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  1. GL_SGIX_polynomial_ffd spec?
  2. Passing an indexed triangle strip array to opengl?
  3. synchronizing rendering on 2 PC's
  4. anyone can explain NV combiner and nvparse
  5. final clearup
  6. DXTC textures with DeviL (OpenIL)?
  7. Vertex Programs Programming
  8. glCombinerStageParameterfvNV??????
  9. White Textures :(
  10. Selection mode from the driver's perspective
  11. GL_FUNC_REVERSE_SUBTRACT_EXT, order independent alpha?
  12. Setting up GLUT skeleton in Borland 6.0
  13. glext with VBO
  14. nv25 highlights
  15. GL_RGB8 vs GL_RGBA8 & 3D Textures
  16. Shading problem
  17. JPEGLIB
  18. Changing Resolution
  19. VBO demo
  20. PBuffer and Fullscreen switching
  21. Glut or gtk ? or both ?
  22. how to extract nurbs control points
  23. Depth texture and register combiners..
  24. How to histogram an image in frame buffer ?
  25. Can you clever types...
  26. GL_CLAMP*... is there a another/better way?
  27. create a rendering context in Win32
  28. cg and floating point pbuffer textures...
  29. glRotatef() Rotation Matrix
  30. glGenTextures/DeleteTextures performance
  31. Dithered drawpixels in display lists?
  32. loading extensions, etc...
  33. Distortion Problem
  34. Vertex Array question - double indexing
  35. strange glReadPixels results!
  36. Problem changing pixmap font colour
  37. a problem about terrain lod using quadtree
  38. Encode OpenGL Demo as MPEG
  39. textures
  40. ATI Fragment Shader Program Question
  41. Decomposing a Fragment Shader
  42. announcement
  43. Question on isosurface?
  44. Frame Rate Puzzle ?
  45. OT (ish): Quake2 Source Code
  46. GL_NVX_ycrcb spec?
  47. Bump Mapping
  48. Textures: To the Power of 2 or Not to the ...
  49. 3d floating point textures on nvidia...
  50. Back projecting shadow maps
  51. Stencil maksing
  52. NV35 extensions
  53. Problem with Opengl version
  54. calculations
  55. Extensions and portability
  56. Two bump-mapping questions
  57. How to import two 3D format in a project?
  58. Driver emulated vp
  59. how to output the program to autocad
  60. Earth Shadow How To
  61. everybody know...?
  62. For ZENGAR only! (Private post)
  63. DirectX->Direct3D
  64. Rendering md2 mesh via vertex array, texturing problem
  65. VertexArray glBindTexture not working.
  66. can't get 128 bit color buffer on Radeon 9700
  67. GeForce 4200Go and 3d textures
  68. Performance of this demo improved by multitexturing extensions?
  69. portal visibility using hw acceleration?
  70. ARB_vbo & GL context
  71. Texture pixel formats
  72. (OT), c++ question about bit fields.
  73. how to match mm with pixels
  74. Model data
  75. automatic tex cood gen + vertex programs...
  76. (shamelessly off topic) Call for moderators
  77. Another bump mapping question
  78. What limits the number of textures?
  79. changing color while rotating
  80. display a cube inside another bigger cube
  81. strange texture size
  82. Testing please...
  83. setting GL_PROJECTION_MATRIX ?
  84. Front or Back buffer problem
  85. Alternative to "order independent transparency"
  86. help with my camera func
  87. poll - visit the home page
  88. S3TC question
  89. OpenGL compatibility problem
  90. _glutKeyboardUpFunc@4
  91. "z fighting" when clip plane is exactly on top of a face
  92. sphere env mapping in ARB_VERTEX_PROGRAM not same between ATI and NVidia
  93. PBuffer and glCopyTexSubImage2D
  94. Context switches
  95. Including GLU
  96. "Lighting"
  97. Direction vector from quaternion? (sorry)
  98. how to show text on SGI-IRIX(6.5) machine using glutBitmapCharacter
  99. obj based terrain
  100. Calculate Volume?
  101. full-scene AA
  102. glutwacom
  103. Multithread texture loading (new facts)
  104. how to print text using glutBitmapCharacter() on SGI-Irix
  105. State changes vs front to back and other stuff
  106. Pre calc vertex lights
  107. Interpolation
  108. 3D textures: size, performance, palettes
  109. Why is clipping done when it is?
  110. per pixel lighting using fragment program
  111. Thoughts on the NV35?
  112. Problem with mirror recursion
  113. Depth Textures & Dependant AR Textures
  114. Problem with WGL_ARB_buffer_region Can Somebody help?
  115. skin blending
  116. Glut and mice
  117. NVEmulate
  118. ATI_pixel_format_float very slow... normal ?
  119. text vanishes
  120. Want to build Mesh Painting app -- I know how -- preferences poll
  121. Phong Bump Mapping
  122. Slug Production : 25 programs for OpenGL
  123. how to render one scene for two (different) cameras
  124. GLUT -> another GUI
  125. cannot show the true color
  126. code about bezier
  127. glVertexArrayRangeNV performance
  128. ARBvbo && NV && linux ... once again
  129. To find the current ordinate.
  130. no antialiasing in full screen mode
  131. extension support failure randomly ???
  132. Page turning effect ...
  133. My first serious topic
  134. MODIFY vertices in hardware
  135. Fog Polygon Volumes - Artifact
  136. OT: Native cursors and OpenGL
  137. Reflaction in UT2k/Splinter Cell ...
  138. glReadPixels
  139. More tex units needed
  140. Depth Peeling using OSMesa and two Depth-Buffers
  141. Animate md5 model?
  142. VBO BindBufferARB scope
  143. Any way for ARB_floating point shaders ?
  144. Vertex program fog
  145. Recursive mirror questions
  146. OT: Doom3 & OpenGL & Xbox
  147. VSync: control panel vs wglSwapIntervalEXT
  148. Dynamic Cube Map Problem?
  149. 16x16Bit Normalmaps
  150. Number of texture units on GeforceFX
  151. Yay! ARB_vertex_buffer_object supported in ATI's Catalyst 3.4 drivers!
  152. NVidia Quadro4 900 XGL can't multisample in a window?!
  153. glColor3f clamping to [0;1] with float buffer?
  154. 3D texture-size, framerate drop
  155. PC interrupt using glClear
  156. New OpenGL performance FAQ?
  157. Matrix stacks
  158. Weird CVA Problem
  159. Working with the GPU
  160. Radeon 9600 or GeForceFX Go -- when?
  161. ATI Radeon does not support multisampling in PBuffer!?
  162. WGL_ARB_buffer_region problem
  163. vertex_buffer_object
  164. glVertexAttribPointerARB
  165. working with GL_NV_occlusion_query
  166. cloud impostor rendering
  167. Using two vertex arrays to render a single series of vertices?
  168. Distort Matrix?
  169. Dynamic Texture Space
  170. Radeon 9700 problem with blending on 64bit rgba non-float pbuffers ?
  171. Why glReadPixels() does not work in software mode
  172. GL_ARB_vertex_buffer_object details
  173. OpenGL 2.0 drivers
  174. ATI: Problems with VBO
  175. examples of video effects using OpenGL
  176. Post-TnL Vertex Cache use on nVidia?
  177. Dynamic shadows for a portal engine
  178. gluTess usage?
  179. Help needed: GL_COMBINE_EXT and how to map RGB to ALPHA ?
  180. Refraction
  181. Frustum Culling with modelview and projection matrixes
  182. GL_GENERATE_MIPMAP_SGIS and GL_LUMINANCE
  183. GeforceFX behavior anomaly
  184. Rendering an FEA mesh...
  185. dot3 weird problem , help needed !
  186. Driver Bug??
  187. fragment programs: secondary color?
  188. fragment program performances
  189. glCopyTexImage2D unpleasentness.
  190. Particle blending mess
  191. HELP ! glColorTableEXT does not work for me
  192. Generating and Loading textures
  193. BSP not rendering
  194. Tangent space and animation
  195. Vertex Arrays and lightmapping question.
  196. High precision Opengl
  197. 2 questions about shadowmapping
  198. Sample code for displaying RGBAZ images
  199. light , color, smooth, stripe
  200. EXT_texture_lod_bias and fragment programs
  201. nVidia drivers & 3dmark2003
  202. which Quadro cards no longer support paletted textures?
  203. GL ERROR : invalid value
  204. Texture filers on ATI
  205. Memory leak when deleting texture
  206. how do "depth of field" ?
  207. Anti-aliasing sample distribution
  208. Skybox Edge Artifact w/Radeon
  209. graphics
  210. Can I use OpenGL without specifying a window
  211. disable clipping
  212. how to compose two images according to their zbuffer values?
  213. my motion blur don't work
  214. OpenGL wrapper to extract geometry data
  215. Arabic text
  216. Early-Z on FX
  217. help!! unknown bug?? GL ERROR : invalid value
  218. Fullscreen GL on 6 screens?
  219. Has anyone tried 44.01?
  220. multiple pbuffers
  221. Please help me out. Use 8bit texture without glColorTableEXT
  222. projective texturing help
  223. how execute instructions when there is no events/no key pressed ?
  224. PBuffers and WGL_ALPHA_BITS_ARB=16
  225. Advice for display lists and multiple views
  226. Bezier surfaces and NV_evaluators
  227. per pixel attenuation
  228. glut is it responsible of the slowness of my application ?
  229. Multi-monitors, Microsofts OGL screensavers do it, why can't I??
  230. STREAM_DRAW vs DYNAMIC_DRAW
  231. Updating nv_fragment_program parameters not working?
  232. glDrawPixels() optimization
  233. extension loading .lib
  234. Slow performance due to large background image (texture).
  235. bounding box collision responce..
  236. Radeon + Win2k
  237. Rotating clouds
  238. GL performance analysis?
  239. ATI Radeon Family lighting problems ..
  240. 3D coordinates from 2D raster position
  241. Seams with mirrored parts tweaking
  242. Where can I get the detailed information about the OpenGL extenstions
  243. OpenGL Multiple views?
  244. a new book "The OpenGL Extensions Guide"
  245. render to texture
  246. render a scene without an opengl window
  247. LONG POST: TNT2 initialisation problem (technical specs posted)
  248. extract (zfar-znear) from projection matrix
  249. I need game programmers
  250. What editors to use?