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  1. Importing wire frames
  2. How to combine a texture with color?
  3. Good lighting
  4. OpenGL Win32 Samples
  5. FBO & texture uploads difference on nvidia & ati?
  6. Transformation matrix problem!
  7. Cross-platform OpenGL
  8. HUD for displaying variables
  9. [Newbie] Lighting problem :(
  10. How do I read texel data from texture bound to FBO
  11. Visible Sides
  12. sampled texture lookup without the use of a shader
  13. How to make an object follow the cursor?
  14. Another newbie graphics question..
  15. initializing the openGL display in objC
  16. Newbie camera problem
  17. Movement lagging
  18. Maximal recommended texture size?
  19. what is wrong with this code?
  20. multilayered structure
  21. OBJ texture
  22. Problem: Inverted lighting position
  23. OpenGL Coordinates Problem
  24. lib3ds SuSE 11.0 and YAST
  25. Perspective Projection with an 'orthographic' view
  26. How to use GLEW functions?
  27. how to draw some jpg pictures on a cube's face?
  28. Emulating OpenGL Normals Calculation
  29. Reading normal vectors of a 3D model
  30. wglSwapIntervalEXT doesn't work in my MFC project
  31. glVertex Parameter's limit
  32. 3D Plot Help
  33. OpenGL Code: Order of execution
  34. YUV420 to RGB
  35. texturing importing/mapping
  36. Setting up view in Ortho Mode - window vs pixels.
  37. New to OpenGL
  38. gluBuild2DMipmaps?
  39. Pulling color data from texture coordinates
  40. "Phantoms" in my scene using spheres/ellipsoids
  41. Custom event loops...?
  42. Access violation in function gluScaleImage.
  43. tangent space
  44. rotation during movement
  45. Screen Capture
  46. Where can I find docs on FBOs?
  47. glOrtho, how does it work?
  48. Frustum clipping problems
  49. Help needed for simple problem
  50. Curved surface
  51. How does openGL actually use the projection matrix
  52. How to render a GLU NURB into a Display List
  53. 3d rotation
  54. glColor with multi-texture / texture combiners
  55. Lighting problem
  56. [SOLVED] Extension woes (weird GLSL behaviour)
  57. Skinning
  58. lighting
  59. Understanding and Implementing proper projections
  60. local viewing and specular lighting
  61. Translation within a translation
  62. Selection and Feedbakc in OpenGL 3
  63. glewIsSupported() wrong?
  64. help with another simple ligthing problem
  65. Then Romans font not clear!
  66. Problem with glBlendFunc!!
  67. Hi All & Problems
  68. My First 3D Application
  69. Normal in eye space
  70. Seemingly simple lighting question
  71. drawing an ellipse
  72. Texture loading problem
  73. texturing a flat 2D doughnut
  74. Manipulating RGB for mesh vertices
  75. Quick hint: where can I find free texture samples?
  76. Two Dimensional Vertex Arrays
  77. Creating 3D mesh from points
  78. bounding box collision detection problems
  79. Bitmap Texture glPixelStorei Problem
  80. Drawing a "tesselated" disk
  81. Abt Polygon Per Second
  82. OpenGL rendering under X
  83. Depth Clipping : What am I doing wrong?
  84. Objects disappear when rotating
  85. How to create a cross-section of a model?
  86. Load TGA files
  87. how can i load 8bit bitmap image with gldrawpixel?
  88. Cubic, Cylindrical and Spherical texture mapping
  89. More texture problems: here we go....again!
  90. gluBuild2DMipmaps()
  91. Multitexturing in Quadrics
  92. OpenGL code performance
  93. Getting started.
  94. Optimize a program
  95. Multithreading problem!
  96. > 1 rotation in one matrix
  97. Using main depth buffer
  98. problem with triangle strip rotation
  99. Data Execution Prevention
  100. Mirror Effect
  101. Achieving Accumulation effects with FBO
  102. Custom Colour
  103. Normals and textures with GL_TRIANGLE_STRIP
  104. My first openGL 3.0 program.
  105. radar-like application
  106. viewport coordinates
  107. How to create a filled version of a model?
  108. Newbie - need to draw a sheet with thickness
  109. Compilation Error - OpenGL Superbible 4th Edition
  110. OpenGL extensions
  111. Trouble with gluLookAt
  112. Must create window in same function as glutInit?
  113. Turning a car...
  114. OpenGL Does Not Have Window Frame
  115. SwapBuffers blocks for multiple windows
  116. Vertex Coord
  117. Trouble with drawing torus
  118. Subwindows not working?
  119. Problem with First Program
  120. How to make 10bit grayscale display?
  121. Static Light Source - What Am I Doing Wrong?
  122. when to call glutSetWindow()??
  123. Object to screen coordinates
  124. Draw a border around a 3d subwindow
  125. Emulating Writing on Surface
  126. OGL running a little bit slow ....
  127. Question about GL_UNPACK_ALIGNMENT
  128. Trouble with light
  129. Doing water simulation (eg. river) in OpenGL
  130. Switching 2D to 3D in OpenGL ES project
  131. configure openGL in Eclipse 3.4
  132. 2D Sprites in 3D Space
  133. Promoted extensions
  134. Memory leak
  135. Automatic Texture-coordinate Generation
  136. glm Libraries help
  137. Extent of construction
  138. glTexImage & .pgm
  139. Quad edges flickering.
  140. Many contexts vs. many viewports in one context.
  141. GLM beginning
  142. Full screen antialiasing
  143. Rendering Priority (glPolygonOffset ?)
  144. 3D Textures and automatic texture coordinate gener
  145. Window smaller than viewport
  146. 3D Texture Mapping questions.
  147. OpenGL Logo
  148. Is it necessary to do the needless work?
  149. OpenGL and tic tac toe
  150. Specular highlight
  151. glReadPixels 0.0 ... 1.0
  152. handling texts using OpenGL ES...
  153. Preparing for 3.0?
  154. Vertex Array concept question.
  155. how to generate ray form pixel coords
  156. Sorting of particles
  157. Rotated monitor/projector?
  158. FBO problems - youtube Link added ....
  159. How to create an OpenGL Intro
  160. how to assign an framebuf larger than screen size?
  161. Stencil test problem
  162. Circle fill
  163. real time 2d plot
  164. Help me, parallelepiped
  165. RubberBand Zoom
  166. 2d grid problem
  167. how to build opengl program in vc++9 2008
  168. how to make glutSolidCube sixfaces different color
  169. How To Tile In A n-sided Polygon
  170. Rotating a Texture on a Quad
  171. split polygon problem when antialiasing
  172. Optimizing graph drawing
  173. How to use texturing as base for these algorithms?
  174. 2D scene to texture
  175. Fastest approach for false color
  176. Is openGL right for my project
  177. Learining proper OpenGL 2.0
  178. alpha on quads -> unwanted edge
  179. Point sprites
  180. Advice on a couple of things
  181. Screen -> World: Works only with orthographic
  182. Attaching shaders to multiple programs
  183. Download GLView
  184. Bindable uniforms and uniform uploading with ARB
  185. Java and VRML
  186. glTranslate - wrong behaviour?
  187. Strange problem
  188. Data handling
  189. Texture overwrite problem. Please Help.
  190. Rendering context issue
  191. 16 bit greyscale image.
  192. Tools Selection
  193. Breaks appearing while using GL_LINE_STRIP
  194. Texture transparency problems
  195. How To Learn Object Oriented OpenGL Engine Design?
  196. OpenGL openGlut marquee
  197. NearZ and Clipping
  198. Looking for GLInfo2.zip...
  199. Weird fullscreen behavior
  200. Shader "return value"
  201. glAccum distortions
  202. FBO scaling problem
  203. Drawing into a control in a dialog under XP...
  204. Reserving VBO memory twice
  205. Is OpenGL Programming Same as VRML Programming
  206. Multisampling not working
  207. GL_LINES looks weird
  208. glReadPixels and glDrawPixels question
  209. quickly drawing images - movie like
  210. Display VRML file in OpenGL
  211. how to custom implement gltranslate
  212. View Coverage / Occlusion Testing ?
  213. windowless transparent rendering
  214. How to draw a frustrum from a given position
  215. Single Pixel Lines in Textures Shimmer
  216. Multitexturing - Problems setting vertex color
  217. Don't display framebuffer from within program
  218. Need to custom implement gluLookAt()
  219. What is focal length in OpenGL?
  220. How to use glDrawElements to draw a building?
  221. Depth test issues when rendering lines?
  222. Pixel width
  223. from worldspace to viewspace error,
  224. Problems with glReadPixel
  225. 2d maximum productivity ?
  226. Figuring out bounding box for transformed object
  227. Nav3D: Class for basic 3D navigation (Ruby code)
  228. basic multitexturing problem
  229. Help required
  230. glVertex2i vs. glVertex2f
  231. Strings mouse and more
  232. Blending - AlphaMask - translucent Textures
  233. Format of glDrawPixels ignored for PBO
  234. problems with a custom function
  235. How a matrix transforms a point?
  236. ModelView Matrix & Calc Translation factor
  237. Rotations with sin(-theta) & -sin(theta)
  238. How to draw a building in 3D?
  239. retrieve absolute coordinate after transformation?
  240. Exam Practice Questions
  241. Difference between Viewplane & Near plane
  242. Overpainted color influenced by texture format ?!
  243. Strange behavoir with Light + rotation
  244. Drawing the letter N
  245. Simple Parallax Mapping not working properly
  246. Some dumb questions by a novice
  247. lighting questions / strategies
  248. Clicking and dragging to translate an object
  249. How to apply modelview matrix to array of vertexs
  250. Strangeness in drawing lines and polygons