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  1. Frustum problems - URGENT!
  2. driver implementation and design
  3. Texture bind performance ?
  4. Picking with OpenGL ES 2.0
  5. coordinates and point on click
  6. Urgent issue regarding to linking GL!!
  7. VBO performance question.
  8. Choppy movement with floats
  9. List of OpenGL functions per version
  10. glBufferSubData memory usage increasing
  11. glCopyTexSubImage3D issue with mutlisample FBO
  12. Uniform Buffer Objects performance issues
  13. Rendering to texture, then using texture on next frame...
  14. Stereoscopic 3D not using quadbuffer
  15. Reasons for glPopAttrib causing indirect errors
  16. Applying two rotations to the same object
  17. (gl_FragCoord.z / gl_FragCoord.w) for quick depth calculation, camera to fragment?
  18. Compressing a texture that's already in VRAM
  19. float texture: OpenGL vs OpenGL ES
  20. Cascaded Light-Space Variance Shadow Map Distance Problem
  21. Water fountain simulation
  22. Opengl Surface normals in Chromadepth terrain
  23. Texture Transparency .BMP
  24. Problem with glTexSubImage3D() and GL_TEXTURE_2D_ARRAY
  25. WebGL pathtracing - Xmas competition
  26. Determine the texture target from the GLuint
  27. Wirting out VBO/EBO data from a compute shader
  28. Text, Fonts, etc
  29. Efficient transfer of planar images for rendering in OpenGL?
  30. intel map texture extension
  31. Queries regarding Geometry Shaders
  32. Visual artifact resulting from reading texture coordinate in geom shader
  33. OpenGL ES and PBO ?
  34. Simple convolution question
  35. compute shader and imageStore to image2D miplevel
  36. Colision detection cycle
  37. eglMakeCurrent() failing with EGL_BAD_MATCH
  38. help: problem with glGenVertexArrays()
  39. glFramebufferTexture2D gives corruption with cube map textures
  40. help: problem getting OpenGL v4.30 context (or newer than OpenGL v2.10 context)
  41. The opengl typedefs
  42. deferred spotlight shadow map value issues
  43. OpenGL Compute Shaders vs OpenCL
  44. Computer shader write to image3D not work
  45. Sampling a texel array
  46. Looking for OpenGL programmer for my indie game project
  47. wglSwapIntervalEXT problem
  48. shader passing and rendering texture huge problem
  49. Want to use TTF
  50. GLdouble
  51. glDrawElements of GL_TRIANGLES with a stride for indices, not vertices?
  52. How do I apply hair?
  53. How to code openGL4.0 program on windows platform?
  54. copy color attachment vs mrt
  55. Binding to a different depth buffer.
  56. Whats with with my VBO code?
  57. Shadow Mapping Depth Buffer not storing 32bit floats…
  58. Inferred rendering
  59. glCopyImageSubData issue
  60. Stencil shadows, ambient pass and transparent objects
  61. glMultiDrawElements
  62. Exporting Functions within a Shader Program.
  63. Free video memory efficiently
  64. Parallizing OpenGl polygon rendering
  65. glDisable(GL_TEXTURE_BUFFER)?
  66. Perspective projection of a 3D head
  67. Internal format base type for GL_RGBA8
  68. a good compact vertex format?
  69. Postprocess based Stereoscopic ?
  70. ClearBufferData + shader_buffer_store
  71. Mouse X/Y ray to Sphere Intersection to world space point
  72. Shadow Mapping with FBO problem
  73. Direct Volume Rendering with C language
  74. glCompressedTexImage2D seems to cause segfault.
  75. Occlusion Culling with FBO+PBO+glReadPixels_async
  76. Need help on shadow mapping
  77. Divide by zero
  78. Optimal Streaming Strategy
  79. reasons for lack of programmable depth/stencil?
  80. Is it possible to bind a texture to an FBO and an image?
  81. Cube Map FBO Omni-Directional Shadow Mapping Issues
  82. transform feedback + glDrawElementsInstanced (REVISITED)
  83. gl_position.w = ???? How do I calculate the W coord directly without perspective mat
  84. glGetShaderiv
  85. glDrawElementsIndirect() with ELEMENT_ARRAY_BUFFER offset ??
  86. Blur the depth buffer
  87. glDrawElements access violation on AMD card, weird behavior
  88. Having trouble with 2nd layer / nested FrameBufferObjects
  89. Getting positions and rotations for a limb?
  90. Is the OpenGL specification source data publicly available?
  91. How to read data from digital terrain model files in VC++ application for OpenGL
  92. Kinect+Projector Mapping Questions
  93. using GLX_EXT_texture_from_pixmap with XComposite
  94. How does gl_position.zw effect zbuffer?
  95. glDrawArraysInstanced max number of instances?
  96. Volume Rendering of CT-Images
  97. Triangle Edge Rasterization Anomaly
  98. Best practice for mipmapping normal maps?
  99. Geometry shader - a threat for high performance
  100. Merge PBO with multi gpu
  101. mesh deformed on GPU but accesible on CPU
  102. How to use GLUT
  103. using glFramebufferRenderbuffer to clear color attachment
  104. OpenGL SC
  105. more Intel peculiarities
  106. Render to Texture, with Buffer Texture
  107. Constant manipulators size.
  108. Rotating around arbitry point troubles
  109. Vertex attribute streams
  110. Displaying objects like you would see them in real-life
  111. HW implemetation of trigonometry
  112. Having 2 objects being controlled and moved at the same time
  113. TBN Matrix for smoothed vertices
  114. What is the definition of Augmented Reality and Virtual Reality?
  115. Invalid enumerant error on conditional render with AMD catalyst (linux)
  116. VAOs slower than glVertexAttribPointer on all implementations
  117. Fluid Simulation
  118. Picking objects without GL_ARB_framebuffer_object extension
  119. OpenGL Rotation/Translation Problem
  120. Shader link error after installing latest NVidia Quadro driver (311.35)
  121. Exaggerated Elevations on Globe
  122. What is the maximum number of Uniform Buffer Objects I can make?
  123. Do glGet__() functions always modify their argument even on error?
  124. Deferred PointLight in view space
  125. FBO performance: who is right?
  126. Problem with VBO
  127. Covering clipped opening in geometry with surface
  128. Urgent: Pacman ... need help, one level , drop .dat ?
  129. Binding separable programs to an unbound program pipeline
  130. Problem with moving a object!
  131. Problem with 3D stereoscopic view -- Please Help
  132. GL_MULTISAMPLE and square/round points
  133. VAO/VBO indices [re]ordering
  134. VSM Shadows inverted falloff
  135. FBO and glTexImage2D
  136. Individual Textur Projection
  137. Strategies for optimizing OpenGL-based animated/zoomable 2D UI rendering
  138. Loading Texture - Taoframework.
  139. Backface Rendering
  140. Tessellation with Transform Feedback
  141. ping-pong between two FBO's small error
  142. Pointer alignment
  143. MRT : write to a single output
  144. screen-space reflections
  145. simultaneous localization and mapping with OpenGL ( 2D ) ?
  146. Bindless Textures + Instancing
  147. Problems with projective texture.
  148. fast shadows on smooth terrain
  149. Dashed thic lines
  150. Having issue with rotation of cube
  151. AMD Transform Feedback GPU Memory Leaky
  152. Two contexts - glReadPixels
  153. VBO following Objects are the same
  154. Strange OGL Behaviour
  155. What goes in my shader when doing hardware occlusion query?
  156. gl_VertexId, gl_InstanceID, gl_PrimitiveID, but where is gl_IndexID
  157. glVertexAttribPointer causes INVALID_VALUE error in OpenGL 4.0?
  158. Create torus with different colored segments
  159. VBOs slow?
  160. How to Set Camera View using gluLookAt() function?
  161. Thick dashed lines
  162. Custom Depth Test Problem?
  163. How to use tessellation ???
  164. Is PatchParameter a link-time attribute of the GL program?
  165. don't let vbo destory all
  166. hide mesh or change material in reflections
  167. obj file drawing Bezier with deCasteljau without Bernstein
  168. How should I apply 'color texture' and 'shadow mapping' on one model meanwhile?
  169. Timer query result unavailable after swap buffers call
  170. 3D Sculpting
  171. Problems about the construction of normalization cubemap
  172. very fast range circles ?
  173. Endless loop of bitmaps // vsync fails
  174. Transparency without background
  175. oblique near plane in projection matrix
  176. Loading Images with TR - OpenGL Tile Rendering library?
  177. glVertexAttribFormat/glDrawArrays issue
  178. How do you combine the shadow map with image textures?
  179. How to apply Texture on .obj using Android ?
  180. vertex buffer object for vertices&colors
  181. Run OpenGL application at boot time Windows 7
  182. 'glMapBuffer' was not declared in this scope
  183. Post processing
  184. Password for Subversion repository of XML API Registry
  185. Update of FB attached texture is ultra-expensive
  186. Deferred Shadow Mapping (another one)
  187. zoom to the area selected by the rubber band
  188. NVidia GPU affinity example?
  189. Push / pop states in modern OpenGL
  190. Async PBO Texture upload with Mipmapping
  191. copy data from non OpenGL context thread
  192. Issues with UBO std140 shared between different shaders using latest nVidia drivers
  193. Problem with Zoom In/Out and glOrtho : Model flipped
  194. program crash in combination with compute shaders
  195. problem with display lists
  196. SwapBuffers() in another thread
  197. How can I convert a 3D model to a depth map?
  198. OpenGL glm::rotate question: How do I change the point of rotation using glm, matrixs
  199. Some help with VBOs and glDrawElements()
  200. Oblique near clipping on perspective matrix
  201. FBO and viewport
  202. glew does not fetch glDrawArraysInstancedBaseInstance
  203. GLSL: why is alpha value modifying RGB??
  204. Unexpected GPU triangle rasterization output
  205. Color-key transparency for a texture image
  206. OpenGL screen space motion blur
  207. problem with glGenLists
  208. Evaluate a possible new main page for the Wiki
  209. VBO that can hold multiple VBO's?
  210. 10 bits dpx texture
  211. a promblem about view frustum culling
  212. Texture Buffer Object (TBO) and Instancing
  213. Switching from glVertexAttribPointer to glVertexAttribFormat
  214. GL_EXT_direct_state_access surrogate functions C++
  215. Depth Buffer to texture issues
  216. Problem writing to SBO in geometry shader
  217. How to improve zoom and panning functionality OpenGL-ES 2
  218. GL_EXT_separate_shader_objects Performance ?
  219. Wiki Question: Program Introspection
  220. Simulating Sensors In OpenGL?
  221. mipmaping and NPOT textures
  222. glGenerateMipmap takes too long
  223. Loading Screen
  224. problem with glBufferAddressRangeNV
  225. Texture not filling on complete Object in Android
  226. Reversing perspective foreshortening.
  227. Bind a texture as a VBO ?
  228. Shake on screen / ground .
  229. 2D drawing, making 2d polygone 1 texel more thick to get rid of border noise
  230. Nvidia's GPU affinity extension is a complete failure
  231. Carving up GPU memory dynamically
  232. Using texture mapping for small rotatable 2d ornaments
  233. Poor First Run Performance
  234. Using textures instead of points in a map OpenGl-ES 2.0
  235. Some triangles flash infrequently !!
  236. OpenGL 4.2, How to Copy a color texture into a depth texture ?
  237. Having some trouble with my projection matrix.
  238. I just need guidance
  239. GUI order
  240. Why VSync can not be opened under Windows7?
  241. GL_EXT_framebuffer_blit - down-sampling details?
  242. VBO size doubts in weird testing results
  243. a big vertex array or a ser of small vertex array?
  244. perfect screen quad aligned and GL_NEAREST
  245. How to load a .obj file? Why do I have errors?
  246. Writing directly to the stencil buffer
  247. glRasterPos problem - current position stays invalid
  248. Number of invocation of vertex shader
  249. acoustics library
  250. Early fragment culling using the stencil buffe