PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 [97] 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125

  1. how to smooth out a line in iphone openGL
  2. Lighting glitch - yet another fishtank question.
  3. Part of which GL version these extensions are?
  4. How to initialize GL 1.0 pointers with GL3.h
  5. lighting problem on narrow shapes
  6. Questions about rotation
  7. Near and far planes with sizes from 1e-6 to 1e+6
  8. 3D terrain generation (Animation)
  9. openGL 3D room scene
  10. Setting color of bitmap text
  11. Video and sound (sync'ed) in openGL
  12. Drawing speed: GL_TRIANGLES vs. GL_POLYGON
  13. how to convert depth coordinates into window coord
  14. Some math errors
  15. [SOLVED] Lighting/Depth Testing/Quadrics
  16. Outer elements selection
  17. Z buffer save/load?
  18. How do I get the width and height of a texture
  19. drawing stationary 2d primitives & using gluLookAt
  20. FBO and stencil
  21. creating glVertex2f for every new data value
  22. Picking Problems
  23. OGL 3.1 core and CG runtime
  24. How to draw 3D rotating Cylinder
  25. basics are confused
  26. How to place texture on the surface of the cylinde
  27. Click area & based on coordinates execute
  28. how to make airplane in OpenGl in c?
  29. .jpg file as a texture
  30. 3D maze like program
  31. GL_POINT_SPRITE gone in 3.2??
  32. how to pass different vertices to draw a polygon
  33. Placing text in 3D world.
  34. Light on both sides of a polygon
  35. OpenGl background and part model proble
  36. Stencil shadows + Per pixel lighting in shader
  37. glBindAttribLocation vs NVidia
  38. how to render cube faces with different images
  39. Near and far plane positioning
  40. Does it worth to put a line inside a display list?
  41. Shading problem? (pyglet-problem?, my problem?)
  42. Problem receiving input from glut
  43. gluunproject
  44. Accumulating rotations
  45. Vector plots and contour lines..????
  46. problem with reading zBuffer on ATI
  47. why is that quadObj is static inside glut source?
  48. GLIM Version 0.3 released.
  49. 3D Maze
  50. Local Axis Orientation Position & Rotation
  51. partial cylinder question
  52. glDrawElements with Vertices, Normals, UVTexCoords
  53. Ways to render without pBuffer and FBO
  54. reads a set of vertices from a file
  55. display the current time
  56. Lighting of point data
  57. Applying Texture To Cone Shape
  58. GLUT - OpenGL 3.1 Context - How?
  59. Performance on state change
  60. 2d opengl line not the same size after mirroring
  61. gluOrtho2D and OpenGL 3.1 newbie problem
  62. change the line color frequently
  63. Randomizing Colors
  64. project/unproject with glOrtho vs perspective.
  65. Weird bug in Windows
  66. Bounding Box Help
  67. OpenGL 3.1 texture coords - newbie problem[SOLVED]
  68. how to decompress jpeg image by libjpeg-library
  69. Isometric Projection
  70. Textures not working
  71. windowSize
  72. hardware question
  73. Map a texture on the inner side of the sphere
  74. double precision (glDouble) useful at all or not?
  75. depth buffer linear or something else
  76. glBindFragDataLocation segmentation fault
  77. Drawing multiple circles in a loop
  78. glScissors corrupts other part of the window
  79. Problem with normals of inclined quads
  80. Create clipmaps
  81. Cylinder out of axis
  82. Stupid Noobie Question
  83. textures in orthoview
  84. having trouble with simple program
  85. Textures not working
  86. Me and lights dont get along
  87. wglCreateContextAttribsARB INVALID_OPERATION
  88. nvm
  89. Printing text
  90. when the scene doesn't fit the frustum
  91. Render to FBO
  92. Help understanding the code
  93. Moving text around the circle
  94. Selection / Picking in OpenGL 3.2
  95. negative texture coords in wavefront obj format
  96. Stencil buffer question. Need urgent help, please
  97. Drawing dynamic boxes not working correctly
  98. Simple collision detection problem
  99. Newbie rotate Question
  100. picking needed?
  101. Which OpenGL version to use
  102. Animated kaleidoscopes: Do I have the right idea?
  103. polygon anti-aliasing
  104. Vertex Buffer
  105. Timers - time.h or GLUT timerfunc? GLUT or SDL..?
  106. Multi-viewpoint rendering for readback of same obj
  107. Problem with glDrawElements() via VBOs
  108. Question about glTexSubImage2D
  109. VBO's and color
  110. Completely disable filtering
  111. How to write own GluUnProject()
  112. Number of bits for the Stencil buffer
  113. can't select objects at all!...
  114. Vertex information
  115. Copy texture pixels to another texture.
  116. OpenGL 1.0 to OpenGL 3.2 Core migration
  117. Performance on rendering
  118. picking and mouse motion
  119. glVertexAttrib() problem
  120. bend object
  121. my "glMapBuffer" does not return pointer?
  122. 16 bits per pixel grey scale.
  123. from where i can download opengl3.2
  124. drawing a stroke
  125. Point in frustum in Ortho projection mode
  126. OpenGL core and 2d graphics (sprites)
  127. VBO Tutorial ready for review!
  128. camera rotation
  129. Multiple glClipPlane to create object
  130. creating a color palette
  131. multiple views Flicker
  132. Are add-ons possible affecting all programs?
  133. glColor4d ignores alpha
  134. draw order
  135. glViewport
  136. Cylinder arrangements
  137. How to scale rotating images
  138. Texturing a cylinder
  139. Linking polygons and off-screen rendering
  140. glEvalCoord2f
  141. 3D models, math behind
  142. 3DS Loader
  143. Intersecting a 3D segment with perspective frustum
  144. texturing a sphere
  145. Problems with restricting input to external window
  146. GL_LIGHTING
  147. Model Format for GL3
  148. Display list used in more than one control...
  149. passing parameters in VC++
  150. Moving a circle across
  151. Pixel-Texel alignment with perspective projection
  152. Moving Light
  153. 2D paint program (large canvas)
  154. cap clipped complex geometry
  155. Help with loading image
  156. Lighting problems
  157. Load and display an Image on a specific place
  158. How to get the frame image...
  159. Vertex-Color & Lighting?
  160. Anyone here have an Radeon 5k series card?
  161. How to load image with color index array
  162. glGetFloatv(GL_CURRENT_COLOR, color) doesn't work
  163. Can't figure out why this is crashing
  164. OpenGL Capability to Create Bitmap Buffer in 2D
  165. What do I need to use OpenGL?
  166. Where is the OpenGL code?
  167. Local Axis of an object with a rotationMatrix
  168. how big can you set glViewport()?
  169. Texture filter mode - when apply ?
  170. How to generate stereo manually
  171. 2D Drawing using GL_POINTS
  172. Odd light "popping"
  173. Rendering quality of graphics primitives
  174. glColor()...
  175. Something simple in OpenGL
  176. Picking (again): Strange Hits
  177. Render object into given digital image
  178. Trying to draw solids, faces not appearing correct
  179. Having trouble with MS Visual Studio 2010
  180. OpenGL 3.2 setup
  181. Trouble changing the cam position, using gluLookAt
  182. PPM file: I have no color and a skewed image
  183. link to working c++ code with shader texturing?
  184. Problem with lightening
  185. Frame buffer object renders wrong to texture
  186. maya plugin using openGL depth not working
  187. View diection / surface normal
  188. Lighting problems (smooth shading)
  189. Question about glGenTextures / GLActiveTexture...
  190. Faded reflection...
  191. Qt and OpenGl
  192. GL_SHADING_LANGUAGE_VERSION error!
  193. crash on glBindFragDataLocation
  194. how to keep textures in video card's memory?
  195. does nvidia's CG work with non-nvidia cards?
  196. stereo output on two DVI outputs
  197. textures disappear when executable moved
  198. convert data points to graph coordinates
  199. what's wrong with this FBO generation
  200. Heightmapped Terrain
  201. Lighting effect on unit sphere
  202. How to draw circle ?
  203. GLUT function for detecting when key is held down
  204. how to draw Multiple Circles..??
  205. OpenGL SuperBible won't compile
  206. Picking is not working properly!
  207. Picking problem
  208. glGenVertexArrays Access violation Error
  209. Flying - Rotating/Translating?
  210. gluLookAt unwanted rotation\spining
  211. GLSL vertex attributes - need some help please.
  212. Exporting OpenGL Text as an OBJ File
  213. [Newbie] Visual Keyboard
  214. why texture linear filtering doesnt work in 3.1?
  215. GL_FLAT/GL_SMOOTH, switching front and back issue
  216. Smooth lines with width = 0.5
  217. Selecting solids and faces of solids in the screen
  218. Translation relative to rotation
  219. Geometric PartView
  220. Shader problem:normal and negative scaling
  221. SwapBuffers no longer non-busy-waits for v-sync?
  222. Trouble Rendering Texture to FBO
  223. zFar clipping issue
  224. Depth problem on rotate (or always?)
  225. Text Rendering Problem
  226. moving/changing object (when it shouldn't)
  227. Enabling multisampling in a GLUT application
  228. some fomula problem
  229. Virtual Memory and VBO
  230. Cannot open file 'LIBC.lib'
  231. GL_TEXTURE_RECTANGLE_ARB + glTexSubImage2D = ?
  232. Hi guys + newbie issue with dragging 2d points
  233. fatal error C1083: Cannot open include file: 'glut
  234. cubemap shadows for pointlights
  235. Using OpenGL in a browser plug-in
  236. offscreen rendering of single frame
  237. Mixing 2D and 3D problem
  238. GL_INVALID_OPERATION on glGetTexImage
  239. 'main' cannot be overloaded
  240. convert *.ase file to *.pas
  241. vertex visibility
  242. Continuous Rotation
  243. Matrix Inverse & Broken Vertex Shader
  244. Question about VAO and GL 3.2 core
  245. Rotation and Translation in openGL
  246. need some help with mouse event/callbacks
  247. OpenGL lighting problem
  248. Rendering jitter
  249. GLUI always give errors!!!
  250. Different frame results