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  1. CopyBufferSubData
  2. Where is the Scene in terms of the z-coordinate?
  3. Orange Book Rant
  4. Scaling & offsetting textures
  5. How is gl_FragCoord calculated. ?
  6. Restricting Camera movements within View Volume?
  7. Drawing a circle
  8. gluOrtho2D and glViewport
  9. How to Rotate 3D Object
  10. Unidentified problem... Help please
  11. yet another trajectory problem
  12. Optimal way of drawing shapes, some questions
  13. How to mak cursor position visibl in opengl screen
  14. problem in using glcolorpointer in vertexarray
  15. Anisotropic extension, why not in core?
  16. Querying size of stencil buffer in Core 3.x
  17. draw square with 2 vertices given possible?
  18. how to draw wireframe polygon
  19. Problem cleaning stencil buffer
  20. Can't get blending to work correctly
  21. Trying to create a glu Cylinder
  22. texture coordinates
  23. How to Draw a 3D house
  24. [SOLVED] using GL_DECAL
  25. Sort of SkyDome(but not really) with OpenGL
  26. OpenGL view matrix problem
  27. BASIC app, but white lines show up blue?
  28. Best way to make an GUI or HUD overlay?
  29. Simple Lighting Problem
  30. Segmentation Fault Opengl used within a Class
  31. transforming viewport
  32. Textures and framebuffers
  33. Easy depth sorting, almost, maybe?
  34. Simple square issue
  35. Render the alpha channel as non-black
  36. Ray Casting..
  37. GLSL and deprecated fixed functionality functions
  38. subdividing octree
  39. Latest OpenGL .dll and .lib files - where?
  40. Alpha blending? 32 bit .tiff? Photoshop? WTF
  41. Vertex / Fragment Shader Out Variables
  42. GL 3.2 and pre GL 3.2 code base
  43. glArrayElement is chucking access violation at me.
  44. Problem with pop-up menu
  45. quadtree problem
  46. Cleanest way to start OpenGL 3.2 programming ?
  47. Lighting without Normals
  48. Zoom to fit screen
  49. Polygon tesselation and openGL 3.2 deprecation.
  50. Rotate orthographic projection scene
  51. Stretching textures?
  52. invert drawing pixels?
  53. Out of memory, though still memory left
  54. Fun with screen captures
  55. GLSL Shader File Extensions
  56. Unknown Character "0xf"
  57. vertex array and texture : no texture displayed
  58. GLES Performance under windows
  59. Cannot get SOIL to work
  60. Shapes not showing depth
  61. glPushAttrib ?
  62. How to get OpenGL geometry as a image?
  63. Simple Texture Mapping
  64. 3d rotate in 2d ortho view h.u.d., hmmm?
  65. Bitmap Transparency?
  66. Rendering image files
  67. GLUT in Linux, do I need to add anything?
  68. Animation within one call to the Display function?
  69. perspective projection & texture problem
  70. Restarting opengl atributes
  71. Correct lighting of second texture
  72. Frame Buffer Objects slow and inconsistent
  73. So far from world origin
  74. How to get SwapBuffers to wait for vsync?
  75. a line from surface of the cylinder to spheres
  76. Animating OBJ objects
  77. OpenGL performance - demystified
  78. Antialiasing in Deferred shading
  79. Superbible 4th edition Sample Issues
  80. doubt regarding FBO!!!
  81. way to give certain colors alpha value in textures
  82. Trying to understand where EGL fits in the stack
  83. Selection and Picking for VBO objects
  84. Bones + General
  85. ortho2d + glTranslatef == ... no translation?
  86. Struggling with GPGPU
  87. per pixel lighting
  88. surface and point
  89. Strange multiplication in GLSL and glColor3f
  90. Video Card Memory Management
  91. Blending mode
  92. Display 3D-Object
  93. 2D grid problem
  94. OpenGL colourspace conversion issue
  95. Rotation and Translation Problems
  96. Tiled Map
  97. glGenList quick question
  98. using glutKeyboardFunc
  99. Creating a wheel in OpenGL
  100. Need help detecting collision
  101. 3D object draw/hidden surfaces .....
  102. Point Sprite Rotation
  103. More GPGPU Woes
  104. How to control cube rotation using Keyboard keys
  105. glOrtho use?
  106. old skool pixels blur
  107. OpenGL Colourspace Issue: The Shader Strikes Back
  108. How to draw HUD with glOrtho?
  109. Problem with Vertex Buffer Objects
  110. unit testing
  111. Missing function?
  112. vertex coordinates
  113. Cube Map without using OpenGL's Cube Mapping
  114. star3map open source iPhone/Mac app
  115. zNear clipping problem
  116. How do I use multiple textures properly?
  117. NURBS continuity - howto achieve using Math/opengl
  118. RS232c and OpenGL in same program
  119. intesection test in 3D space.
  120. Invisible wall that covers other 3D geometry
  121. different behavior during the resizing of window
  122. problems rendering at distances far from origin
  123. Ray intersect surface
  124. Converting a vector image into vertex array?
  125. For loops and other general issues.
  126. How to increase size of an Image
  127. Point distance attenuation problem?
  128. gluUnProj
  129. VBO advice - GPU terrain rendering
  130. Fast rendering of 2D scanlines
  131. Trying to figure our glOrtho
  132. Rendering 2D over 3D
  133. Fragment Out Variable Not Binding
  134. Weird Waves
  135. Become a Successful Indie Game Developer
  136. The negative side of the Z axis appears darker
  137. blur technique???
  138. Rendering PPM file - distorted image
  139. A problem with reflections.
  140. Textures
  141. Foreground/Background
  142. Fixed image when panning
  143. How to calculate palette matrix from Colladamatrix
  144. Having trouble getting started.
  145. object selection problem - please help
  146. Simulating a "falling chopstick" with glRotate()
  147. Cube Mapping Using OpenGL
  148. rendering problems
  149. hi guys... new openGL user here...
  150. leak issue on some cards only
  151. save current window drawing before clear?
  152. glDrawElements and multidimensional array
  153. Android OpenGL Texture Scaling Problem
  154. material problem when using displaylist
  155. GL file is not being found? Unresolved External Sy
  156. Loading 3ds model with texture
  157. GL_POLYGON_SMOOTH, is it that bad?
  158. Image Background
  159. 3DS Model & normals
  160. Linker issues
  161. Modulating with modified texture
  162. How to antialias 2D polygons
  163. texture black border when changing scale
  164. glMultiDrawElements dll
  165. Slow performance with loaded model (C++)
  166. trianglestrip creation
  167. question about normals and shading
  168. Double vs Float vs Int for drawing
  169. Picking problem
  170. Draw hole in texture
  171. function to drive a turn
  172. Transparency
  173. how to model 3D geometry shapes in openGL
  174. What is store in depth texture ?
  175. glGenBuffers segfault
  176. Coming back to OpenGL finally after a long hiatus
  177. NURBS surface not displayed properly inside lists
  178. stablity of window screen
  179. Opening folders inside an OpenGL application
  180. Display Counter
  181. Fit texture to window
  182. How to do Content browsing on the objects
  183. keyboard hit
  184. Help in making polygon sharing a common edge
  185. Can't get GLEW to work.
  186. Textures + PBOs - a few questions
  187. Need help with ModelView matrix
  188. Reading a ppm file
  189. gluUnProject problem with rotation
  190. I need a rotating and translating program
  191. Associate a object to the mouse cursor
  192. How do I color / texture a 3d object dynamically ?
  193. Take a look at where there is wrong, thank you
  194. GL_TRIANGLE_FAN versus GL_QUADS performance
  195. default glOrtho()
  196. rendering multiple objects in one pass
  197. needed - openGL flight simulator
  198. How to rotate drawings?
  199. VBOs and Display Lists?
  200. how to make a hole in quad?
  201. installing opengl
  202. Transform Feedback
  203. Replacing textures...
  204. Detect if 'inside' a glBegin (and what mode)?
  205. Need Help With Picking!
  206. Raw File Loader
  207. Manual matrices
  208. OpenGL intellisense/ syntax
  209. Printing points and edges on a grid.
  210. glEnable (GL_BLEND) problem with mipmap
  211. texture un-paste
  212. Video player with libVLC and glDrawPixels flipped
  213. "Eavesdrop" on vertex shader output
  214. Rendering browser output straight to opengl
  215. Clicking Objects in the gamewindow
  216. OpenGL: Matrix Stack Manipulation
  217. Noobie Question: Depth buffer setup
  218. 2D Animation problem
  219. maximum limit of using buffer object
  220. Light range
  221. checking extensions that your video card supports
  222. When is the glFrustum applied to a polygon
  223. Its been 10 years, what's a shader ?
  224. Simple texture wrapping question
  225. Diffrent backgrounds for viewport
  226. Some advise on bitmap/font
  227. glReadPixels();
  228. glTexImage with integer creates INVALID OPERATION
  229. GLSL - Why is gl_Vertex a vec4?
  230. Creating a sphere by hand
  231. Doubts about VBO
  232. Tiled Minimap
  233. VBO / VAO
  234. Multitexuring questions
  235. unable to create direct context rendering
  236. undefined reference to `gluOrtho2D'
  237. Delaunay Triangulation on OpenGL
  238. Depthmap: skip transparent pixels
  239. Debugging glDrawElements any tips?
  240. lib of matrices and vectors
  241. not for beginner..pls need maxh's help
  242. A ? about header declarations
  243. local camera coordinate system - help
  244. Not recognizing Keyboard or Mouse interrupts
  245. Pixel perfect texture mapping problem. Nvidia vs A
  246. Question about blending
  247. Environment Mapping, updating texture coordinates
  248. animating texture maps
  249. How to place 3D text on the window
  250. bad texture quality on a sphere's outside, inside