PDA

View Full Version : OpenGL coding: advanced



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 [60] 61 62 63 64 65 66 67 68

  1. Bitwise?
  2. How to effectively resize framebuffer image ?
  3. bezier
  4. Displaying YUV:411 (NV12) texture with OpenGL
  5. glReadPixels: more precision than GL_RED_BITS
  6. OpenGL Performance
  7. Could here two process share with vbo?
  8. My code in OpenGL with texture just did not work
  9. Cube and different texture per face
  10. DMA via PBO, asynchronous loading of textures
  11. UBOs and instancing - nvidia driver bug?
  12. ATI issues confirmation
  13. Rendering into FBO at 16-bit fixed point RGBA
  14. POT/NPOT, float tex, 2D/RECT targets and mip-maps
  15. Problem with HDR + bloom
  16. device crash in GLSL GPGPU shader
  17. Stereo Problem
  18. Polygon manipulation
  19. Mouse manipulation
  20. Setting integer program uniforms
  21. glXCopyImage function
  22. Blending in fragmen shader and efficiency
  23. Matrices, quads
  24. Accumulation buffer and FBO
  25. How to draw 3d unit axes in opengl while rotati???
  26. Depth Only FrameBuffer?
  27. glDrawElements
  28. Shaders/Materials
  29. Attribute locations of mat4x4: driver bug?
  30. texture-space to object-space
  31. Remote rendering, pbuffers and shaders
  32. Specifications for float texture
  33. depth cubemap
  34. (3.2) Inline Replacement for the Matrix Stack?
  35. GLEE_ARB_texture_non_power_of_two
  36. glBlitFramebuffer(EXT) coordinates
  37. Render speed
  38. Selected edges always in front
  39. uploading a very large texture in smaller blocks ?
  40. glCompressedTexSubImage2D
  41. OpenGL 3.2 - Guaranteed order for gl_InstanceID
  42. OIT
  43. Projection tweak
  44. shadow mapping problem on large terrain
  45. How to implement flight movement in opengl es?
  46. Triangle selection in perspective projection
  47. glDrawElements problem
  48. vertex buffer object and Display list
  49. ARB_uniform_buffer_object on OpenGL 2.1
  50. Matrix stacks in OpenGL 3.x
  51. Some question about PBO(Pixel Buffer Object)
  52. Opengl Java implementation.
  53. Very small triangle
  54. BSP and creen dust
  55. How to mix Opengl es and 2d rendering?
  56. Depth buffer emulation
  57. How to do Texture to an irregular polygon
  58. UBO Best Practices
  59. Terrain LOD technique
  60. Geometry Shaders and Textures
  61. Problem with FBO->PBO->main memory transfer
  62. wglDescribePixelFormat function description
  63. OpenGL programming with SLI
  64. why is texture border and GL_CLAMP deprecated ?!
  65. Controll the VGA pins output voltage using OpenGL
  66. Texture tiling and odd sizes
  67. Generating MipMaps after glCopyTexImage2D( )
  68. Rotating an Object around its center.
  69. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  70. MSAA FBO
  71. Performing signed-add blending
  72. Framebuffer Unsupported error
  73. nvidia: opengl 3.2 alpha textures don't work
  74. These "Black screen" issues on ATI HD 4870....
  75. Buffer object sizing and performance in GL32
  76. glBufferData vs glBufferSubData Performance
  77. Creating a 3d texture from data
  78. Direction of normals associated to new vertices
  79. Copying Depth Buffer To Texture
  80. Memory leaks
  81. Framebuffer objects performance
  82. How to draw to FBO?
  83. using vertex arrays while using tessallation
  84. Red cross on Windows
  85. texture_buffer_object problem in geometry shader
  86. what ARB_seamless_cube_map is for?
  87. problem with shader
  88. control matrix stacks in multipass Render
  89. glUniform of arrays
  90. Strange ATI issue ? - even the basics don't work!
  91. attaching window framebuffer to FBO
  92. Problem with bindable uniform buffers
  93. C# OpenGL bindings
  94. Accessing the tessallated vertices
  95. Drawing to EMF file
  96. glvertexpointer and dynamic array
  97. Display List sharing between contexts, disapearing
  98. glDrawArray very slow on remote computer
  99. Render to 3D Texture with glFrameBufferTexture(..)
  100. Which OpenGL calls are expensive?
  101. PolygonStipple
  102. TBN matrix construction in geometry shader
  103. Stencil buffer -> Fragment shader
  104. Issue with Client Arrays
  105. 32-bit texture component: invalid operation
  106. Is it possible to create an OpenGL ES screensaver?
  107. VAO problem
  108. Depth Peeling
  109. Simple glVertex3hNV example
  110. Larrabee's dead
  111. function to get entire opengl state?
  112. glow effect and the depth buffer
  113. Ok to free memory after glBufferData called
  114. Problem with multisample texture
  115. Matrix Multiplication
  116. About GLfloat accumulate
  117. multitexturing with glEvalMesh
  118. problem with textures while drawing !!!
  119. tessellated shapes don't draw correctly
  120. Blurring objects
  121. Multiple GPU and the WGL_nv_gpu_affinity_extension
  122. Compositing
  123. Render for video, problem with blending
  124. multiple windows swap at the same time (vsync)
  125. GLSL 1.50 specification not matching OpenGL 3.2
  126. same opengl code runs 1/3 slower on windows 7
  127. Looking for specific VBO information.
  128. FrameBuffer using Texture3D
  129. Problem of rotation with local axis
  130. pBuffer's double buffering approach
  131. Migrating to OGL 3.x and MV and Proj matrices
  132. Texture Buffer Issues
  133. Why doesn't point attenuation work?
  134. MRTs
  135. Texture failed to bind after glBindBufferARB()
  136. glGetUniformiv crashes on ATI?
  137. Array Textures - Support 32bit integer formats?
  138. Dot product / Vector angle issue
  139. Deferred shading w/ fbo_multisample
  140. Render-To-VertexBuffer
  141. Aliasing of filled (tessellated) edges
  142. Tessellation crashes in Win7 but not linux
  143. HELP: Can't upload tex3D to GPU !
  144. Multiple-texturing on cylinder.
  145. Multiple views flicker .
  146. Depth Buffer 2-way read
  147. can i read back the data inside a FBO?
  148. Latest ATI GL/CL News...
  149. ATI 4870 Shader Issues
  150. FBO: Attach renderbuffers/textures to default FBO
  151. GL_SCISSOR_TEST
  152. cross-process texture management
  153. 3D texture
  154. Members For Fatalsoft and or Isometric Game Engine
  155. What's best practice for offscreen rendering?
  156. wglUseFontBitmaps Text blending problem.....
  157. Nehe lesson 43 questions (freetype fonts)
  158. Tessellation Unit on Radeon 5k and OpenGL?
  159. White edges on alpha texture
  160. Strange Issues
  161. Colour mask with fractional values
  162. rotate around arbitrary point
  163. Triangle Stripping and 749 Patent
  164. glGetDoublev(GL_PROJECTION_MATR, ...) on Windows 7
  165. Multisampling failing in shadow volume
  166. glPolygonOffset(1,1) not sufficient?
  167. How can I move the object along with the mouse?
  168. How to get the camera's position in OpenGL ES?
  169. How to anti-alias images shown as 2D textures?
  170. Odd FBO behavior w.r.t. texturing in shaders
  171. GLSL + Clipping
  172. Is it not possible to copy depth stencil pack ?
  173. MSAA with deferred renderer extension for GL 2.1?
  174. Picking is not working properly!
  175. object picking/selection
  176. Wireframe-Rendering VBO; glEdgeFlagPointer
  177. ID buffer in geometry shader
  178. Trouble when rendering to slices of a 3D texture..
  179. GLSL validation
  180. Invert Maxtrix ??
  181. 3D frustum selection
  182. GLSL Error: cannot locate suitable resource to bin
  183. Sharing FBOs among contexts
  184. Arbitrary FOV (360 Camera)
  185. Wireframe (line draw) and Z-Fighting
  186. Desperate to load PNG files. (MSVC 2008)
  187. Mesh from Image
  188. Developer search for OpenSource Game Engine GEAR
  189. Is point sprites a myth ?
  190. Sharing context between processes
  191. MSAA using glFramebufferTexture2D?
  192. FrameBuffer problem.
  193. Ptex API released as open source
  194. 3D Vision and GL 3.x +
  195. front buffers, back buffers & wglMakeCurrent
  196. gPixelTransferf on textures
  197. Lookup textures ???
  198. Updating a texture sparsely
  199. 2D polygon intersection problem
  200. ARB_vertex_program Invalid header error
  201. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
  202. Render to texture and multi texturing
  203. Application is stuttering on every system...
  204. The problem with Buffer Texture
  205. What is wrong with this FBO creation?
  206. Passback depth buffer for another pass
  207. Surface Bezier - Collisions
  208. FBOs and GL_COLOR_BUFFER_BIT
  209. drawing on different video boards
  210. FBO not being rendered?
  211. Too far from world origin
  212. FBO for screenshoting in high resolution
  213. State Enable optimization
  214. glTestFenceNV block or not?
  215. Drawing using large Arrays
  216. Skip to the matrix at a point
  217. Multipass texture generation and rendering
  218. can't draw primitives into FBO
  219. brook+ and openGL
  220. GLIntercept 1.0 Beta
  221. FBO and GLBlendEquation
  222. new version of NVPerfKit
  223. PBuffers created okay but not working
  224. AMD GLSL Bugs - how to report?
  225. Alpha channel
  226. Multiple views of the same scene in multiple wndws
  227. Decal (as Texture mapping)
  228. How to place different images.
  229. server hardware for OpenGL / ATI or NVidia ?
  230. GL_MULTISAMPLE + Vista64
  231. Shader floating point precision
  232. Layered 2D Refraction Shader Help
  233. Legay curiosities and font rendering
  234. Using current DepthBuffer in FBO
  235. (GL3.2) texelFetch of multisample depth texture
  236. ReadPixels for integer FBO
  237. issues using two openGL contexts
  238. shadow matrix
  239. High-End Edge Detection Shader?
  240. Increasing MIPMAP colour depth
  241. Frame Synchronization Query
  242. tri stripper or nvtristrip dll for visual basic
  243. Masking and Transparency with Blending
  244. Immersive display on wall
  245. Memory usage after glDeleteTextures
  246. VBOs strangely slow?
  247. Too far from origin (again)
  248. Quad buffered stereo for sequential display
  249. NPOT textures does not work!
  250. different GL states for each render target ?