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  1. Reflections
  2. Need Test on Windows95
  3. GL_POLYGON_SMOOTH_HINT
  4. Refelctions without a stencil buffer
  5. TColor with glColor and glClearColor
  6. can opengl do per pixel shading?
  7. Call me stupid but...
  8. Object Selection using back buffer
  9. VERY IMPORTANT, please !!!
  10. GL_ARB_MULTITEXTURE & alpha blending, is it possible?
  11. How does EXT_texture_env_combine work?
  12. HPR camera system
  13. glPolygonOffset bug?
  14. :confused:Glut and window close.
  15. Doom3
  16. Blending?
  17. Shaders
  18. modeler outputing opengl code
  19. Still Rotations...
  20. Vertex arrays with weights
  21. control '' has no parent window
  22. What has happened with the forum?
  23. Displaylists and GeForce cards ?
  24. OpenGL Panel Component
  25. Getting vertices out of glut-objects ?
  26. glDisable(GL_LIGHTING) kills framerate
  27. are vertex arrays really faster
  28. ASE file texture encoding... help
  29. 3D math sites
  30. Saving screen to bitmap
  31. mapping a video stream
  32. Vector Angles - Math - Help Please :)
  33. Offline Rendering
  34. pfa-bw
  35. Is this illegal?
  36. SwapBuffers: copy or swap?
  37. GeForce2 MX Z-buffer
  38. How to use pisking in texture mode?
  39. Multiple passes alpha textures..
  40. nightime rendering
  41. geometry limited
  42. Switching res on the fly w/ OpenGL on a PC
  43. How Quake3 dynamic lighting works?
  44. Auto Texture-Coords Generation! HELP!
  45. Camera(View) and World transforms
  46. writing to buffer WITHOUT writing to screen
  47. Time scalor
  48. BLENDING & LIGHTING problems
  49. automatic face indices from vertex list
  50. Drawing objects with an interpolated function
  51. problem on picking
  52. Vertex Arrays
  53. Drawing into texture memory
  54. volumetric effects
  55. Problem with nvidia cards
  56. OpenGL as a Cross-Platform 2D API?
  57. Skybox Weird EDGES
  58. would it be useful to write a utility program that...
  59. Loading .3ds files using 3dsftk
  60. Edge/ Corner Detection
  61. Mipmap Borders
  62. How do I define MAX texture memory allocation of a 3d card ?
  63. ATI Cards
  64. Postcript output
  65. Billboarding (alpha blending that is)
  66. Need to do fullscreen, but it doesn't work.
  67. HW acceleration and non-rectangular windows (Win32)
  68. Environment mapping as seen in Quake 3
  69. Strange problems(Dissapearing Faces)!
  70. Using glPixelTransfer
  71. How to use volume texture in opengl 1.1 on window platform.?
  72. Additive Blending
  73. Equivalent to D3DRENDERSTATE_AMBIENT?
  74. Problem with Matrix stack and View position movement.
  75. 3dstudio max Biped imports
  76. Hi, I need help on the pick object with mouse on the screen.
  77. HELP, can't use extensions !
  78. Multi windows
  79. placing a TLabel on top of a TPanel with OpenGL on it
  80. Fast Ortho Text and Graphics
  81. Urgent
  82. How to blend two textures together in hardware
  83. How to detect GL version at compile-time
  84. How to turn Rotate(degree, x, y,z) to Rotate(degreex, x,0,0), Rotate(degreey, 0,y,0).
  85. Texture Mapping in side the sphere.
  86. Help! Problem with an OpenGL view
  87. Moving Objects
  88. Is Kernighan / Ritchie book good for start with C ???
  89. Tracking an object with gluLookAt()
  90. How to perform wbuffering using OpenGL
  91. How load DXF or other vector formats to OpenGl object?
  92. Triple buffering?
  93. Window to fullscreen without closing the window?
  94. Stationary (directional) light? How?
  95. glDrawElements ??
  96. ARB extensions
  97. Flight simulator type camera control
  98. Life using stencil buffer
  99. How draw fill non convex polygon in OpenGl?
  100. How to assign multitexture coords using vertex array?
  101. Is this correct?
  102. color change ignored in a certain situation...
  103. Ortho/Camera Question
  104. Odd problem with MultiTex and lighting
  105. How to draw 3d letter in Unix system?
  106. Screen Saver problems with WINAPI WinMain()
  107. Display lists memory overhead?
  108. HELP!! GLUT V.S. Motif
  109. cube environment mapping
  110. Texture Swapping
  111. GL_EXT_compiled_vertex_array problem.
  112. About 3D Registration...
  113. Mirror Matrices
  114. othogonal view
  115. help!!
  116. save me from glGenTextures-induced baldness!
  117. drawing a 3D donut
  118. Lighting
  119. Skeletal Animation...
  120. Interesting Observation
  121. Curves
  122. Problems with texture coordinates in OpenGL.
  123. Don't use Glut !
  124. Accumulating Transformations & Rotations
  125. Maths stuff regarding Collision detection. (Polygons edge algorythm)
  126. combining textures and lighting
  127. Multiple UV Coords per Vertex for a Lightmapper
  128. Fog and multipass rendering
  129. un projecting corners
  130. polygon coords -> pixel coords
  131. Quake2 Lightmap Size / Coordinates
  132. 3D Texture Mapping & Elsa Gloria II
  133. Background in OpenGL
  134. glOrtho or gluPerspective ....
  135. Multithreaded OpenGL ?
  136. CSG demo
  137. 2D meshes in 3D
  138. seting normals for a torus
  139. Win32: Rendering to the desktop?
  140. Win32 ScreenSaver API File I/O problems
  141. Fog problems
  142. What are the benefits of the stencil buffer
  143. GL not rendering to a portion of the viewport
  144. transform rotate -> x,y,z
  145. Fog & Clipping distortion
  146. Laptops with Hardware T&L ?
  147. Visual Basic syntax for gluTessCallback()
  148. Blend textures with two passes...
  149. OpenGL - How can I do my own fog without glFog()?
  150. Glut and multi threading
  151. Vertex weighting extension with CVA?
  152. Sound lib
  153. real time antialiasing
  154. OpenGL on a Dual-Head PC
  155. derivation of perspective matrices
  156. Texture Projection
  157. A Bubble
  158. Polygon tesselation with glu
  159. Vertex Array problem...
  160. How to display multiple viewports on a GL window?
  161. Perspective -> Orthographic -> Perspective. Textures die!!?
  162. Window shot -> AUX_RGBImageRec (grrrr)
  163. open Gl 1.2 header files and lib files for Windows 2000
  164. texture sharing
  165. Lighting and display lists
  166. Any idea about building 3D scene files?
  167. Surprise !
  168. Old school screen fading routines
  169. Very impressed so far with my Radeon...
  170. Nvidia Register Combiner ?
  171. Questions about vertex arrays
  172. Strafe
  173. More extension string 'fun'
  174. blur the backbuffer
  175. C++ exceptions and performace
  176. A good clipping algorithm
  177. How to transfer the zbuff values got from the select mode before using gluUnproject?
  178. Bizarre alpha problem.
  179. Performance issues
  180. Speed problems with OpenGL.
  181. How to set CS_OWNDC in MFC, info here!
  182. Elipses
  183. Gradient Background with OpenGL
  184. 16-bit textures
  185. gl_fog
  186. More multi-window woes...
  187. Interactive NURBS editing
  188. Voodoo 3 - Texture limitations?
  189. The Radeon Disappointment
  190. Texture distortions
  191. Modelview transformations
  192. glClearColor alpha parameter ?useless?
  193. View frustum plane equations..... and culling
  194. Fast depth&stencil buffer displaying...?
  195. What are AUX buffers for ? Or, might it be powerfull in realtime ?
  196. Mipmapping accuracy
  197. Optimal Vertex Array Size
  198. fullscreen with MFC
  199. Spherical Lookat()
  200. Help - material properties
  201. How to structure data for HT&L vs Texture Sorting
  202. Nvidia bug/question/suggestion
  203. Fast Texture Switching
  204. smooth normals
  205. Stencil Shadows tutes...
  206. Lightmaps and special effects
  207. Multipass lighting/texture question.
  208. VRML97 to OpenGL
  209. Move the camera, or the world?
  210. Animation timing
  211. Tessellation & Exceed 3D
  212. Sphere Map on drugs??
  213. glPixelZoom oddities with glDrawPixels
  214. Display() stalled by screen refresh?
  215. Changine OpenGL to my own (eulerian) coordinate system
  216. Cube Environment Mapping ?
  217. Textured Text
  218. Swap Control Extension
  219. (Un)Project (moving object with mouse problem).
  220. what causes glGenLists to return th error "Invalid Operation"?
  221. help!
  222. Stereo apps on ASUS-7700 deluxe and Win98se
  223. Release key event in GLUT
  224. What's up with Q3 "LoadLibrarie()"
  225. Form Factors, View Factors, Configuration factors
  226. glBindTexture problem
  227. How to get the VRAM size.
  228. 3D WindowManager using OpenGL
  229. Cards that have 3D, paletted textures?
  230. 3d clipping
  231. How do i calculate the 3d Frustrum clipping pyramid?
  232. GlutTimerFunc and a Constant Framerate
  233. Mysterious frame buffer stuff
  234. Extentions?
  235. z-buffer fighting
  236. Problem with UV coor with the Matrox G200
  237. Image redraw on Windows
  238. Lighting
  239. Copy from texture memory to frame buffer
  240. Hey NVidia guys, help me out!
  241. Sphere rotation -- tricky question
  242. Generating texture coordinates evenly
  243. Terrain texturing, any nice,fast,good ideas ?
  244. Display list performance
  245. vertex buffers in display lists
  246. accumulation buffer
  247. GL_NV_vertex_program extension (l'Arlesienne)
  248. No perspective correction when clipping?
  249. Clamping colours AFTER blend
  250. Daisy Chaining Blending Equations