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View Full Version : Advanced Coding



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  1. driver implementation and design
  2. Texture bind performance ?
  3. Picking with OpenGL ES 2.0
  4. coordinates and point on click
  5. Urgent issue regarding to linking GL!!
  6. VBO performance question.
  7. Choppy movement with floats
  8. List of OpenGL functions per version
  9. glBufferSubData memory usage increasing
  10. glCopyTexSubImage3D issue with mutlisample FBO
  11. Uniform Buffer Objects performance issues
  12. Rendering to texture, then using texture on next frame...
  13. Stereoscopic 3D not using quadbuffer
  14. Reasons for glPopAttrib causing indirect errors
  15. Applying two rotations to the same object
  16. (gl_FragCoord.z / gl_FragCoord.w) for quick depth calculation, camera to fragment?
  17. Compressing a texture that's already in VRAM
  18. float texture: OpenGL vs OpenGL ES
  19. Cascaded Light-Space Variance Shadow Map Distance Problem
  20. Water fountain simulation
  21. Opengl Surface normals in Chromadepth terrain
  22. Texture Transparency .BMP
  23. Problem with glTexSubImage3D() and GL_TEXTURE_2D_ARRAY
  24. WebGL pathtracing - Xmas competition
  25. Determine the texture target from the GLuint
  26. Wirting out VBO/EBO data from a compute shader
  27. Text, Fonts, etc
  28. Efficient transfer of planar images for rendering in OpenGL?
  29. intel map texture extension
  30. Queries regarding Geometry Shaders
  31. Visual artifact resulting from reading texture coordinate in geom shader
  32. OpenGL ES and PBO ?
  33. Simple convolution question
  34. compute shader and imageStore to image2D miplevel
  35. Colision detection cycle
  36. eglMakeCurrent() failing with EGL_BAD_MATCH
  37. help: problem with glGenVertexArrays()
  38. glFramebufferTexture2D gives corruption with cube map textures
  39. help: problem getting OpenGL v4.30 context (or newer than OpenGL v2.10 context)
  40. The opengl typedefs
  41. deferred spotlight shadow map value issues
  42. OpenGL Compute Shaders vs OpenCL
  43. Computer shader write to image3D not work
  44. Sampling a texel array
  45. Looking for OpenGL programmer for my indie game project
  46. wglSwapIntervalEXT problem
  47. shader passing and rendering texture huge problem
  48. Want to use TTF
  49. GLdouble
  50. glDrawElements of GL_TRIANGLES with a stride for indices, not vertices?
  51. How do I apply hair?
  52. How to code openGL4.0 program on windows platform?
  53. copy color attachment vs mrt
  54. Binding to a different depth buffer.
  55. Whats with with my VBO code?
  56. Shadow Mapping Depth Buffer not storing 32bit floats…
  57. Inferred rendering
  58. glCopyImageSubData issue
  59. Stencil shadows, ambient pass and transparent objects
  60. glMultiDrawElements
  61. Exporting Functions within a Shader Program.
  62. Free video memory efficiently
  63. Parallizing OpenGl polygon rendering
  64. glDisable(GL_TEXTURE_BUFFER)?
  65. Perspective projection of a 3D head
  66. Internal format base type for GL_RGBA8
  67. a good compact vertex format?
  68. Postprocess based Stereoscopic ?
  69. ClearBufferData + shader_buffer_store
  70. Mouse X/Y ray to Sphere Intersection to world space point
  71. Shadow Mapping with FBO problem
  72. Direct Volume Rendering with C language
  73. glCompressedTexImage2D seems to cause segfault.
  74. Occlusion Culling with FBO+PBO+glReadPixels_async
  75. Need help on shadow mapping
  76. Divide by zero
  77. Optimal Streaming Strategy
  78. reasons for lack of programmable depth/stencil?
  79. Is it possible to bind a texture to an FBO and an image?
  80. Cube Map FBO Omni-Directional Shadow Mapping Issues
  81. transform feedback + glDrawElementsInstanced (REVISITED)
  82. gl_position.w = ???? How do I calculate the W coord directly without perspective mat
  83. glGetShaderiv
  84. glDrawElementsIndirect() with ELEMENT_ARRAY_BUFFER offset ??
  85. Blur the depth buffer
  86. glDrawElements access violation on AMD card, weird behavior
  87. Having trouble with 2nd layer / nested FrameBufferObjects
  88. Getting positions and rotations for a limb?
  89. Is the OpenGL specification source data publicly available?
  90. How to read data from digital terrain model files in VC++ application for OpenGL
  91. Kinect+Projector Mapping Questions
  92. using GLX_EXT_texture_from_pixmap with XComposite
  93. How does gl_position.zw effect zbuffer?
  94. glDrawArraysInstanced max number of instances?
  95. Volume Rendering of CT-Images
  96. Triangle Edge Rasterization Anomaly
  97. Best practice for mipmapping normal maps?
  98. Geometry shader - a threat for high performance
  99. Merge PBO with multi gpu
  100. mesh deformed on GPU but accesible on CPU
  101. How to use GLUT
  102. using glFramebufferRenderbuffer to clear color attachment
  103. OpenGL SC
  104. more Intel peculiarities
  105. Render to Texture, with Buffer Texture
  106. Constant manipulators size.
  107. Rotating around arbitry point troubles
  108. Vertex attribute streams
  109. Displaying objects like you would see them in real-life
  110. HW implemetation of trigonometry
  111. Having 2 objects being controlled and moved at the same time
  112. TBN Matrix for smoothed vertices
  113. What is the definition of Augmented Reality and Virtual Reality?
  114. Invalid enumerant error on conditional render with AMD catalyst (linux)
  115. VAOs slower than glVertexAttribPointer on all implementations
  116. Fluid Simulation
  117. Picking objects without GL_ARB_framebuffer_object extension
  118. OpenGL Rotation/Translation Problem
  119. Shader link error after installing latest NVidia Quadro driver (311.35)
  120. Exaggerated Elevations on Globe
  121. What is the maximum number of Uniform Buffer Objects I can make?
  122. Do glGet__() functions always modify their argument even on error?
  123. Deferred PointLight in view space
  124. FBO performance: who is right?
  125. Problem with VBO
  126. Covering clipped opening in geometry with surface
  127. Urgent: Pacman ... need help, one level , drop .dat ?
  128. Binding separable programs to an unbound program pipeline
  129. Problem with moving a object!
  130. Problem with 3D stereoscopic view -- Please Help
  131. GL_MULTISAMPLE and square/round points
  132. VAO/VBO indices [re]ordering
  133. VSM Shadows inverted falloff
  134. FBO and glTexImage2D
  135. Individual Textur Projection
  136. Strategies for optimizing OpenGL-based animated/zoomable 2D UI rendering
  137. Loading Texture - Taoframework.
  138. Backface Rendering
  139. Tessellation with Transform Feedback
  140. ping-pong between two FBO's small error
  141. Pointer alignment
  142. MRT : write to a single output
  143. screen-space reflections
  144. simultaneous localization and mapping with OpenGL ( 2D ) ?
  145. Bindless Textures + Instancing
  146. Problems with projective texture.
  147. fast shadows on smooth terrain
  148. Dashed thic lines
  149. Having issue with rotation of cube
  150. AMD Transform Feedback GPU Memory Leaky
  151. Two contexts - glReadPixels
  152. VBO following Objects are the same
  153. Strange OGL Behaviour
  154. What goes in my shader when doing hardware occlusion query?
  155. gl_VertexId, gl_InstanceID, gl_PrimitiveID, but where is gl_IndexID
  156. glVertexAttribPointer causes INVALID_VALUE error in OpenGL 4.0?
  157. Create torus with different colored segments
  158. VBOs slow?
  159. How to Set Camera View using gluLookAt() function?
  160. Thick dashed lines
  161. Custom Depth Test Problem?
  162. How to use tessellation ???
  163. Is PatchParameter a link-time attribute of the GL program?
  164. don't let vbo destory all
  165. hide mesh or change material in reflections
  166. obj file drawing Bezier with deCasteljau without Bernstein
  167. How should I apply 'color texture' and 'shadow mapping' on one model meanwhile?
  168. Timer query result unavailable after swap buffers call
  169. 3D Sculpting
  170. Problems about the construction of normalization cubemap
  171. very fast range circles ?
  172. Endless loop of bitmaps // vsync fails
  173. Transparency without background
  174. oblique near plane in projection matrix
  175. Loading Images with TR - OpenGL Tile Rendering library?
  176. glVertexAttribFormat/glDrawArrays issue
  177. How do you combine the shadow map with image textures?
  178. How to apply Texture on .obj using Android ?
  179. vertex buffer object for vertices&colors
  180. Run OpenGL application at boot time Windows 7
  181. 'glMapBuffer' was not declared in this scope
  182. Post processing
  183. Password for Subversion repository of XML API Registry
  184. Update of FB attached texture is ultra-expensive
  185. Deferred Shadow Mapping (another one)
  186. zoom to the area selected by the rubber band
  187. NVidia GPU affinity example?
  188. Push / pop states in modern OpenGL
  189. Async PBO Texture upload with Mipmapping
  190. copy data from non OpenGL context thread
  191. Issues with UBO std140 shared between different shaders using latest nVidia drivers
  192. Problem with Zoom In/Out and glOrtho : Model flipped
  193. program crash in combination with compute shaders
  194. problem with display lists
  195. SwapBuffers() in another thread
  196. How can I convert a 3D model to a depth map?
  197. OpenGL glm::rotate question: How do I change the point of rotation using glm, matrixs
  198. Some help with VBOs and glDrawElements()
  199. Oblique near clipping on perspective matrix
  200. FBO and viewport
  201. glew does not fetch glDrawArraysInstancedBaseInstance
  202. GLSL: why is alpha value modifying RGB??
  203. Unexpected GPU triangle rasterization output
  204. Color-key transparency for a texture image
  205. OpenGL screen space motion blur
  206. problem with glGenLists
  207. Evaluate a possible new main page for the Wiki
  208. VBO that can hold multiple VBO's?
  209. 10 bits dpx texture
  210. a promblem about view frustum culling
  211. Texture Buffer Object (TBO) and Instancing
  212. Switching from glVertexAttribPointer to glVertexAttribFormat
  213. GL_EXT_direct_state_access surrogate functions C++
  214. Depth Buffer to texture issues
  215. Problem writing to SBO in geometry shader
  216. How to improve zoom and panning functionality OpenGL-ES 2
  217. GL_EXT_separate_shader_objects Performance ?
  218. Wiki Question: Program Introspection
  219. Simulating Sensors In OpenGL?
  220. mipmaping and NPOT textures
  221. glGenerateMipmap takes too long
  222. Loading Screen
  223. problem with glBufferAddressRangeNV
  224. Texture not filling on complete Object in Android
  225. Reversing perspective foreshortening.
  226. Bind a texture as a VBO ?
  227. Shake on screen / ground .
  228. 2D drawing, making 2d polygone 1 texel more thick to get rid of border noise
  229. Nvidia's GPU affinity extension is a complete failure
  230. Carving up GPU memory dynamically
  231. Using texture mapping for small rotatable 2d ornaments
  232. Poor First Run Performance
  233. Using textures instead of points in a map OpenGl-ES 2.0
  234. Some triangles flash infrequently !!
  235. OpenGL 4.2, How to Copy a color texture into a depth texture ?
  236. Having some trouble with my projection matrix.
  237. I just need guidance
  238. GUI order
  239. Why VSync can not be opened under Windows7?
  240. GL_EXT_framebuffer_blit - down-sampling details?
  241. VBO size doubts in weird testing results
  242. a big vertex array or a ser of small vertex array?
  243. perfect screen quad aligned and GL_NEAREST
  244. How to load a .obj file? Why do I have errors?
  245. Writing directly to the stencil buffer
  246. glRasterPos problem - current position stays invalid
  247. Number of invocation of vertex shader
  248. acoustics library
  249. Early fragment culling using the stencil buffe
  250. Level Editor initialising incorrectly on Release builds (only sometimes!) (C++)