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  1. Put Camera at Moving's Object's Position
  2. 2D text + deth testing
  3. Display triangular mesh
  4. Open GL library change?
  5. Extracting points from GL_QAUD
  6. texture coordinates reading from .*obj file
  7. Moving a light when changing the viewpoint
  8. Proper headers for C++/OOP OpenGL
  9. CopyBufferSubData
  10. Where is the Scene in terms of the z-coordinate?
  11. Orange Book Rant
  12. Scaling & offsetting textures
  13. How is gl_FragCoord calculated. ?
  14. Restricting Camera movements within View Volume?
  15. Drawing a circle
  16. gluOrtho2D and glViewport
  17. How to Rotate 3D Object
  18. Unidentified problem... Help please
  19. yet another trajectory problem
  20. Optimal way of drawing shapes, some questions
  21. How to mak cursor position visibl in opengl screen
  22. problem in using glcolorpointer in vertexarray
  23. Anisotropic extension, why not in core?
  24. Querying size of stencil buffer in Core 3.x
  25. draw square with 2 vertices given possible?
  26. how to draw wireframe polygon
  27. Problem cleaning stencil buffer
  28. Can't get blending to work correctly
  29. Trying to create a glu Cylinder
  30. texture coordinates
  31. How to Draw a 3D house
  32. [SOLVED] using GL_DECAL
  33. Sort of SkyDome(but not really) with OpenGL
  34. OpenGL view matrix problem
  35. BASIC app, but white lines show up blue?
  36. Best way to make an GUI or HUD overlay?
  37. Simple Lighting Problem
  38. Segmentation Fault Opengl used within a Class
  39. transforming viewport
  40. Textures and framebuffers
  41. Easy depth sorting, almost, maybe?
  42. Simple square issue
  43. Render the alpha channel as non-black
  44. Ray Casting..
  45. GLSL and deprecated fixed functionality functions
  46. subdividing octree
  47. Latest OpenGL .dll and .lib files - where?
  48. Alpha blending? 32 bit .tiff? Photoshop? WTF
  49. Vertex / Fragment Shader Out Variables
  50. GL 3.2 and pre GL 3.2 code base
  51. glArrayElement is chucking access violation at me.
  52. Problem with pop-up menu
  53. quadtree problem
  54. Cleanest way to start OpenGL 3.2 programming ?
  55. Lighting without Normals
  56. Zoom to fit screen
  57. Polygon tesselation and openGL 3.2 deprecation.
  58. Rotate orthographic projection scene
  59. Stretching textures?
  60. invert drawing pixels?
  61. Out of memory, though still memory left
  62. Fun with screen captures
  63. GLSL Shader File Extensions
  64. Unknown Character "0xf"
  65. vertex array and texture : no texture displayed
  66. GLES Performance under windows
  67. Cannot get SOIL to work
  68. Shapes not showing depth
  69. glPushAttrib ?
  70. How to get OpenGL geometry as a image?
  71. Simple Texture Mapping
  72. 3d rotate in 2d ortho view h.u.d., hmmm?
  73. opengl rendering mesh elements contour problem
  74. Bitmap Transparency?
  75. Rendering image files
  76. GLUT in Linux, do I need to add anything?
  77. Animation within one call to the Display function?
  78. perspective projection & texture problem
  79. Restarting opengl atributes
  80. Correct lighting of second texture
  81. Frame Buffer Objects slow and inconsistent
  82. So far from world origin
  83. How to get SwapBuffers to wait for vsync?
  84. a line from surface of the cylinder to spheres
  85. Animating OBJ objects
  86. OpenGL performance - demystified
  87. Antialiasing in Deferred shading
  88. Superbible 4th edition Sample Issues
  89. doubt regarding FBO!!!
  90. way to give certain colors alpha value in textures
  91. Trying to understand where EGL fits in the stack
  92. Selection and Picking for VBO objects
  93. Bones + General
  94. ortho2d + glTranslatef == ... no translation?
  95. Struggling with GPGPU
  96. per pixel lighting
  97. surface and point
  98. Strange multiplication in GLSL and glColor3f
  99. Video Card Memory Management
  100. Blending mode
  101. Display 3D-Object
  102. 2D grid problem
  103. OpenGL colourspace conversion issue
  104. Rotation and Translation Problems
  105. Tiled Map
  106. glGenList quick question
  107. using glutKeyboardFunc
  108. Creating a wheel in OpenGL
  109. Need help detecting collision
  110. 3D object draw/hidden surfaces .....
  111. Point Sprite Rotation
  112. More GPGPU Woes
  113. How to control cube rotation using Keyboard keys
  114. glOrtho use?
  115. old skool pixels blur
  116. OpenGL Colourspace Issue: The Shader Strikes Back
  117. How to draw HUD with glOrtho?
  118. Problem with Vertex Buffer Objects
  119. unit testing
  120. Missing function?
  121. vertex coordinates
  122. Cube Map without using OpenGL's Cube Mapping
  123. star3map open source iPhone/Mac app
  124. zNear clipping problem
  125. How do I use multiple textures properly?
  126. NURBS continuity - howto achieve using Math/opengl
  127. RS232c and OpenGL in same program
  128. intesection test in 3D space.
  129. Invisible wall that covers other 3D geometry
  130. different behavior during the resizing of window
  131. problems rendering at distances far from origin
  132. Ray intersect surface
  133. Converting a vector image into vertex array?
  134. For loops and other general issues.
  135. How to increase size of an Image
  136. Point distance attenuation problem?
  137. gluUnProj
  138. VBO advice - GPU terrain rendering
  139. Fast rendering of 2D scanlines
  140. Trying to figure our glOrtho
  141. Rendering 2D over 3D
  142. Fragment Out Variable Not Binding
  143. Weird Waves
  144. Become a Successful Indie Game Developer
  145. The negative side of the Z axis appears darker
  146. blur technique???
  147. Rendering PPM file - distorted image
  148. A problem with reflections.
  149. Textures
  150. Foreground/Background
  151. Fixed image when panning
  152. How to calculate palette matrix from Colladamatrix
  153. Having trouble getting started.
  154. object selection problem - please help
  155. Simulating a "falling chopstick" with glRotate()
  156. Cube Mapping Using OpenGL
  157. rendering problems
  158. hi guys... new openGL user here...
  159. leak issue on some cards only
  160. save current window drawing before clear?
  161. glDrawElements and multidimensional array
  162. Android OpenGL Texture Scaling Problem
  163. material problem when using displaylist
  164. GL file is not being found? Unresolved External Sy
  165. Loading 3ds model with texture
  166. GL_POLYGON_SMOOTH, is it that bad?
  167. Image Background
  168. 3DS Model & normals
  169. Linker issues
  170. Modulating with modified texture
  171. How to antialias 2D polygons
  172. texture black border when changing scale
  173. glMultiDrawElements dll
  174. Slow performance with loaded model (C++)
  175. trianglestrip creation
  176. question about normals and shading
  177. Double vs Float vs Int for drawing
  178. Picking problem
  179. Draw hole in texture
  180. function to drive a turn
  181. Transparency
  182. how to model 3D geometry shapes in openGL
  183. What is store in depth texture ?
  184. glGenBuffers segfault
  185. Coming back to OpenGL finally after a long hiatus
  186. NURBS surface not displayed properly inside lists
  187. stablity of window screen
  188. Opening folders inside an OpenGL application
  189. Display Counter
  190. Fit texture to window
  191. How to do Content browsing on the objects
  192. keyboard hit
  193. Help in making polygon sharing a common edge
  194. Can't get GLEW to work.
  195. Textures + PBOs - a few questions
  196. Need help with ModelView matrix
  197. Reading a ppm file
  198. gluUnProject problem with rotation
  199. I need a rotating and translating program
  200. Associate a object to the mouse cursor
  201. How do I color / texture a 3d object dynamically ?
  202. Take a look at where there is wrong, thank you
  203. GL_TRIANGLE_FAN versus GL_QUADS performance
  204. default glOrtho()
  205. rendering multiple objects in one pass
  206. needed - openGL flight simulator
  207. How to rotate drawings?
  208. VBOs and Display Lists?
  209. how to make a hole in quad?
  210. installing opengl
  211. Transform Feedback
  212. Replacing textures...
  213. Detect if 'inside' a glBegin (and what mode)?
  214. Need Help With Picking!
  215. Raw File Loader
  216. Manual matrices
  217. OpenGL intellisense/ syntax
  218. Printing points and edges on a grid.
  219. glEnable (GL_BLEND) problem with mipmap
  220. texture un-paste
  221. Video player with libVLC and glDrawPixels flipped
  222. "Eavesdrop" on vertex shader output
  223. Rendering browser output straight to opengl
  224. Clicking Objects in the gamewindow
  225. OpenGL: Matrix Stack Manipulation
  226. Noobie Question: Depth buffer setup
  227. 2D Animation problem
  228. maximum limit of using buffer object
  229. Light range
  230. checking extensions that your video card supports
  231. When is the glFrustum applied to a polygon
  232. Its been 10 years, what's a shader ?
  233. Simple texture wrapping question
  234. Diffrent backgrounds for viewport
  235. Some advise on bitmap/font
  236. glReadPixels();
  237. glTexImage with integer creates INVALID OPERATION
  238. GLSL - Why is gl_Vertex a vec4?
  239. Creating a sphere by hand
  240. Doubts about VBO
  241. Tiled Minimap
  242. VBO / VAO
  243. Multitexuring questions
  244. unable to create direct context rendering
  245. undefined reference to `gluOrtho2D'
  246. Delaunay Triangulation on OpenGL
  247. Depthmap: skip transparent pixels
  248. Debugging glDrawElements any tips?
  249. lib of matrices and vectors
  250. not for beginner..pls need maxh's help