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  1. Near and far planes with sizes from 1e-6 to 1e+6
  2. 3D terrain generation (Animation)
  3. openGL 3D room scene
  4. Setting color of bitmap text
  5. Video and sound (sync'ed) in openGL
  6. Drawing speed: GL_TRIANGLES vs. GL_POLYGON
  7. how to convert depth coordinates into window coord
  8. Some math errors
  9. [SOLVED] Lighting/Depth Testing/Quadrics
  10. Z buffer save/load?
  11. How do I get the width and height of a texture
  12. drawing stationary 2d primitives & using gluLookAt
  13. FBO and stencil
  14. creating glVertex2f for every new data value
  15. Picking Problems
  16. OGL 3.1 core and CG runtime
  17. How to draw 3D rotating Cylinder
  18. basics are confused
  19. How to place texture on the surface of the cylinde
  20. Click area & based on coordinates execute
  21. how to make airplane in OpenGl in c?
  22. .jpg file as a texture
  23. 3D maze like program
  24. GL_POINT_SPRITE gone in 3.2??
  25. how to pass different vertices to draw a polygon
  26. Placing text in 3D world.
  27. Light on both sides of a polygon
  28. OpenGl background and part model proble
  29. Stencil shadows + Per pixel lighting in shader
  30. glBindAttribLocation vs NVidia
  31. how to render cube faces with different images
  32. Near and far plane positioning
  33. Does it worth to put a line inside a display list?
  34. Shading problem? (pyglet-problem?, my problem?)
  35. Problem receiving input from glut
  36. gluunproject
  37. Accumulating rotations
  38. Vector plots and contour lines..????
  39. problem with reading zBuffer on ATI
  40. why is that quadObj is static inside glut source?
  41. GLIM Version 0.3 released.
  42. 3D Maze
  43. Local Axis Orientation Position & Rotation
  44. partial cylinder question
  45. glDrawElements with Vertices, Normals, UVTexCoords
  46. Ways to render without pBuffer and FBO
  47. reads a set of vertices from a file
  48. display the current time
  49. Lighting of point data
  50. Applying Texture To Cone Shape
  51. GLUT - OpenGL 3.1 Context - How?
  52. Performance on state change
  53. 2d opengl line not the same size after mirroring
  54. gluOrtho2D and OpenGL 3.1 newbie problem
  55. change the line color frequently
  56. Randomizing Colors
  57. project/unproject with glOrtho vs perspective.
  58. Weird bug in Windows
  59. Bounding Box Help
  60. OpenGL 3.1 texture coords - newbie problem[SOLVED]
  61. how to decompress jpeg image by libjpeg-library
  62. Isometric Projection
  63. Textures not working
  64. windowSize
  65. hardware question
  66. Map a texture on the inner side of the sphere
  67. double precision (glDouble) useful at all or not?
  68. depth buffer linear or something else
  69. glBindFragDataLocation segmentation fault
  70. Drawing multiple circles in a loop
  71. glScissors corrupts other part of the window
  72. Problem with normals of inclined quads
  73. Create clipmaps
  74. Cylinder out of axis
  75. Stupid Noobie Question
  76. textures in orthoview
  77. having trouble with simple program
  78. Textures not working
  79. Me and lights dont get along
  80. wglCreateContextAttribsARB INVALID_OPERATION
  81. nvm
  82. Printing text
  83. when the scene doesn't fit the frustum
  84. Render to FBO
  85. Help understanding the code
  86. Moving text around the circle
  87. Selection / Picking in OpenGL 3.2
  88. negative texture coords in wavefront obj format
  89. Stencil buffer question. Need urgent help, please
  90. Drawing dynamic boxes not working correctly
  91. Simple collision detection problem
  92. Newbie rotate Question
  93. picking needed?
  94. Which OpenGL version to use
  95. Animated kaleidoscopes: Do I have the right idea?
  96. polygon anti-aliasing
  97. Vertex Buffer
  98. Timers - time.h or GLUT timerfunc? GLUT or SDL..?
  99. Multi-viewpoint rendering for readback of same obj
  100. Problem with glDrawElements() via VBOs
  101. Question about glTexSubImage2D
  102. VBO's and color
  103. Completely disable filtering
  104. How to write own GluUnProject()
  105. Number of bits for the Stencil buffer
  106. can't select objects at all!...
  107. Vertex information
  108. Copy texture pixels to another texture.
  109. OpenGL 1.0 to OpenGL 3.2 Core migration
  110. Performance on rendering
  111. picking and mouse motion
  112. glVertexAttrib() problem
  113. bend object
  114. my "glMapBuffer" does not return pointer?
  115. 16 bits per pixel grey scale.
  116. from where i can download opengl3.2
  117. drawing a stroke
  118. Point in frustum in Ortho projection mode
  119. OpenGL core and 2d graphics (sprites)
  120. VBO Tutorial ready for review!
  121. camera rotation
  122. Multiple glClipPlane to create object
  123. creating a color palette
  124. multiple views Flicker
  125. Are add-ons possible affecting all programs?
  126. glColor4d ignores alpha
  127. draw order
  128. glViewport
  129. Cylinder arrangements
  130. How to scale rotating images
  131. Texturing a cylinder
  132. Linking polygons and off-screen rendering
  133. glEvalCoord2f
  134. 3D models, math behind
  135. 3DS Loader
  136. Intersecting a 3D segment with perspective frustum
  137. texturing a sphere
  138. Problems with restricting input to external window
  139. GL_LIGHTING
  140. Model Format for GL3
  141. Display list used in more than one control...
  142. passing parameters in VC++
  143. Moving a circle across
  144. Pixel-Texel alignment with perspective projection
  145. Moving Light
  146. 2D paint program (large canvas)
  147. cap clipped complex geometry
  148. Help with loading image
  149. Lighting problems
  150. Load and display an Image on a specific place
  151. How to get the frame image...
  152. Vertex-Color & Lighting?
  153. Anyone here have an Radeon 5k series card?
  154. How to load image with color index array
  155. glGetFloatv(GL_CURRENT_COLOR, color) doesn't work
  156. Can't figure out why this is crashing
  157. OpenGL Capability to Create Bitmap Buffer in 2D
  158. What do I need to use OpenGL?
  159. Where is the OpenGL code?
  160. Local Axis of an object with a rotationMatrix
  161. how big can you set glViewport()?
  162. Texture filter mode - when apply ?
  163. How to generate stereo manually
  164. 2D Drawing using GL_POINTS
  165. Odd light "popping"
  166. Rendering quality of graphics primitives
  167. glColor()...
  168. Something simple in OpenGL
  169. Picking (again): Strange Hits
  170. Render object into given digital image
  171. Trying to draw solids, faces not appearing correct
  172. Having trouble with MS Visual Studio 2010
  173. OpenGL 3.2 setup
  174. Trouble changing the cam position, using gluLookAt
  175. PPM file: I have no color and a skewed image
  176. link to working c++ code with shader texturing?
  177. Problem with lightening
  178. Frame buffer object renders wrong to texture
  179. maya plugin using openGL depth not working
  180. View diection / surface normal
  181. Lighting problems (smooth shading)
  182. Question about glGenTextures / GLActiveTexture...
  183. Faded reflection...
  184. Qt and OpenGl
  185. GL_SHADING_LANGUAGE_VERSION error!
  186. crash on glBindFragDataLocation
  187. how to keep textures in video card's memory?
  188. does nvidia's CG work with non-nvidia cards?
  189. stereo output on two DVI outputs
  190. textures disappear when executable moved
  191. convert data points to graph coordinates
  192. what's wrong with this FBO generation
  193. Heightmapped Terrain
  194. Lighting effect on unit sphere
  195. How to draw circle ?
  196. GLUT function for detecting when key is held down
  197. how to draw Multiple Circles..??
  198. OpenGL SuperBible won't compile
  199. Picking is not working properly!
  200. Picking problem
  201. glGenVertexArrays Access violation Error
  202. Flying - Rotating/Translating?
  203. gluLookAt unwanted rotation\spining
  204. GLSL vertex attributes - need some help please.
  205. Exporting OpenGL Text as an OBJ File
  206. [Newbie] Visual Keyboard
  207. why texture linear filtering doesnt work in 3.1?
  208. GL_FLAT/GL_SMOOTH, switching front and back issue
  209. Smooth lines with width = 0.5
  210. Selecting solids and faces of solids in the screen
  211. Translation relative to rotation
  212. Geometric PartView
  213. Shader problem:normal and negative scaling
  214. SwapBuffers no longer non-busy-waits for v-sync?
  215. Trouble Rendering Texture to FBO
  216. zFar clipping issue
  217. Depth problem on rotate (or always?)
  218. Text Rendering Problem
  219. moving/changing object (when it shouldn't)
  220. Enabling multisampling in a GLUT application
  221. some fomula problem
  222. Virtual Memory and VBO
  223. Cannot open file 'LIBC.lib'
  224. GL_TEXTURE_RECTANGLE_ARB + glTexSubImage2D = ?
  225. Hi guys + newbie issue with dragging 2d points
  226. fatal error C1083: Cannot open include file: 'glut
  227. cubemap shadows for pointlights
  228. Using OpenGL in a browser plug-in
  229. offscreen rendering of single frame
  230. Mixing 2D and 3D problem
  231. GL_INVALID_OPERATION on glGetTexImage
  232. 'main' cannot be overloaded
  233. convert *.ase file to *.pas
  234. vertex visibility
  235. Continuous Rotation
  236. Matrix Inverse & Broken Vertex Shader
  237. Question about VAO and GL 3.2 core
  238. Rotation and Translation in openGL
  239. need some help with mouse event/callbacks
  240. OpenGL lighting problem
  241. Rendering jitter
  242. GLUI always give errors!!!
  243. Different frame results
  244. Put Camera at Moving's Object's Position
  245. 2D text + deth testing
  246. Display triangular mesh
  247. Open GL library change?
  248. texture coordinates reading from .*obj file
  249. Moving a light when changing the viewpoint
  250. Proper headers for C++/OOP OpenGL