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  1. OpenGL clarifications...
  2. SGIS_generate_mipmap and cubemaps
  3. Help!!! Detonator 10.5
  4. BSP tree help
  5. Question/Suggestion
  6. float vs. GLfloat
  7. super-sampling
  8. Can't glClear()!?!
  9. max multitexture units on geforce2
  10. Multitexturing with Vertex Arrays & Shaders (Quake III renderer)
  11. nvidia pbuffer example
  12. gluBuild2DMipmaps
  13. Bitmaps!!! please help!!
  14. Ext::VertArrays:: Multiple TriStrips instead of TriLists?
  15. buffers
  16. Generic lightmaps?
  17. Pixmap and OpenGL
  18. linking nvidia pbuffer's
  19. nVidia drivers and Anti-aliasing
  20. Can you verify this chunk address (3ds)?
  21. No glRotatef/Translatef within glBegin/End?
  22. How does OpenGl implement specular highlighting?
  23. Reflection using Environment Mappong
  24. Glut mouse Draw in C or C++
  25. OpenGL SDK from nvidia
  26. Forcing a redisplay
  27. Radeon's priority buffers
  28. 3DS format
  29. Computing inverse of model view matrix
  30. gluNurbsCurve & gluBeginTrim?
  31. Nvidia Driver information
  32. Increasing rendering speed
  33. Texture mapping issue
  34. Blood effect
  35. DooM3 lighting methodes
  36. Optimising using vertex arrays
  37. Cannot force a color with glPixelTransfer?
  38. Subtractive blending
  39. Geforce 2 supports vertex_program in hardware!?
  40. Blending projected textures on radeon card
  41. how to select an object
  42. Using live Video Feed for a texture in OpenGL
  43. Load & Save
  44. Quake3 Colision problems
  45. Shaking the screen
  46. Float vs. Double
  47. anybody using only GL_TRIANGLES?
  48. Is OpenGL bad?
  49. restoring vertex at each update ???
  50. window background
  51. Use BMP, PCX, TGA, JPEG for textures
  52. tesellation problem w/ Mesa
  53. how to reuse vertices?
  54. drawing 2d overlays and HUD's
  55. Is any part of the polygon in my view?
  56. Plotters
  57. Want to try my demo?
  58. throughput benchmark demo
  59. Vertex Program on Geforce2
  60. NVidia OpenGL SDK && Cube Environment Mapping
  61. Windows' fonts in OpenGL
  62. problem with lights
  63. A very simple performance question...
  64. PB Nvidia libGL.so
  65. ++++++OpenGL books online++++++
  66. OpenGL vs Direct3D
  67. Vertex Array does'nt work in release mode
  68. Preventing the GPU from being idle..
  69. Wireframe speed
  70. implementing mpeg
  71. depth buffer,,, why and how?
  72. depth buffer,,,,,,, why and how?
  73. Help!! gluNurbSurface problem! Help!!! Help!!
  74. Drawing color affected by texture color
  75. 3D Textures & Windows 2000
  76. intersection of structures
  77. Soft Shadows
  78. Weather effects -- rain&snow
  79. Interface Design
  80. GL & Windows & Fullscreen
  81. Using multi-texture, vertex array, and compression
  82. Tex coord gen on a grid. please help..
  83. gluProject gives diff values
  84. gluProject gives diff values
  85. Tangents and binormals
  86. Transparency Coloring & Concave Forms
  87. check on the point within opengl bounds
  88. Accessing the color buffer
  89. opengl on different PCs
  90. drawing a grid - lines or texture?
  91. Shadow Capping
  92. GL_VERTEX_STATE_PROGRAM_NV
  93. Using HDC after SwapBuffers(HDC hdc)
  94. GLenum values
  95. 3D Studio Max 4 and vertex shaders
  96. 3D Modeling Software Frustrations!!!
  97. Maximum GeForces
  98. about NV??
  99. nVidia's performance FAQ
  100. OpenGL formats in different modes
  101. Matrix Math (here we go again)
  102. Final Fantasy Clone
  103. GL_SGIS_multitexture
  104. Can i draw to metafile from OpenGL?
  105. edges of blended textures visible
  106. How can I load a 3dsmax scene?
  107. Tomb Raider Water
  108. Not directly OGL related.
  109. Problem importing 3ds files
  110. of SwapBuffers() and glFlush()
  111. Restoring desktop resolution during alt+tab
  112. Vertex array speed relative to compiled DL
  113. S3TC
  114. Using multiple code
  115. Camera position
  116. Vertex re-use with vertex arrays
  117. Keeping track of states
  118. State changes, vertex arrays, and performance
  119. Vectors & Matrices (not really a question)
  120. of 16 and 32 bit textures
  121. fp bugs may screw GL rendereing?
  122. Making a 3D engine?
  123. register combiner registers
  124. OpenGL Error With glDrawElements
  125. change mouse pointer look to our own graphic.
  126. Fence_NV, glGets, and performance
  127. Multipass vs. Multitexturing
  128. Can fractal-generated geometry be accelerated by vertex programs?
  129. S3 TC
  130. Use hardware Acceleration GForce2Mx.
  131. Texture Download...
  132. Buffer trouble
  133. Bugs with lights.
  134. AGP memory
  135. depth buffer
  136. 16 bit textures
  137. Buing NVidia Cards? Which One?
  138. glOrtho problem
  139. include an animation of a 3DS file into the OpenGL code
  140. Urgent help needed on fixing object coordinates
  141. Depth buffer artefacts on Geforce 2 hardware
  142. Textures mirrored repeat
  143. pixel ownership and the backbuffer
  144. increasing the size of objects on the fly
  145. Rotating camera / scene
  146. Z-buffer transfering and clipping. there are many questions. ...?
  147. Pointers to Functions of a Class
  148. opening and saving images using intel jpg library
  149. Object Rotations
  150. Reading the Z buffer.
  151. the TRUE z-value, how can I compute it out?
  152. Problem with lightmaps
  153. Movies in OpenGL
  154. extrude and revolve
  155. Per-pixel lighting problem?
  156. RGB value of a Lightbulb........
  157. polygons formed by lines
  158. where is a problem
  159. Texture format for speed
  160. Rotation around him, but around the axis world
  161. about wglAllocateMemoryNV
  162. I'm gonna hold off on releasing my model library
  163. agp and video memory
  164. Screwed up textures
  165. ARB_texture_compression extension
  166. circular tubes (snakes)
  167. Extensions and texture sizes
  168. Number of texture object LOD
  169. Self Contained Win32 OpenGL Benchmarking
  170. Camera control with mouse
  171. Help on using 16-bit textures
  172. Texture Mapping theory needed
  173. Camera
  174. Portable render-to-texture?
  175. Problem in loading texture bitmap in OpenGL screen saver (win32) programming
  176. Radeon dynamic per-pixel lighting demo
  177. OK,what exactly are Pixel and Vertex shaders?
  178. Antiliazing
  179. color clambing
  180. GeForce 3 PixelPipeline
  181. EEK! 100fps->40fps!
  182. Secondary Colour Array Crash
  183. Text in OpenGL
  184. How to show Text on OpenGL window?
  185. More than one adapter under OpenGL
  186. The direction vector in directional lights.
  187. 1bit textures
  188. About XBox specs
  189. A bizar problem with directional light PLEASE HELP
  190. I need help ?in making a game in 2d
  191. Text in OpenGL
  192. Selec Buffer
  193. Loading a 3DS file
  194. 3d world creation
  195. Updating Mulitple Windows
  196. projecting a ray from mouse position
  197. gluscaleimage
  198. Getting Quad to fill viewport
  199. Engines & theory
  200. Projected Textures and Fog
  201. lighting and normals
  202. Depht
  203. From 3DS to OpenGL c++ source code
  204. another BSP question
  205. Multiple display lists?
  206. locking textures?
  207. Memory Leck On Win 2K
  208. Cross platform Real-time
  209. Need tutorial on making a 2d game like mariobros
  210. Dynamic Cube Mapping
  211. How to Get a OpenGL image from window?
  212. 3ds Morph Targets for GL renderer
  213. Degenerate Tri-Strips vs Tri-Lists Again
  214. opengl -mesa and MPI
  215. BSP Tree
  216. OpenGL 1.2 under Windows
  217. Transformations
  218. What we need is a FAQ
  219. COLOR-INDEX ... What does it mean?
  220. Movment limitationson a quad
  221. Using T&L
  222. display lists vs. vertex arrays - quickest???
  223. C-code for 2D Delaunay triangulation
  224. drawing outline of clipped shape
  225. PCI memory overflow on AGP
  226. Source code for partial cylinder.
  227. Outlines of glucylinder?
  228. Regarding Palette
  229. BSP & PVS
  230. Texture Matrix
  231. [OT] Image Based Rendering
  232. GL_LUMINANCE
  233. Link Call
  234. Lightwave LWO object format + Endomorphs
  235. Linear Algebra or Matrix Theory?
  236. nVidia drivers and the fact that I might be an idiot
  237. Game engine
  238. Problem with Cube Maping
  239. "Please Wait" screens
  240. Palette loading
  241. Our game project's site is now open.
  242. HELP!! 3D Math - How can i calc intersection of two line/ray?
  243. Windows 2000 Black Screen
  244. Object Rotations in space
  245. Shadow in racing game
  246. Cubic bezier curve picking
  247. Transparent objects?
  248. Swapbuffers() fails
  249. How an Ortho W-Friendly Projection Matrix must look???
  250. OpenGL in Winasm...