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  1. Transformation from current or original
  2. Rendering a 3D Cellular Automata
  3. Saving Images bigger than vieport
  4. Problem with Intel Graphics Media Accelerator !!!!
  5. rectangle on the boundary
  6. Loading and Using Fragment Shader
  7. Bug: rendered objects turning black.
  8. gl_TexCoord[0]
  9. Creating .obj file from an array of vertices.
  10. To Draw a 3D Circle and Applying Texturing .
  11. Conversion of STL file to IGES through OpenGL....
  12. GLUquadric warning
  13. 3D Snake
  14. Floating point textures
  15. To place a Circle in Square Box Panel by Texturing
  16. Video Mode | How does the PC know the options
  17. glClear on FBO problems
  18. Texture Blending in a Terrain
  19. compiling issue - Ubuntu -> Eclipse
  20. Please provide me sample code to convert STLToIGES
  21. cube map help...
  22. Please help me to convert an STL file to IGES file
  23. objects in opengl appear single sided
  24. Volume Rendering Data Sets
  25. Texturing and Texturing (newbie)
  26. Drawing line with patterns
  27. Adding color attachment to default frame buffer
  28. 3D Grid
  29. giving Window cords to cubes and manipulation
  30. OpenGL 3.1 object models / backward compatability?
  31. Delphi: Colors of an object loaded with 3ds-loader
  32. OpenGL with Visual Studio
  33. Starting out with OpenGL
  34. How to load a map
  35. Mesh Slicing using Stencil Buffer
  36. multitexturing alpha masking
  37. rotating object
  38. How to save the previous LINE?
  39. [SuperBible Code] Different result from the sample
  40. no depth values in FBO
  41. Open Gl for VR
  42. help with opengl shading language...
  43. Rotation problem
  44. Basic JOGL Problems
  45. gluProject not giving the same pixel as glVertex3d
  46. EXT vs. non-EXT
  47. OpenGL 3.0
  48. Blurred textures - need it sharp
  49. Extensions.
  50. VBO Map-Unmap query
  51. GlUseProgram Efficiency
  52. transparent sphere with GLUSPHERE
  53. Starting with OpenGL
  54. Textures in GLUT
  55. Text in opengl
  56. Question of the definitions
  57. camera position
  58. Frame Buffer
  59. gluDisk shows broken line
  60. glVertex3f into some sort of matrix?
  61. Lines one pixel too short
  62. Making textures from bitmaps
  63. glTranslatef
  64. Exporting Maya model to OpenGl
  65. some problems with glReadPixels
  66. OpenGL GL_LIGHT
  67. Drawing update (not every frame) ??
  68. problem rotating objects
  69. Using OpenGL to display Fonts on a Mac
  70. howto select an object?
  71. Alpha & composition
  72. Is there any Opengl Certification
  73. Misaligned Targa
  74. problem on scaling the image
  75. A new question of glReadPixels()
  76. gluLookAt strange behavior
  77. I would like to make an "old-style RTS game"
  78. Texturing problem, already tried resources
  79. An alpha-based visibility test?
  80. Very strange bug...
  81. glReadPixels corrupting the image?
  82. Drawing Ellipse gauge control shape
  83. State of GL3 drivers for ATI? and Texture Arrays
  84. Problem in adding more VBOs to program
  85. Using Control Point To Generate Loops
  86. Load and render collada file
  87. help adding glutWireSphere to this code
  88. 3D Puzzle
  89. Increasing the redering performance??
  90. lighting and reflection!
  91. True or False?
  92. about drawing spheres
  93. OpenGL pipeline
  94. howto render 3d image from raytracing dataset
  95. The rendering of shadow?
  96. max elements in array
  97. Getting RC for GL 3.0 fails.
  98. Selection: multiple contexts and two name stacks?
  99. Textures (identical to BMP file)
  100. Selection of bitmap text
  101. Different questions...
  102. How to sum color buffer? (for stereographic view)
  103. drawing onto screen not exact screen coord?
  104. Why left and right buffers for stereo?
  105. Outline Fonts too small in OpenGL...
  106. FPS problem
  107. Rectangle Textures MINIMUM size?
  108. GL_NORMAL_ARRAY and GL_TEXTURE_COORD_ARRAY
  109. collada import and render
  110. Calculating the normal
  111. ? Curved surface - overlay a surface on a sphere ?
  112. Textures and colors
  113. C# and volume render with glTexImage3D
  114. Size of GLUT Stroke fonts ?
  115. Nvidia 181.20 drop GL3 support?
  116. where to read next?
  117. List of FBO supporting GC?
  118. text coding
  119. Problem Someone please help!
  120. VBO - Remote Display fails - MOVED TO ADVANCED
  121. Question about trees (transparent textures)
  122. Resource build-up... then crash
  123. adding constraint
  124. glOrthof and coordinates.
  125. Simple example, don't get it ...
  126. OpenGL courses
  127. Yes, Collision detection, but with a twist ;p
  128. Color picking is not working on Geforce Go 6150
  129. Reshaping a window along with it's subwindows
  130. face detection?
  131. Changing a viewpoint of an object without cam move
  132. Alpha blending with Cg shaders
  133. Local Axis Rotation Problem
  134. Reverse rotation
  135. Want to show image in 3D
  136. Drawing 3D SQUARE box and Applying Texturing
  137. problem about install ForceWare 181.00
  138. FrameBufferObject Texture into gl.glTexImage2D ?
  139. Texturing although GL_TEXTURE_2D off?
  140. really simple triangle... i think.... :)
  141. Assistance with programming ground and "Skyboxes"
  142. Help Please!
  143. Rotating a slice of a Rubik cube
  144. Get a txt from file and put it in a matrix
  145. Asynchronous Animation
  146. How can I zoom Text
  147. Getting my head around rotations.
  148. Overwritting Shapes
  149. Hits and Depth Question (JOGL/OpenGL)
  150. Render onto a texture and then show it.
  151. OpenGL(ES)...texture and vertex colors?
  152. How Many vertces ?
  153. Moving forward
  154. clearing
  155. flickering geometry
  156. Rotating camera in 4pi.
  157. OpenGL camera problem
  158. how to load wavefront objects
  159. OpenGL client-server over network
  160. whats wrong with gluLookAt?
  161. Drawing with glColor3ui, Blank Screen
  162. panning
  163. Picking, glRenderMode
  164. glLoadIdentity not working w/ perspective project
  165. gl blending
  166. Skybox is black
  167. Rendering the Window
  168. drawing outerlines for concave polygons
  169. How to build a terrain in OpenGL?
  170. Viewing transformations and Coordinates
  171. Exception in a very simple Quadrilateral program !
  172. not working
  173. coordinates problem
  174. How can I draw navigator button on GLcanvas
  175. lighting not working
  176. How to check at how many bits I am displying.
  177. drawing hexagon
  178. what's lacking for non-Escher-like appearance?
  179. Any good irc channel for opengl?
  180. Help with environmental mapping, plz help
  181. why my z axis is point to the inner of the screen?
  182. transparent shadow texture
  183. Need a Hint in Lib3ds
  184. Confused about glew installation, please help
  185. gl eyepoint orientation question
  186. glTexImage2D problem with a large image
  187. Shadow mapping artifacts behind the light
  188. Is there an alternative for opengl32.dll
  189. Viewport and other help needed please
  190. Texture "zooming"
  191. pushMatrix- PopMatrix
  192. OpenGL iPhone tutorial
  193. Dynamic Loading of texture
  194. A very VERY noobish question
  195. Does OpenGL work with Nvidia 3D Vision?
  196. Drawing lines of latitude on a sphere
  197. Shadow Mapping
  198. FBO depth buffer empty :( !
  199. Other questions about shadow-mapping
  200. Lighting Effects
  201. Newbie question:Translation and vertex coordinates
  202. Require some help!!!Pls
  203. glext.h
  204. Why are software OpenGl textures sometimes slow?
  205. .bitmap
  206. FBO extension?
  207. Slow texture lookups ... or is it?
  208. how to use user interface in rotation of a sphere
  209. Clearing a previously set color
  210. question
  211. Simple game rotation problem
  212. Starting a high performance application
  213. Qt and OpenGL, Really Basic Question!
  214. Problem with #ifdef in GLSL
  215. Drawing multiple images from a single image
  216. NPOT
  217. polygon
  218. IWATER FALL DISPLAY
  219. glGetAttribLocation and a -1 return value?
  220. textures
  221. picking problem (min max Z-buffer always zero)
  222. Generating a border around characters
  223. Basic design
  224. quadstripts and normal - howto
  225. Texture Mapping problem with Vertex Arrays !
  226. Will OpenGL survive even to Windows 7?
  227. Fast and easy soft shadow-mapping
  228. "Eye direction" Vector
  229. glBindTexture() and "unbinding" a texture
  230. mapping C++ types to OpenGL types
  231. Clean Wireframe Over Solid Mesh
  232. Hand waving
  233. About capture graph in glut or opengl
  234. Drawing Polygons and Texture Mapping
  235. OpenGL export to bmp
  236. Problem with texture
  237. OpenGL Redbook Example 2-13
  238. Drawing problem
  239. OpenGL 3.0 model-view transformation
  240. Stereo, pfd, buffers,...
  241. depth, mouse clicks and x,y space
  242. How about the quadro fx 3500 with opengl 3.0?
  243. Redbook Ex. 2-16/17
  244. light position and transformations
  245. Getting content of color buffer?
  246. camera options + ortho/prespective
  247. performance speed and fps
  248. Slow performance with non power of 2 texture
  249. Question about redrawing framebuffer
  250. bike modeling