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  1. BSP Lighting
  2. out of memory for pbuffer
  3. Multiple windows - please help !!!
  4. ColorTable & GeForce driver 44.03 BUG on Windows XP
  5. how to display chinese in OpenGL
  6. Refresh rate.....
  7. help with ati_embm
  8. EMBM in OpenGL
  9. glFogCoordfEXT problem
  10. Mixing VAR and system memory
  11. Best nVidia drivers in terms of correctness (not speed)?
  12. On Benchmarking
  13. viewer for pro/e,UG?
  14. OpenGl and Thread
  15. NVIDIA dets 44.10 w 'auto detect' o/c
  16. Hardware Issues
  17. Multiple light problem
  18. Anisotropic filtering
  19. 2D annotations/labels on 3D canvas
  20. NormalMapper format specs?
  21. OT? rendering a static ammount of polygons for any scene
  22. Vertex Program help!
  23. regarding mouse motion
  24. floating point buffers
  25. Reading frames in real time
  26. Principal curvature?
  27. Invert Destination Color
  28. Have you noticed EXT_depth_float?
  29. vertex programs, what is changeing
  30. rendering to texture - 2 part
  31. MFC and openGL.
  32. point sprites and alpha
  33. lsched_setscheduler SCHED_FIFO
  34. How to get driver version ?
  35. How to do Linear Z buffer
  36. WGL_ARB_render_texture trouble
  37. Fastest way to draw a smooth contour surface?
  38. Stencil Shadows Artefacts.
  39. mesh parametrization
  40. texgen and large texture coord
  41. Zfail or Zpass with Stencil Shadows Volume?
  42. Another Readpixels Topix (not Optimization)
  43. NvTriStrip
  44. GeForce FX Dawn Demo
  45. where can I find the TIN model code ?
  46. REAL fisheye view with OpenGL
  47. Any ideas?
  48. Looking for developer (shaders, nvidia, opengl)
  49. how to do fast 2d graphics?
  50. Render to texture with floating point pbuffers
  51. Questions on TrueType fonts
  52. Multiple windows in MFC
  53. how to realize smoke effects with Opengl
  54. popup menu in OpenGL.
  55. Error: GLUquadric
  56. GPU CPU parallelism
  57. c# wglGetProcAdress and OpenGL extensions
  58. Render to texture
  59. Plastic Finish
  60. what is the default projection matrix ?
  61. glCopyTexImage2D
  62. How usefull is GL_EXT_clip_volume_hint
  63. OpenGL nVidia SDK problem
  64. Water with texture shader
  65. convolution
  66. (OT) Polygon optimizing routine.
  67. Feedback Mode and Multitexturing
  68. jpeg screenshots
  69. Filter channel planes!
  70. weird behaviour (VP)
  71. Polygon Tessellation Problem
  72. Rendering pipeline advice needed.
  73. 3D-textures - internal format
  74. AGP vs PCI mode detection
  75. Texture indirection on 9700 Pro
  76. glDrawPixels problem in CAD application !
  77. Has anyone tested gluX?
  78. NVidia / ARB_fragment_program / how to update local parameters?
  79. Mixing VAR and VertexProgram Problem
  80. File format for world
  81. Question about texture transparent effect
  82. KIL in VP?
  83. Bezier Question
  84. aa vs resolution
  85. (use_BSP || !use_BSP) && (BSP_rendering_tricks)
  86. No draw to pbuffer (?)
  87. GLUT compiling error on Borland C++ 5.02
  88. VOB performance
  89. several shaders
  90. I'm looking for a Free lance developer !
  91. billboarding
  92. OT: rumors
  93. Water reflections
  94. Heavy rounding in RGB16 ?
  95. MultiDrawArrays
  96. repeat a sub texture, is it possible?
  97. ATI: VBO+VertexProgram
  98. VBO with dynamic (animated) mesh, still worth it ??
  99. Repeated data in vbo
  100. ATI and render to texture rectangle
  101. "Pixel-precise" sum of rendered textures ?
  102. cgGet program parameter problem (FX5200)
  103. problem at the compilation to display a window with SDL and opengl
  104. glTexImage2D at interactive rates
  105. Need help on ATI fragment shader
  106. GL_TEXTURE_RECTANGLE_NV or TEXTURE_2D
  107. Ati drivers bug ??
  108. PLZ HELP: convert mouse coordinate(2d) to 3D with using OpenGL
  109. glutPostRedisplay!
  110. Problem with scrolling in a MDI...
  111. about how to program radial blur
  112. Problem switching from conventional vertex arrays to VBO's
  113. VBO
  114. Multi Planar Reformatting (MPR) ??? what is
  115. Render context from bitmap?
  116. the sample of using Video As Texture
  117. strange grey when you resize...
  118. Problems with modulating of textures
  119. pbuffer, and backbuffer cant share textures??
  120. GL Dialog Box (revisited)
  121. Radeon 9800 Pro - Questions
  122. Overlays and glReadPixels()
  123. Head Mounted Displays
  124. Texture Tearing ... Two planes
  125. How to Render Upside down?
  126. fp environment/local parameters
  127. nasty texture seams
  128. glReadPixels and glWritePixels
  129. fragment program problems
  130. More Matrox Suckage (grrrrrr)
  131. does glReadPixels read front, or backbuffer
  132. glBlendFunc & glReadPixel
  133. Need suggestions... (might be slightly OT)
  134. Problem texturing with new nvidia drivers
  135. OT: Opinions about OGRE please
  136. Animated Model Formats
  137. How to use gluUnproject in 4 openGL windows
  138. Image comparison
  139. How fast is occlusion culling supposed to be?
  140. how to draw "Masked" 2D image with fade-in/out
  141. A new way of color blending
  142. How can I do muti-view selection which in one view
  143. the way of grabbing video data rendered by OpenGL other than glReadPixels()
  144. vertex program ARB.....
  145. GL_ARB_vertex_buffer_object
  146. glreadPixels & gluUnProject problem
  147. Easy question: state.light[n].position in fp
  148. 2 question about gfx-cards
  149. Any idea of how this AA effect is achieved?
  150. 3D line segment to 2D pixel height?
  151. Error using "glBlendEquationEXT" ??
  152. Stupid little det.4403 VBO bug
  153. Photo Realistic images
  154. Visualization Tool for a cutting process
  155. Volume rendering app - please test?
  156. a big problem with radial blur
  157. WUXGA Displays (16:10) ...
  158. Catalyst 3.5 and VBO/VAO
  159. OpenGL 1.X and 2.0 extensions ?
  160. vp program and "result"
  161. affine depth replace and dependant hilo in one pass, is this possible?
  162. Texture & pixel format
  163. problems with my new ATI Radeon 9700
  164. Multiple buffers for a single vertex
  165. Wolfenstein:Enemy Territory error
  166. ARB_Vertex_program for skeletal animation
  167. TEXTURE_RECTANGLE_NV without pbuffers?
  168. Card Manufactures Make Drivers for Certin Apps
  169. ARB_pixel_buffer_object
  170. 3D texture size problem again (is posible the same driver bug, or it is my bug )
  171. gluNurbsSurface ... runs slow and slower ... and stops ...
  172. chosing graphics card
  173. glutmainloop again!!!
  174. Shadow Volume, Capping & Open edges
  175. glConvolutionFilter2D
  176. Bezier Mesh ... No Normals :o(
  177. NV_float_buffer example
  178. Using multitexture with vertex arrays
  179. vertex program and cull face fake?
  180. Pbuffers, wglMakeCurrent, Run Time Error
  181. DescribePixelFormat
  182. NV register combiners
  183. Back faces ... Why ?
  184. How to capture the distance between the center of mesh to the edge of screen?
  185. GL_EXT_texture_rectangle
  186. OT: where have the minutes gone?
  187. Why does this vertex-program not work?
  188. A way to blend in 16-bit/channel modes ?
  189. Strange(?) behavior of glDrawPixels
  190. S3TC / DXTC Questions
  191. Blitting
  192. glFlush ran right after OpenGL initialization = background RGB (115,178,181). Why?
  193. Geometry storage in modern 3D hardware
  194. interpolating between textures
  195. Texture Alpha Masking
  196. win32 & OpenGL
  197. windows regions
  198. Another Win32 issue
  199. VBO+Vertex Arrays: AGP Memory access speed
  200. recovering opengl's nurbs' mesh
  201. How to wrap GL calls?
  202. How to setup Projection Matrix for resolution independent coordinates
  203. how to read *.grd file using opengl
  204. nvidia drivers to do frustum culling?
  205. NV vp tracking a lights position
  206. How to create like 3dmax's animate ?
  207. GL_ARB_texture_env_combine problems
  208. The old histogram extension
  209. how can i write text in my 3d scene
  210. OpenGL multi threading under Windows and C
  211. Weird VBO perf
  212. Fixed function in VP / FP
  213. register combiners vs. environment combine
  214. Rotation for point sprites
  215. wrappers...
  216. glTranslatef
  217. WGL_ARB_pbuffer and GLX_SGIX_pbuffer
  218. Accumulation buffer
  219. opengl program canna run
  220. Rendering per light and rendeing at once: different results...
  221. GLSlang approved by ARB
  222. NV_texgen_reflection software equivalent
  223. Normalization in Reg. Combiners vs. Cubemaps
  224. fragment program spotlights
  225. Ray traycing
  226. Help with stencil please...
  227. GL_TEXTURE_3D
  228. wglShareLists and multiple Rendering Contexts with different resolutions
  229. replacing a single channel with glTexSubImage2D
  230. openGL selection buffer returns 0
  231. Subtracting objects
  232. Yet more view manipulation stuff...
  233. ARB unit 2 realtime updating
  234. Opengl with Radeon Mobility
  235. problem with flares and halos
  236. OT: 64 MB or 128MB card? (3D textures)
  237. Loading keyframes and animations from 3DS files?
  238. texture LOD behavior
  239. Normals of triangles and display... ?
  240. How to render 8 pixels per clock with NV3x?
  241. vol rendering and blending
  242. Rendering to a framebuffer in Linux, BUT not with GLX.
  243. opengl texture
  244. Quake III BSP Files
  245. Specular lighting papers?
  246. GL_TEXTURE_ENV_COLOR BUG ???
  247. Black Blended smoke???
  248. QT & OpenGL transformation matrices
  249. Vertex and Fragment programs questions
  250. optimising GL_POINTS rendering