- Upgrading Opengl 1.1 to use the ARB extensions...How?
- How to make Textures look like as in Serios Sam Test or SOF
- Nurbs and control points
- EVALUATORS
- Depth Buffer Reading
- Texture swapping time hit
- optomizing for the GeForce
- 40k OpenGL app taking up 112MB of RAM what the smeg is going on?
- "sierra" effect...
- GLUT GameMode tutorial
- I know what is the bottleneck but how to solve it ?
- not-so-urgent questions
- Light attenuation
- Loading .mdl files
- Explain mipmapping to me again...
- How can i do depth sorting
- Which cards can handle quads in hw?
- DisplayLists Size:Speed
- Where are the .EXT headers?
- Skydome and clouds...
- TRI_FAN vs TRIS_STRIP
- Skinned Skeletal Animation
- Vertex Shaders in OGL
- Antialiased curves problem.
- Indrema console.
- Now this is bawled up!
- Rendering directly to texture memory
- Matrox G400 and multiple rendering contexts. Help!
- Need fastest way to grab frame buffer
- Loading .dxf files
- ASE files && normals
- Color reduction problem with textures
- Light over a quad
- Using textures bigger than 256x256
- mipmap level selection
- fog and matrix : please, help me !
- 3D objects and 2D hud
- Quad Trees
- c and c++
- obj loader
- glReadPixels and Win2000
- repainting a part of a Displaylist ---- Stencil buffer
- Creating textures ???
- Hardware T&L Tutorials/Suggestions/Code
- Generating Textures
- Where can i find OPENGL 1.2 Help File?
- Linear Algebra Book
- A question
- Unify triangles orientation.
- Inverse kinematics...
- Writing to backbuffer using other methods
- Where is a model's "anchor" point in OpenGL?
- Optimizing into strips
- Texturing a surface from a volume
- Partitioning a quad into smaller quads
- Lightmapping
- simulating stars at infinity
- Problems with Blending
- Switching to grayscale
- wierd projection
- taper lines
- Distorted Projection
- What are strips?
- Texture mishandling or bug?
- Read/Draw Pixels Alternative
- Displaying Triangle Outlines
- what...???
- nVidia OpenGL driver bug
- Using glTexCompressedSubImage()
- Mesh generation from irregular point sets
- c language
- hard slow down when adding poly'S
- Geforce256 running faster than Geforce2 GTS?!
- Problem : GL_FEEDBACK mistake.
- glDrawElements slower than glColor* + glVertex*
- glArrayElement not drawing properly.What am I doing wrong?
- I'm dying, help me!
- Render Context problem Windows 2000
- converting between coordinate schemes...
- Optimized Lists
- pbm with cube mapping
- cylindrical mapping
- How would you explode a piece like this?
- metaballls
- Splines and orientation
- voodoo issue and/or alpha cube help??
- Register Combiner weirdness
- NV_Vertex_program
- Slicing images?
- glRasterPos/matrices?
- Cutting Planes
- Multitexture and Reflections
- doing a 3D lensflare
- one more register question
- 3d isometric style landscape hints
- Animations with 3ds-files
- how do i do a few console lines at the bottom of an opengl screen.
- the Genesis 3D engine
- Video Syncronization
- nVidia specific.
- vectors and rotations
- Texture Color Table - Correct setup?
- glReadPixels on GeForce2
- LOCAL_VIEWER doesn't work ! Help me !
- Help on Drawpixel or elimination of small black spots
- cubic environment mapping coordinates
- Texturing in 3dsmax -> OpenGL
- Lightwave objects and OpenGL
- Texturing curves????
- Equivalent of martix palettes in OpenGL?
- Texture color
- how to store vertex data in video memory ?
- Texture borders
- Grayscale rendering
- Grayscale rendering
- OpenGL Appwizard
- Texture Mapping on Triangular Segment
- Draw Multibyte Text
- Collision detection packages
- Vector Camera
- Mipmapping problem
- Two OpenGL panels on single VB form?
- Normals to metaballs
- Light probs... again...
- Strange phenomena
- Can two HDC share one OpenGL context in VB?
- texture memory management
- 3DFX or NVidia bug
- Problems with 3Dfx OpenGL window creation.
- Disabling Multitexturing
- More on mipmapping?
- BSP-Trees
- Portals
- Billboards...
- I'm coming crazy...help me
- 2D Graphics
- Geez... rotation again..
- WGL_EXT_swap_control on TNT2
- Moving objects in 3D
- glui & glut & jpg
- The big picture of Q3's curved surfaces?
- using the GL_EXT_fog_coord extension
- My window in fullscreen is not over all the others.
- Java and OpenGL
- Quake Models
- bezier surfaces
- OpenGL 1.2 gl.h
- How to draw flares?
- Will OpenGL generic software implementation survive?
- CSG at per-vertex basis.
- how do i read from the zbuffer?
- No accumulation buffer !!!!!!
- Switching on/off antialiasing on GeForce2 and GLUT
- Loosing textures after rendering in DIBSection --- The solution.
- Mipmapping hints on Windows
- Acronym city: H/W T&L vs. S/W transforms
- Vertex arrays
- Mesh-deformation skeleton
- Problem: OpenGL display disappears
- camera transformations
- real time cube map
- GLUI
- Q: How to draw an arrow?
- 3D Studio file madness!
- gl aint telling me the truth about texture internal format
- Picking 'volume' intersections.
- check it out
- NURBS_Property GLU_PARAMETRIC_ERROR
- Paletted texture
- Scanline vs raytracing
- Shadows
- Display lists not so speedy
- What consumer cards have aux. buffers?
- 3D Studio MAX Troubles
- Textures
- Forcing the use of generic software implementation
- Blocking
- glRasterPos problem
- Text-ure mapped quads
- How to extract a 3d rotation from a matrix?
- Custom projection matrix: part ortho, part frustum
- Maintaining FPS
- texture feedback to memory, When?
- readPixels then drawPixels fails, why?
- Quirks with display lists on geforce2?
- auxDIBImageLoad
- Incorrect RGB values from ReadPixels
- GeForce 2 GTS / GeForce 2 MX
- Frustum Culling - Does this sound about right?
- Level of detail idea
- GeForce to Quadro ?
- Finding how much memory is on graphics card
- Phong Shading in OpenGL, Writing Text to the Screen
- Pipeline stall question
- How can i do it to stop when i am running into a tree or something else??
- Performance question
- General questions..
- What am I missing? (bounding sphere vs frustum)
- A dynamic LOD idea
- How can I draw a circle on an existing object's surface?
- Switching between screen resolutions/color depth
- Fonts in OpenGL
- Offset surface
- Texture Generation
- Why is DirectX more dominant than OpenGL ??!!
- video synchronization
- System crashes, freezes and locks up!!!
- Paletted texture support on Nvidia/Linux?
- textures with bezier patches
- OpenGL in C# ?
- How to use glPolygonOffset()?
- multitexturing coords & Texture matrix..
- Delphi: interactive OGL
- Texture Quality
- Sorting of transparent primitives ...
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT
- GL_EXT_paletted_texture on NVIDIA GeForce
- Skyboxes and corners...
- MDI and texturing problem?
- Custom projection matrix (UV problem??)
- Shadow volume
- More musings on NV_vertex_program and skinning
- GeForce Texturing Win9x vs WinNT4
- Multithreading a 3DEngine...this is nasty!?
- Is this a NVIDIA only board ?
- OpenGL and windows.
- Reflection TexGen with Cube Maps
- Texture objects
- Shadowing
- .ASE and .MA file formats
- 2Dto3D
- using 3DFX Voodoo2
- texture management problems
- OpenGL / Direct3D / Glide
- playing .avi files
- CO-ORD detection
- Texture problem (u,v)
- Vertex array not much faster?
- Problem with displaymode switching
- continous display lists to render a terrain! how?
- Limitation on two-sided rendering?
- Hatch with OpenGL ?
- MD2 Time Based Animating
- Frustum Culling Tutorial Available
- Portal engine/editor
- OpenGL/MFC MDI/Context overlap...
- md2 interpolation optimizations....
- CAD programming & selection rendering...
- RC's in MDI application
- Performance: inline functions