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  1. Getting User Input
  2. glGenFramebuffersEX SIGSEGV
  3. OpenGL plug-in causing white regions in host app
  4. Storing normals for a non-smoothed sphere
  5. How to set up proper perspective?
  6. Is the following function call valid?
  7. problem moving objects using glTranslatef()
  8. Get screen coordinates of a transformed point
  9. OpenGL texture/mipmapping question
  10. glutdisplayfunc() parameters or window reference
  11. Using a PBO to create a binary mask representing
  12. bounding box , how?
  13. rotating spotlight
  14. study techniques?
  15. Vertex buffer object, first attempt. Blank screen!
  16. Display List memory occupation
  17. Some questions about matrices
  18. How does lighting work?
  19. generate vertex index list for concave polyhedra
  20. Save Current Frame in 32bit-Bitmap -> How?
  21. Make object follow cursor
  22. How to know if multisampling is working?
  23. glOrtho problem
  24. Draw multiple objects? Save parameters?
  25. Harware accleration
  26. Simple vertex shader - weird behavior
  27. Array of shapes
  28. opengl 3.x questions
  29. Normals and VBO
  30. translate to boarder
  31. glVertex3f not drawing
  32. Simple Rotation Problem
  33. Post linking vertex attribute binding not stored
  34. Billiards game centre cue on ball
  35. Basic texturing problem
  36. Is it possible to use sync objects in openGL 2.1?
  37. I want to draw a line over a picture image
  38. How to set up light?
  39. Transparency problem
  40. Use of Framebuffers for HDR
  41. Transferring textures to GLUT Game Mode?
  42. Triangles or strips? Vertex array/VBO
  43. VBO/VertexArrays: The UV coords have to be unique?
  44. open gl help student
  45. Fragment shader - checkerboard?
  46. some questions about bump mapping
  47. some matters on glShadeModel(GL_SMOOTH);
  48. MacOSX/Cocoa Terrain on Xcode
  49. Color Array bound to Vertexs instead of Elements?
  50. Using PBO to write binary mask of rendered object
  51. library to load a video as a texture
  52. Can't get glDrawElements to draw what I want it to
  53. opengl rotation issue
  54. Bind Buffer best practice?
  55. problem with gluTessBeginPolygon
  56. How does OpenGL perform its rendering?
  57. How could I put a visual marker to show lights?
  58. TexCoord
  59. bitmap animations
  60. texture mapping
  61. Need help with drawing a line
  62. converting from ortho to perspective view
  63. To ARB or not to ARB
  64. How to learn OpenGL
  65. [Pls Help] Texture video from camera input, add...
  66. polygon storage class best practices?
  67. Texturing on triangles issue
  68. skeleton animation
  69. GLUT unicode keyboard input?
  70. [OpenGL ES 2.0] Point Lighting gone haywire
  71. Using alpha from another texture?
  72. Texture parameters, can be specified only once?
  73. Vertex Arrays and Lighting
  74. KeyBorad interaction!
  75. Specular Light Problem
  76. glFrustum Frustrations
  77. Can't access java drawable object outside of 4 fns
  78. floating point color buffer is not initialized
  79. GL_*****_SHADER vs GL_*****_SHADER_ARB?
  80. Slightly more C++ oriented but...
  81. batching draw calls
  82. hi
  83. problem in mapping values from cuda kernel to VBO
  84. Per-pixel shading, but still artifacts
  85. Texturing in one pass
  86. Additive Blending in particles
  87. How to read a bitmap file?
  88. OpenGL 3.3 sample code
  89. Fragment shader: use gl_FragCoord.z to show depth
  90. Creating a depth texture to use in GLSL
  91. transform feedback opengl 3.2 ways
  92. Drawing objects on screen over everything else.
  93. Writing a pbm file from buffer
  94. need help with camera transformations
  95. glClearColor and glClear under glFrustum
  96. tiling getting error C3861
  97. A couple of extensions questions
  98. Change bg color for main window from subwindow
  99. Need some help transforming coordinate systems
  100. Strange glColorf alpha value, texture interaction
  101. what ti invoke in the "main"
  102. File formats (*.obj, etc) suitable for mobile?
  103. question about glPrioritizeTextures
  104. Best OpenGl book/ebook for c++ on Mac OSX (xcode)
  105. how to rotate a cube an efficent rotate ???!!!!!!
  106. Representing a grid and rotating around it
  107. Tiling multiple textures
  108. bicycle wheel movement
  109. VBO particles only rendering at 0,0
  110. CubeMap
  111. Clearing a part of the window
  112. Problem loading hdr image
  113. How to draw a cylinder
  114. Texture objects memory duplication
  115. Move an Polygon
  116. Ebook for open Gl needed
  117. opengl flickering image in labtop
  118. OpenGL Display "issues"
  119. screen coordinates to world coordinates
  120. Lighting problem on different computers
  121. Problem during Mesa installation
  122. Code to draw triangle won't work
  123. macro #define GLUT_DISABLE_ATEXIT_HACK
  124. [solved]Depth Buffer configuration
  125. Offscreen texture rendering to bitmap
  126. [GLSL]Transfer texture to fragment shader
  127. Drawing 2 quads with 2 different textures
  128. AntiAliasing
  129. OpenGL for non realistic photo rendering
  130. gluLookAt and glFrustum help ..
  131. gluPerspective and gluLookAt help..
  132. glDrawPixels for an image sequence
  133. two side lighting
  134. Rotation
  135. glEnable(GL_CULL_FACE) and glEnable(GL_DEPTH_TEST)
  136. char arrays..??
  137. request: Complete Game In OpenGL
  138. help plz
  139. [GLSL] 2 beginner's questions
  140. Can not find glaux.h
  141. 3.2 core & PushAttrib
  142. Multisample window isn't?
  143. Problem during compiling Mesa demos
  144. Projection Matrix
  145. How to diplay proportianal correct texture image?
  146. Inside of a cube (quad)
  147. glOrtho in display function not working
  148. Learning current OpenGL spec
  149. Arc ball rotation with viewing direction
  150. Loading Bitmaps
  151. rotating and transforming specific part of 3dmodel
  152. Book about shaders?
  153. anti aliasing techniques
  154. change texture color
  155. Linux/Windows
  156. RTT using FBO shows scene as if light was enabled
  157. pleas help,thanks!
  158. fill with color?
  159. displaying field values on a surface
  160. Multi-Texturing and .... normal texturing?
  161. glNormal3fv
  162. Simple mask - fill with colour?
  163. Texturing Images without an Alpha
  164. [SOLVED]VAOs and conditions/loops (if, for)
  165. PNG transparency
  166. serial port
  167. Opening a .GIF Image
  168. How to do these effects?
  169. GL_XOR
  170. Change polygon texture dependent on elevation
  171. Best drawing option ?
  172. Corrupted image when the mesh gets larger.
  173. light
  174. glDrawArrays triggers Access Violation
  175. Position text with glrasterpos
  176. Viewing volume
  177. How to ensure a vertex inside the window?
  178. how to move object at random direction
  179. How to get mouse coordinates of only polygon area
  180. Mouse XY to 3D XZ?
  181. opengl es help.
  182. Multisampling parameter ques.
  183. gltranslate and black screen
  184. select/pick object
  185. How to get data only inside polygon using opengl
  186. Vertex data in a texture
  187. [GLSL] Texture2D in fragment shader
  188. Very confused with transparent parts of texture?
  189. Fixed Function Multitexturing (Warcraft 3 like)
  190. crossplatform & extentions
  191. Move view or camera in 6 degrees of freedom
  192. Confused about blending !
  193. [Resolved] glNormal3f for a quarter cylinder
  194. Moving object along z axis
  195. masking in 3D?
  196. resizing my function
  197. Environment Cube Mapping
  198. using glVertex3{fd}{v} !
  199. moving objects with mouse in 3D
  200. 2D Stretch Image
  201. opengl with serial port
  202. OpenGL background gradient
  203. Alpha for 2D sprites
  204. new to 3.2, VBO problems
  205. Gradient background in shader
  206. how to get rid of GL_ARB_compatibility
  207. Floating point texture retrieval
  208. Using GLEE with Borland C++ Builder 6?
  209. Rotating an object with mouse *math*
  210. Cannot generate window to view fractal animation
  211. Calllists and variables?
  212. multiple texture vertices
  213. OpenGL own window system
  214. glBlendFunc() confusion
  215. Ok, please please could somone explain this?
  216. why wont this draw anything
  217. Is it possible to get the pixel color?
  218. Handling Multiple Windows
  219. Hilighting within a stack
  220. how to draw at right position?
  221. Write to Memory
  222. just checking, rotated objects and normals?
  223. keep the rendering on the window
  224. shadows? Best way and advise on "pauls projects"?
  225. Lighting objects more realistic?
  226. need help in glm
  227. map a glutSolidSphere?
  228. about rotate on Y axis!
  229. Alpha Buffer / Alpha Bits
  230. about pictures with alpha component!
  231. Object "size" vs render speed
  232. Database connectivity
  233. writing text in Opengl
  234. glutMainLoop
  235. mtl file to opengl
  236. Flickering model
  237. Camera & Quaternions
  238. Display List question
  239. draw list
  240. About pixel-space and object-space!
  241. About glUnProject!
  242. glDrawArrays() bug or incorrect use?
  243. A square does not display as a square
  244. disply list
  245. 2D mountain need help
  246. invert pixels in the framebuffer
  247. Creating a simple menu in OpenGL GLUT
  248. Misaligned/askew textures?
  249. CLIPPING OBJECTS
  250. Developing MS paint like application using OpenGL