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  1. TexGen not working in multitexture mode?
  2. i am looking for Optimisation !
  3. OpenGL programming as a profession
  4. Extensions IP status question ...
  5. EMBM on GeForce/Geforce2
  6. normals&texture
  7. I made a new demo(md2 viewer)
  8. Clipping plane
  9. alignment on a Geforce 3
  10. Binary Spatial-Partition Tree with STL?
  11. 3D sprites, textures sizes...
  12. glDepthMask(GL_FALSE) on Geforce2 GTS
  13. textures in displaylist
  14. problem with TNT2 and glu32.dll
  15. selection mode not working on my Linux Suse 7.0
  16. No VAR on GeForce2 MX PCI?? :(
  17. vector to anges ???
  18. Vertex Array Range....Why??
  19. HT&L
  20. Q: a math library?
  21. How to generate rainbow colors in OpenGl?
  22. New RadeON ocean demo ...
  23. Where defines GL_TEXTURE_CUBE_MAP_NV GL_TEXTURE_CUBE_MAP_POSITIVE_X_NV ?
  24. Sorry, off topic but... 12.40?!?!
  25. Terrain Shadow Maps ?
  26. GL_ARB_texture_env_crossbar & GL_ARB_texture_env_dot3
  27. Is re-use of display lists like this ok ?
  28. Polygon smooth mode
  29. multithreading in MFC OpenGL problem
  30. Inadequate documentation for PIXELFORMATDESCRIPTOR
  31. Rotations from matrix?
  32. glDrawElements: fast but not flexible?
  33. Opengl32.dll, Glu32.dll and Win95/NT4
  34. AGP memory allocation problem
  35. Normal per vertex or normal per face ??
  36. Conditional execution of display list
  37. drawing lines
  38. resetting the scene
  39. Fitting a lightmap correctly on a polygon
  40. Question about state changes
  41. per-pixel normalization with register_combiners!
  42. glDrawElements vs glDrawArrays
  43. Interleaved array question.
  44. landscape generation
  45. pbuffers+glCopyTexSubImage
  46. Intersection of lines in 3d space
  47. Consoles
  48. Matt, Cass... what's up with the rdev-rel site?
  49. glDepthRange()
  50. Model display and rotation
  51. Volumetric textures
  52. Some trouble with multitexture, alpha blend and lighting
  53. Interpolating Curve
  54. have OpenGL support lighting index table
  55. texture objects in multithreded program
  56. Projecting a point using gluProject...
  57. How to generate two viewports in one window and one for 3D the other for 2D?
  58. Some Problems with GldrawElements ...
  59. gluLookat , where to use it ?
  60. Link to OpenGL32.dll
  61. Creating a professional demo
  62. Image processing
  63. 101 Things to do in Vertex Shader :)
  64. question about texture shaders
  65. model animation; what is the best way?
  66. Spring simultation problem!!
  67. gouraud texturing
  68. glColorPointer & glDrawElements
  69. State sorting order
  70. Slow quad for gradient background
  71. Try my Winamp plugin
  72. 3D triangle interpolating
  73. Algorithm for UV Coords generation for grid
  74. how many?
  75. We're playing a guessing game...no?
  76. Sorting list of particles
  77. opengl drivers again...
  78. Rendering to texture
  79. .Net (Microsoft *DOT* Net) and OpenGL - Is it safe?
  80. Ideal OpenGl model loader
  81. memory allocators(not exactly ogl-related,sorry)
  82. GL_CLIP_VOLUME_CLIPPING_HINT_EXT bahavior on NVidia chips...
  83. Accessing the Colour Buffer
  84. Ok, WTF? (more of render to texture)
  85. Bézier patch (NURBS) culling
  86. hardware acceleration slower
  87. Texture borders problem with blending
  88. My model library is finally available...for free!
  89. TEXTURE OBJECTS
  90. Off Topic (sorry): Gymbal Lock
  91. 3D Explosions
  92. I want to save an image from an openGL View
  93. Did open gl support clustering ?
  94. 2D and graphics associated...
  95. Zooming Problem
  96. GL_MODULATE Vs GL_BLEND
  97. Hardware T & L - problem (VertexArrrayRange)
  98. Radial fog on Radeon?
  99. Combining realtime raytracing and hardware rendering
  100. Multitexturing - Problem solveable?
  101. Do you want to test my game?
  102. Why does GluLookAt is more slow than his own matrice
  103. Does Glut is too slow to make 3D engine with it?
  104. Do glvertex functions block until the painting is finished?
  105. Few questions...
  106. PixelStore
  107. TNT xor stencil buffer bug
  108. A questions regarding glDrawElements
  109. OpenGL with MFC Scrollview
  110. the TGA loading chronicles...grrr
  111. compiled vertex arrays
  112. Vertex array and glTexCoordPointer
  113. Sphere mapping
  114. strange problem(opengl+mfc)
  115. how can I display a splash screen bitmap while my game is loading?
  116. Heightfields and caves/overhangs
  117. Context switching speed question ?
  118. Texturing and System Load??
  119. Move the origin of the scene
  120. Lighting problem
  121. multitexturing and blending function
  122. Drawing a Sphere
  123. why are we all wasting our time...?
  124. ReadPixels
  125. Linux and Register Combiners
  126. Why does running on Vodoo Rush is to slow?
  127. Rotating a polygon into y=0 plane
  128. Software rendering with accumulation buffer
  129. Shaky ground
  130. linking fortran and c object
  131. Texture Object Contents
  132. What can various 3D cards do with OpenGL?
  133. cubic splines on triangles
  134. Programming Paradims for Games
  135. vertex program trouble
  136. what are the limits on texture size for opengl
  137. Once & Again: glDrawElements
  138. Billboarding around a specific vector ?
  139. Valid transformation matrix
  140. WOW, I think they are cheating...
  141. laser bolts
  142. WANTED: 3d Rotating Scatter Plot design lib for delphi or c++
  143. Thoughts about TRUFORM?
  144. What is the optimal way to store/submit your vertex data?
  145. Multitexturing with Vertex Arrays
  146. Realistic models in OpenGL
  147. Spider3D has a HOW-TO doc now!
  148. hello ! Question about Culling !
  149. ARB_texture_compression and gluBuild2DMipmaps
  150. latest version of my game
  151. Diagonal Streak in Texture Mapping a GL_QUAD
  152. Pendulm Physics Simulation
  153. The Best Method ?
  154. anybody know any radeon optimisations?
  155. Calculating UV coordinates for a Bezier Patch
  156. Fast fonts...
  157. My GeForce2MX gets stuck!!!
  158. glDrawElements and friends....
  159. Clipping (not clipping) in opengl
  160. Utilizing Graphics Card
  161. Effects Browser problem
  162. Rendering problem
  163. matrix stack
  164. Why i can't write the depth info into image file
  165. where can i find "Opengl programming for windows 95 and windows NT" electronic copy
  166. request for image morph reference
  167. GlDrawElements again ! and always :)
  168. Probs initilialising KyroII
  169. UDP Packet Communication Callback
  170. Which 3D Card to Buy?
  171. making triangle strips?
  172. Black Bar on right and bottom and double buffer
  173. simulating smoke...
  174. Shadows but not shadows ???
  175. How would you emulate OS X 's AQUA ?
  176. Non OpenGL - Where can I get skybox bmps for a space game
  177. Need some help on glfeedbackbuffer
  178. how to convert .ply binary data file to triangle strips and display
  179. Sphere mapping
  180. Mapping problem
  181. Vertex Rendering
  182. multiple GL windows
  183. ARB_vertex_blend
  184. OpenGL points alternatives
  185. CopyTexSub & FullScene AA (Quincux)
  186. Environment mapped ~180 FOV Projection Techniques
  187. (wgl/glX)AllocateMemoryNV
  188. shutting down multitex & combine_ext
  189. Ordering of lighting operations
  190. matrix decomposition !!!!
  191. Split Screen on any platform?
  192. How do I mesh a model properly?
  193. OpenGl crashes on ATI card
  194. How much video card memory takes a 256kb texture?
  195. Nurbs renderer speed question
  196. vertex_array_range_NV
  197. Threaded Texture Download Problem on NVidia
  198. ARB_Multitexture
  199. 12.41 drivers are available...
  200. lighting problem in my vertex program
  201. Download and test.. :)
  202. Drawing negative
  203. Texture compression problem on a GeForce2
  204. glDrawElements vs glDrawRangeElements
  205. combination outdoor - indoor
  206. OT: What would you do?
  207. ID map with shared vertices
  208. ARB_texture_compression rocks!
  209. Changing up vector used by OpenGL
  210. glEvalMesh2 and Vertex Shader - Should they work ?
  211. Nurbs and curved surfaces
  212. glTexImage2D question.
  213. texture mapping problem
  214. NV_vertex_program extension
  215. EMBM with 3d textures- ATIX
  216. Weird Texture Problem
  217. URGENT! Nv shader contest...
  218. WIN32 and Window-Resize
  219. How do I go about Texturing a Road
  220. Strange FPS problem
  221. vertex_array_range problems, again :)
  222. Spider 3D - demo source code released
  223. VAR and Linux
  224. sample code needed
  225. Radiosivity question
  226. Texture-On , Texture-Off
  227. Texture corruption - Detonator bug?
  228. lookup tables
  229. blending artifacts
  230. Writing for different graphics cards
  231. glTextCoordPointer with anything but GL_FLOAT
  232. GL_NV_vertex_program exposure w/ GF2
  233. Does the GeForce DDR accelerate fully general texture matrix setups ?
  234. volume fog and lights
  235. My order for optimal primitive sorting:
  236. How to Make a Simple Game Menu
  237. Video format and opengl windows
  238. FPS with OpenGL(NOT GLUT!!!!)
  239. Cube mapping disabling VAR...
  240. 3D Textures
  241. Texture mapping on face model
  242. Render in dialox box
  243. I can't get the depth
  244. eye vector
  245. Disabling Floating Point Exceptions
  246. PLEASE HELP ME GUYS WITH glDrawPixels
  247. Overlays
  248. How to implement Joystick Support
  249. GeForce3 display lists compilation slower ?
  250. Exact representation of images...