
This is so exasperating !!!
Same problems with Alice, here...
Here I have this new P4 with more then twice the required speed and power in both processor and graphics AND I am Dead in the Water... Quake 2 is not a problem, but Alice and that Quake 3 Engine aparently IS???
Card name: Intel(R) 82845G/GL/GE/PE/GV
Manufacturer: Intel Corporation
Chip type: Intel(R) 82845G Graphics Controller
Guys, these integrated video chips are NOT TRUE VIDEO CARDS.
They lack the power of today's LOW END video cards.
They are designed for internet browsing and general business applications -NOT- gaming.
hey uh.....STFU when ever u post sumtin like u did in mine u say absoloutelt nothing so just STFU!!!!!!! MORON!!!!
... For our OpenGL Professor Uh,,, I ran glview against my card, above and HERE's what I got... (PS... It also has over 50 percent of the OpenGL1.2 commands and RUNS all of the cube tests, just fine... Curious... No??? http://www.opengl.org/discussion_boards/ubb/smile.gif
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
- <!-- http://www.realtech-vr.com/glview
- <GLView version="2.02">
<System>Windows XP Service Pack 1</System>
<Version>1.3.0 - Build 220.127.116.1110</Version>
<Extensions>GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_ARB_make_current_read WGL_EXT_swap_control WGL_ARB_buffer_region</Extensions>
<description>OpenGL(R) Driver for Intel(R) Graphics Accelerator</description>
08-09-2003, 02:35 PM
Okay, Alice should play with a 32 ram Nvidia TNT card. I know it plays on the integrated chip but not sure which ones. If you have 32 ram card it should play. Computers built recently generally have at least 32 ram on it which shares with your systems memory. I played Alice on a 500 intel with a 32 ram TNT PCI card. Though I have upgraded since then. I had 384 memory though it is overkill but...what can I say. But that was on 98SE. I play it on XP with higher components now. I have installed it on several people's computers which have (the demo that is) 32 ram on the card. It worked fine. NOLF2 did not.
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