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  1. How to effectively resize framebuffer image ?
  2. bezier
  3. Displaying YUV:411 (NV12) texture with OpenGL
  4. glReadPixels: more precision than GL_RED_BITS
  5. OpenGL Performance
  6. Could here two process share with vbo?
  7. My code in OpenGL with texture just did not work
  8. Cube and different texture per face
  9. DMA via PBO, asynchronous loading of textures
  10. UBOs and instancing - nvidia driver bug?
  11. ATI issues confirmation
  12. Rendering into FBO at 16-bit fixed point RGBA
  13. POT/NPOT, float tex, 2D/RECT targets and mip-maps
  14. Problem with HDR + bloom
  15. device crash in GLSL GPGPU shader
  16. Stereo Problem
  17. Polygon manipulation
  18. Mouse manipulation
  19. Setting integer program uniforms
  20. glXCopyImage function
  21. Blending in fragmen shader and efficiency
  22. Matrices, quads
  23. Accumulation buffer and FBO
  24. How to draw 3d unit axes in opengl while rotati???
  25. Depth Only FrameBuffer?
  26. glDrawElements
  27. Shaders/Materials
  28. Attribute locations of mat4x4: driver bug?
  29. texture-space to object-space
  30. Remote rendering, pbuffers and shaders
  31. Specifications for float texture
  32. depth cubemap
  33. (3.2) Inline Replacement for the Matrix Stack?
  34. GLEE_ARB_texture_non_power_of_two
  35. glBlitFramebuffer(EXT) coordinates
  36. Render speed
  37. Selected edges always in front
  38. uploading a very large texture in smaller blocks ?
  39. glCompressedTexSubImage2D
  40. OpenGL 3.2 - Guaranteed order for gl_InstanceID
  41. OIT
  42. Projection tweak
  43. shadow mapping problem on large terrain
  44. How to implement flight movement in opengl es?
  45. Triangle selection in perspective projection
  46. glDrawElements problem
  47. vertex buffer object and Display list
  48. ARB_uniform_buffer_object on OpenGL 2.1
  49. Matrix stacks in OpenGL 3.x
  50. Some question about PBO(Pixel Buffer Object)
  51. Opengl Java implementation.
  52. Very small triangle
  53. BSP and creen dust
  54. How to mix Opengl es and 2d rendering?
  55. Depth buffer emulation
  56. How to do Texture to an irregular polygon
  57. UBO Best Practices
  58. Terrain LOD technique
  59. Geometry Shaders and Textures
  60. Problem with FBO->PBO->main memory transfer
  61. wglDescribePixelFormat function description
  62. OpenGL programming with SLI
  63. why is texture border and GL_CLAMP deprecated ?!
  64. Controll the VGA pins output voltage using OpenGL
  65. Texture tiling and odd sizes
  66. Generating MipMaps after glCopyTexImage2D( )
  67. Rotating an Object around its center.
  68. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  69. MSAA FBO
  70. Performing signed-add blending
  71. Framebuffer Unsupported error
  72. nvidia: opengl 3.2 alpha textures don't work
  73. These "Black screen" issues on ATI HD 4870....
  74. Buffer object sizing and performance in GL32
  75. glBufferData vs glBufferSubData Performance
  76. Creating a 3d texture from data
  77. Direction of normals associated to new vertices
  78. Copying Depth Buffer To Texture
  79. Memory leaks
  80. Framebuffer objects performance
  81. How to draw to FBO?
  82. using vertex arrays while using tessallation
  83. Red cross on Windows
  84. texture_buffer_object problem in geometry shader
  85. what ARB_seamless_cube_map is for?
  86. problem with shader
  87. control matrix stacks in multipass Render
  88. glUniform of arrays
  89. Strange ATI issue ? - even the basics don't work!
  90. attaching window framebuffer to FBO
  91. Problem with bindable uniform buffers
  92. C# OpenGL bindings
  93. Accessing the tessallated vertices
  94. Drawing to EMF file
  95. glvertexpointer and dynamic array
  96. Display List sharing between contexts, disapearing
  97. glDrawArray very slow on remote computer
  98. Render to 3D Texture with glFrameBufferTexture(..)
  99. Which OpenGL calls are expensive?
  100. PolygonStipple
  101. TBN matrix construction in geometry shader
  102. Stencil buffer -> Fragment shader
  103. Issue with Client Arrays
  104. 32-bit texture component: invalid operation
  105. Is it possible to create an OpenGL ES screensaver?
  106. VAO problem
  107. Depth Peeling
  108. Simple glVertex3hNV example
  109. Larrabee's dead
  110. function to get entire opengl state?
  111. glow effect and the depth buffer
  112. Ok to free memory after glBufferData called
  113. Problem with multisample texture
  114. Matrix Multiplication
  115. About GLfloat accumulate
  116. multitexturing with glEvalMesh
  117. problem with textures while drawing !!!
  118. tessellated shapes don't draw correctly
  119. Blurring objects
  120. Multiple GPU and the WGL_nv_gpu_affinity_extension
  121. Compositing
  122. Render for video, problem with blending
  123. multiple windows swap at the same time (vsync)
  124. GLSL 1.50 specification not matching OpenGL 3.2
  125. same opengl code runs 1/3 slower on windows 7
  126. Looking for specific VBO information.
  127. FrameBuffer using Texture3D
  128. Problem of rotation with local axis
  129. pBuffer's double buffering approach
  130. Migrating to OGL 3.x and MV and Proj matrices
  131. Texture Buffer Issues
  132. Why doesn't point attenuation work?
  133. MRTs
  134. Texture failed to bind after glBindBufferARB()
  135. glGetUniformiv crashes on ATI?
  136. Array Textures - Support 32bit integer formats?
  137. Dot product / Vector angle issue
  138. Deferred shading w/ fbo_multisample
  139. Render-To-VertexBuffer
  140. Aliasing of filled (tessellated) edges
  141. Tessellation crashes in Win7 but not linux
  142. HELP: Can't upload tex3D to GPU !
  143. Multiple-texturing on cylinder.
  144. Multiple views flicker .
  145. Depth Buffer 2-way read
  146. can i read back the data inside a FBO?
  147. Latest ATI GL/CL News...
  148. ATI 4870 Shader Issues
  149. FBO: Attach renderbuffers/textures to default FBO
  150. GL_SCISSOR_TEST
  151. cross-process texture management
  152. 3D texture
  153. Members For Fatalsoft and or Isometric Game Engine
  154. What's best practice for offscreen rendering?
  155. wglUseFontBitmaps Text blending problem.....
  156. Nehe lesson 43 questions (freetype fonts)
  157. Tessellation Unit on Radeon 5k and OpenGL?
  158. White edges on alpha texture
  159. Strange Issues
  160. Colour mask with fractional values
  161. rotate around arbitrary point
  162. Triangle Stripping and 749 Patent
  163. glGetDoublev(GL_PROJECTION_MATR, ...) on Windows 7
  164. Multisampling failing in shadow volume
  165. glPolygonOffset(1,1) not sufficient?
  166. How can I move the object along with the mouse?
  167. How to get the camera's position in OpenGL ES?
  168. How to anti-alias images shown as 2D textures?
  169. Odd FBO behavior w.r.t. texturing in shaders
  170. GLSL + Clipping
  171. Is it not possible to copy depth stencil pack ?
  172. MSAA with deferred renderer extension for GL 2.1?
  173. Picking is not working properly!
  174. object picking/selection
  175. Wireframe-Rendering VBO; glEdgeFlagPointer
  176. ID buffer in geometry shader
  177. Trouble when rendering to slices of a 3D texture..
  178. GLSL validation
  179. Invert Maxtrix ??
  180. 3D frustum selection
  181. GLSL Error: cannot locate suitable resource to bin
  182. Sharing FBOs among contexts
  183. Arbitrary FOV (360 Camera)
  184. Wireframe (line draw) and Z-Fighting
  185. Desperate to load PNG files. (MSVC 2008)
  186. Mesh from Image
  187. Developer search for OpenSource Game Engine GEAR
  188. Is point sprites a myth ?
  189. Sharing context between processes
  190. MSAA using glFramebufferTexture2D?
  191. FrameBuffer problem.
  192. Ptex API released as open source
  193. 3D Vision and GL 3.x +
  194. front buffers, back buffers & wglMakeCurrent
  195. gPixelTransferf on textures
  196. Lookup textures ???
  197. Updating a texture sparsely
  198. 2D polygon intersection problem
  199. ARB_vertex_program Invalid header error
  200. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
  201. Render to texture and multi texturing
  202. Application is stuttering on every system...
  203. The problem with Buffer Texture
  204. What is wrong with this FBO creation?
  205. Passback depth buffer for another pass
  206. Surface Bezier - Collisions
  207. FBOs and GL_COLOR_BUFFER_BIT
  208. drawing on different video boards
  209. FBO not being rendered?
  210. Too far from world origin
  211. FBO for screenshoting in high resolution
  212. State Enable optimization
  213. glTestFenceNV block or not?
  214. Drawing using large Arrays
  215. Skip to the matrix at a point
  216. Multipass texture generation and rendering
  217. can't draw primitives into FBO
  218. brook+ and openGL
  219. GLIntercept 1.0 Beta
  220. FBO and GLBlendEquation
  221. new version of NVPerfKit
  222. PBuffers created okay but not working
  223. AMD GLSL Bugs - how to report?
  224. Alpha channel
  225. Multiple views of the same scene in multiple wndws
  226. Decal (as Texture mapping)
  227. How to place different images.
  228. server hardware for OpenGL / ATI or NVidia ?
  229. GL_MULTISAMPLE + Vista64
  230. Shader floating point precision
  231. Layered 2D Refraction Shader Help
  232. Legay curiosities and font rendering
  233. Using current DepthBuffer in FBO
  234. (GL3.2) texelFetch of multisample depth texture
  235. ReadPixels for integer FBO
  236. issues using two openGL contexts
  237. shadow matrix
  238. High-End Edge Detection Shader?
  239. Increasing MIPMAP colour depth
  240. Frame Synchronization Query
  241. tri stripper or nvtristrip dll for visual basic
  242. Masking and Transparency with Blending
  243. Immersive display on wall
  244. Memory usage after glDeleteTextures
  245. VBOs strangely slow?
  246. Too far from origin (again)
  247. Quad buffered stereo for sequential display
  248. NPOT textures does not work!
  249. different GL states for each render target ?
  250. Optimizing PBO/VBO implementation