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  1. Edge Dimension or Edge Size
  2. getting current raster pos problems
  3. glSampleCourageARB
  4. Source Code for Complex Models?
  5. How to display a simple text
  6. select and move object
  7. looking for vertex data
  8. Can anyone explain glPolygonOffset?
  9. GL_NV_evaluators implementation software or hardware
  10. How can i subload DXTC compressed textures ?
  11. 2D Shooter
  12. what's wrong with this?
  13. OpenGL & Xbox
  14. 2D & 3D Graphs help required..
  15. Mysterisou problem. What evrything can kill an OK initialized OpenGl engine ?
  16. Can I make multithread program with glut on Linux
  17. grasping
  18. glBlendColorEXT problem on GeForce 3
  19. glCopyTexImage2D Problem -> Texture to copy bigger than frame buffer
  20. faster opengl display times
  21. display list memory
  22. GL_NV_texture_env_combine4 or Register combiners
  23. Calculating UV Mapping coordinates
  24. In need of speed
  25. AlphaBlending in a single pass ?
  26. The theory and method of OpenGL Trimming Surface
  27. Threads - any useful in CG programming
  28. Demo of Carmacks reversed with source
  29. new technique paper - for stenciled shadow volumes
  30. light position, need help
  31. Minimizing texbinds / Optimizing arrays
  32. Rendering BIG pictures
  33. Multitexture without blending
  34. a shtit question about data in vram
  35. move object with a mouse
  36. explosion & fire special effects
  37. wglShareLists() with dummy window
  38. free delete crash?
  39. Best way to get max SAMPLES_ARB (Antialiasing)?
  40. does gl back face culling have anything to do with the passed normal ie glNormal3fv()
  41. WGL_ARB_MULTISAMPLE question
  42. VAR: Amount of video memory allocable ?
  43. Are HOS slow ?
  44. Use of EnumDisplaySettings under VC++
  45. Background rendering
  46. (glTexGen) M*p' = p : Which modelview matrix ?
  47. Operating with multiple z-buffers
  48. How to set the alpha of multitexture?
  49. Six Million Vertex GL_LINE_STRIP
  50. OT just saying sorry to whoever it was that replied to the post i deleted..
  51. gluProject not working properly
  52. Using GL_NV_vertex_array_range
  53. help me with opengl accumulation buffer
  54. drag and place 3d object
  55. coloring glu complex objects
  56. VAO probs :)
  57. XGL (formerly WholeGL)
  58. register combiner problem
  59. Why Clear the stencil for each light with shadow volumes?
  60. Vertex/Pixel Programming
  61. fragment_shader_ATI problem(s)
  62. Two Sided Lighting, need help
  63. Multithreading with openGL displaylists
  64. Rotating Problem
  65. 3D-Rotating Algorithm
  66. OT (sorry) - GeForce 4 Grace demo
  67. Computing face normals in each render
  68. create and manipulate 3D world
  69. Selection with ray from mouse
  70. An idea: Hardware accelerated tree-based visibility test
  71. EXT_vertex_shader and fog coordinates
  72. is it possible to have vertex normals or even face normals using triangle strips nt
  73. right handed matrices
  74. OpenGL Matrices .....
  75. About Motion Blur
  76. sharing lists between different Rendering contexts
  77. OpenGL solid models
  78. Vertex and Face normals in Interleaved arrays.
  79. Rounding issues with tiles
  80. transition to openGL 2.0
  81. VAR problems when using AGP rather than VRAM
  82. Register Combiner and 3D Texture border
  83. GeForce 2 Pro broken fog?!?
  84. Volume Clipping
  85. rotate around selected object
  86. GeForce2 vs Riva TNT
  87. wglAllocateMemoryNV
  88. page buffer and sync
  89. OT questions about bmp file format
  90. wglShareLists() not working :(
  91. Error DDERR_INVALIDRECT while starting cad-app
  92. How to use SGIX_pixel_texture extension?
  93. How to interrogate 3D card driver via OpenGL ?
  94. missing polygons with 3d texture data
  95. using timer with glx?
  96. OT: Principle Axis Of Inertia of Tetrahedron
  97. detail textures
  98. Object implement to OpenGL
  99. 136 M verts/sec on GeForce4 Ti ?
  100. Possible to change screen resolution with OpenGL ?
  101. Feedback when out of window
  102. View-Plane Coordinates in World Co-ordinate System
  103. rotation and picking problem
  104. Problem with "RobustShadowVolumes"
  105. Back FACE lighting????
  106. wglAllocateMemoryNV
  107. render to texture
  108. NVidia Header Incompatibilities :-/
  109. extensions missing?
  110. How to draw a line with width less than 1.0?
  111. Weird issue with SwapBuffers()
  112. How to get mesh data?
  113. ChangeDisplaySettings Vs GL_BUFFER_BITS
  114. Texture start/stop inside strips and fans
  115. combining objects
  116. Video Cards and AGP slots
  117. Genaric collision detection & responce?
  118. hiding surface behind
  119. Unashamedly OT ... This forum is SH#T
  120. Why do glTranslate()'s not affect the modelview matrix?
  121. Capping Shadow Volumes - Fast Angle detection?
  122. gluTess does not work?
  123. Perpixel lighting and transparent surfaces
  124. Sharing display lists
  125. tangent space for selfshadow and stuff
  126. Understanding Carmack's reversed
  127. OT - but it's so important that you will care, believe me
  128. windows fontsssss
  129. OT but important- sorry-
  130. Higher dimensional graphics
  131. degenerated meshes / vertexshader_shadowvolume
  132. About Tessellation Object
  133. Really wierd lens flare problem
  134. Vertex coords after rotation
  135. Shadow Buffers
  136. weird slowdown from gf2 to gf3..(maybe OT)
  137. Converting variable-interval input to fixed-interval output
  138. nvidia register combiners and multipass
  139. how to display 2d scene on top of 3d scene???
  140. How do you move vertices subtly?
  141. normalization
  142. Saving to a TGA file
  143. Vertex program, NV_register_combiners AND fog.
  144. Sky boxes la Quake3
  145. Rotation Around Local Axes
  146. Skybox cloud layer (blah blah...)
  147. Possible error in shadow volume paper
  148. point vector rotation
  149. nvparse link problems with visual .net
  150. how to change color and depth bits using OpenGL for SGI stations?
  151. glaux and Visual C++.NET
  152. register cobiner questions
  153. Scaling along a vector
  154. converting a height map to a mesh of "planar" quads
  155. Depth Buffer frustration revisited
  156. GF3: My app in stereo w Nvidias 3D Stereo Driver
  157. Better way to do detail mapping than this?
  158. GL_EXT_multi_draw_arrays
  159. Getting textures from P-Buffers for use as cube maps
  160. Wrong Interpretation of y-offset in WGL_ARB_buffer_region ?
  161. register combiners in linux
  162. NVIDIA system restart problem ???
  163. Importance of alpha buffer in PIXELFORMATDESCRIPTOR ???
  164. Downsample normal map
  165. NV_VERTEX_ARRAY_RANGE (again ;)) usage with static and dynamic geom in 1 scene
  166. LOD Selection
  167. Boolean operations with 3D meshes
  168. Programmable hardware state managment
  169. draw a controlable hand with OpenGL?
  170. grasping and moving
  171. how too do hardware matrix multiplications without opengl???
  172. Fog along Y axis?
  173. Per-pixel operations
  174. Feedback during rasterization ...
  175. Texture Indices
  176. advanced glPolygonMode()
  177. loading DXT3 compressed mipmaps - invalid enums
  178. NV_vertex-program1_1
  179. PolyCount question???
  180. Fragment shader question
  181. Smoothing normals
  182. new nvparse lib and MFC
  183. render view to avi file
  184. www.3dworldclub.com
  185. animating joints
  186. OpenGL in NASM
  187. Want mutilple views of a scene
  188. texture shader texcoord length
  189. GF4 Ti4600 problems
  190. Importing models?
  191. game construction
  192. video capturing
  193. Texture Mapping on irregular mesh
  194. Blending and Color-Arrays!!!!
  195. SGIS_GENERATE_MIPMAP
  196. help with textures
  197. vertex program planet-bump example
  198. Transpose
  199. NVMeshMender
  200. How i can specify a Gradient background color rather than glClearColor() ???
  201. Attenuation
  202. Suggestions for 3D contour map
  203. Affine Transforms
  204. Bmp sizes?
  205. holy grail bump mapping
  206. Fahrenheit?
  207. Lighting Problem
  208. perpixel lightning?
  209. VRML converter
  210. Multihreaded OpenGL on Windows
  211. Clipping planes...
  212. Some questions for the gurus (images included)
  213. GL_NV_texture_env_combine4 ?
  214. Using both PFD_DRAW_TO_BITMAP & PFD_DRAW_TO_WINDOW
  215. Z-Correct Bump Mapping (OT?)
  216. Most senseful order?
  217. faster draw times
  218. multi video to texture
  219. Lack of simple 2D blt
  220. Curved Tubes/Cylinders
  221. OpenGL with elsa glorio
  222. High precision textures
  223. Being more specific (for the gurus!)....
  224. Texture shader bump mapping w/ combiners
  225. gluScaleImage problem
  226. Texture Blending with Register Cobiners
  227. dot3 and bumpmaps...
  228. Question about paletted texture extension
  229. swapbuffer, call in second thread ??
  230. color clipping
  231. Render To Texture demo
  232. glPolygonOffset problem
  233. XYZ coordinates on the bottom right corner of the screen
  234. How not to update the depth buffer..
  235. transparency problem
  236. Mipmap creation from the framebuffer
  237. secondary color - alpha channel
  238. Compatibility Problems (Permedia and Voodoo2)
  239. video capturing
  240. What's happened to the message boards?
  241. glPolygonOffset (more info required).......
  242. I'm confused :(
  243. infinite shadow volumes demo posted
  244. Total number of triangles rendered by opengl
  245. Offset_texture_2D with projected texture
  246. Single stencil pass shadows
  247. Are you developing CAD/CAE or Games?
  248. VAR and normal pointer not compatable?
  249. MipMapping and Dynamic Cube Maps
  250. Hope you don't mind!