PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 [85] 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125

  1. Basic Shader Application Not Working
  2. Plants
  3. Drawing 2D Text and Tessellation
  4. Some Stencil Shadow Problems
  5. Drawing Transformable Text
  6. Opengl app in a PDA. I need your comments.
  7. Layered 3D Content Demo
  8. The best views from -x, +x, -y, +y, -z and +z of a model
  9. Multitexturing and TexEnv
  10. viewpoint and rotation point
  11. How to compute NOR part of polygon A & B?
  12. how to have crome effect using on the material
  13. Official OpenGL Extension Registry
  14. Preventing Vertex colors from blending?
  15. Text does not always display
  16. X Files
  17. Another question on multitexturing.
  18. Textures unaffected by object lighting
  19. Add animated objects to my opengl spaces, how?
  20. Replace GDI TextOut with OpenGL
  21. Polygon edges
  22. query list of all texture targets
  23. Tessellation and Selection
  24. Level of Details (LOD)
  25. Release problems - LNK2001
  26. Raster position
  27. Obtaining RGB values with glReadPixels
  28. Problem with rendering
  29. Using OpenGL to display DIB (from buffer, not from file!)
  30. Reliability of Custom PNG Chunks
  31. My texture is not displaying
  32. OpenGL smooth shading
  33. Quick Selection Question
  34. Transparency with OpenGL, GLX, and Linux
  35. AUX_REBImageRec* from resource bitmap
  36. Noobie rotation question
  37. need help
  38. Textures of a model exported with Nugraf
  39. I hate Texture Co-ordinates
  40. Invalid Operation when using glReadPixels
  41. OpenGL printing with wxWidgets
  42. Ortho and Perspective
  43. Is there a conflict between using VBO and Display List's?
  44. GL_ARB_texture_rectangle causing GL_INVALID_ENUM?
  45. Does all that glGen* actually make sense?
  46. Any performsnce hits for GL_TEXTURE_RECTANGLE_ARB and Non power of 2 textures ?
  47. Rotate view with mouse
  48. Texture Sizing
  49. Texture Sizing
  50. Back right buffer problem?
  51. Color masking/changing of textures
  52. Targa File Textures Help Needed
  53. Where to Download Opengl 2.0
  54. Drawing concave polygons
  55. Finding A point on a Rendering Context?
  56. How to set the position of the projection plane in OpenGL?
  57. OpenGL Warning
  58. Frame Buffer Object
  59. glTranslatef bug
  60. Move through an image
  61. how to draw a heavy coiled spring?
  62. glGetTexImage for integer
  63. ogl + MessageBox
  64. Managing 1000 textures(AlbumCovers)
  65. Scale of world?
  66. Vertices over polys
  67. Computer Graphics carreer prospects
  68. Size of VBO
  69. Switching Between opengl screen and Console
  70. Light moving with camera
  71. Cannot render to front buffer
  72. Count the GL functions used
  73. recommendation of OpenGL books
  74. antialias and sprite masking
  75. Texturing
  76. Solaris Opengl Header problems
  77. The glReadPixel is slow in ATI X300 series card!!
  78. Faster way to read pixels
  79. windowless rendering possible?
  80. Problem displaying lines in 2D
  81. 2d Shadows
  82. Whats the openGL different from openCV?
  83. Sprite Z-fighting again.....
  84. Glow / blur / trails ?
  85. Visualising scientific computations in 3D
  86. OpenGL and D3D wrapper
  87. VBO Question: How many buffers?
  88. How to get OpenGL 2.1
  89. which gui library and programming language
  90. Super fast animation
  91. What are the exact right texture coordinates?
  92. Using a class instead of array
  93. render to screen and file
  94. Memory Leak
  95. About FBO
  96. 3D Objects behind an 2D Image with alpha 0.5 not drawn
  97. Geometry Shader
  98. 4 Quick questions
  99. Display list question
  100. Vectors with Vertex arrays?
  101. glClearColor in GLSL
  102. Manging 100 textures
  103. Texture mapping with GLSL
  104. Multitexturing not working
  105. Performance on textures
  106. Leraning to use stencil buffer
  107. Eclipse+CDT+MinGW+GLUT
  108. Sound in Opengl
  109. Render-to-texture in cross-platform applications.
  110. Rendering text in OpenGL
  111. 2d graphics with OpenGL
  112. Why do I get a memory exception when trying to create an FBO? Please help!
  113. Does glGetString(GL_EXTENSIONS) display all support extensions of the video card?
  114. How to compute the matrix used by gluLookAt
  115. Lines slightly shifting around after resize
  116. create mirror image of framrbuffer
  117. Gamma Correction
  118. A basic doubt about shader
  119. GL_FLOAT_RG16_NV + glDrawPixels
  120. Help needed in using opengl !
  121. problem compiling/linking on linux
  122. Help with selection/picking (mouse based)???
  123. Tessellation Question
  124. Move an object
  125. Problem with 2D polygon animation
  126. Help with rendering a 3D surface
  127. Wrapping a OpenGL Texture from a SDL_Surface does not work
  128. Waterfall display
  129. 2D texture image on 3D object...how?
  130. good way to debug glGetUniformLocation
  131. How to start a job?
  132. Help! Opengl programs no longer executing.
  133. GLSL in software mode
  134. two different colors for in and out sides
  135. Coping with the blank screen of death.
  136. Fast accumulation?
  137. Deploying apps across platforms.
  138. glViewport from top left, not bottom left
  139. A perpendicular to a vector
  140. Selection/Picking question---help?
  141. 3-D Viewing
  142. Zoom a drawing
  143. OpenGL Window ID's
  144. drawing circle/arcs---heelp
  145. MUI problems
  146. wglUseFontOutlines in Vista Slow.....
  147. About glReadPixels
  148. glDrawPixels pointer advancement. Why?
  149. drawing from 256 color scheme
  150. Help regarding rubberbanding...
  151. Texture interpolation and alpha test
  152. Slicing information of 3D volume
  153. how to get the bounding box...
  154. glPointSize and clipping volume
  155. Blended Triangles with one vertex out of the viewport
  156. vertex buffer points and element arrays
  157. Stencil buffers behaving strangely with FBO
  158. Using stencil to update stencil
  159. realtime perspective anamorphic distortion...
  160. How to compute binormal( bitangent ) vector?
  161. how to render a model independently from the light source
  162. "Freeglut Unable to Create Direct Context Rendering"
  163. drawing arrays of points
  164. how to start a particle subsystem
  165. Distortions with Multi Viewports
  166. Binding multiple VBOs in one call
  167. Very beginner questions (Camera)
  168. glOrtho problems
  169. where to start
  170. scaling and offset
  171. How to obtain intersection with a plane
  172. Help with vista and superbible 4th edition
  173. Creating a selection box using gluUnproject
  174. a sphere becomes a football
  175. Unwrap
  176. Blending Modes
  177. quick question on texture storage...
  178. how to use the OBJ data with glDrawElements()?
  179. Problems with GLUT in Visual C++ .NET 2003
  180. problems with glPoitSize
  181. glBitmap - bit alignment
  182. Tiled Terain
  183. glGenTextures starts repeating results
  184. rotating a camera around a point.
  185. CPP compiler stupid question
  186. Camera in Opengl
  187. Simple problem
  188. contexts, wglsharelists & textures...
  189. Having a problem with depth testing.
  190. Quaternion Camera Demo Released.
  191. Problems with Refresh in Visual C# 2005
  192. Thick Outlines
  193. Render To Texture + Iso Tile Engine
  194. Polygons
  195. specular lighting does nott wor
  196. Speed & Memory
  197. header recognition
  198. Drawing a line in 3d space with the mouse.
  199. Printing the WGL fonts
  200. GUI + OpenGL = how?
  201. Is it stable for every ext procedure's calling address from different RC?
  202. justified font rendering
  203. Using only video memory for textures...
  204. photo art
  205. Wrong Normal calculation!
  206. Clicking a line
  207. [DUMB+NOOB] Downloading libraries?
  208. Help indeed
  209. is glBindTexture expensive ?
  210. Getting started is going no where
  211. wxWidgets & OpenGL
  212. catching OpenGL errors...
  213. drawing 2*X nurb surface
  214. looking for a testing program showing effects in light ..
  215. text as bitmap
  216. Aliasing
  217. OpenGL 2.1 Headers
  218. RenderToTexture
  219. How to group objects together?
  220. Blender 3DS Export
  221. Managing textures
  222. Distortion with glRotate
  223. Cross Dissolves Between Streaming Textures
  224. Trying to use Vertex Arrays and Buffer Objects
  225. Rendering lots of polygons slows down FPS too much.
  226. output peculiarity
  227. glut not compiling
  228. Blending Problem
  229. display images randomly
  230. multi-Bezier Curves visualizing
  231. GL_INTENSITY
  232. LookAt matrix probem
  233. Texture Mapping & CPP
  234. Max render target textures?
  235. Vertex Buffer Objects vs. Display Lists
  236. Memory leak; valgrind points to libGL...
  237. GL_COLOR_MATRIX, how it works ?
  238. glWindowPos2f( ) Question
  239. Texture Mapping
  240. Problems include glu.h
  241. Basic Program Structure
  242. Texture Mapping & Texture Coordinates
  243. floating point texture storage requirements
  244. Rendering at constant size.
  245. Volumetric Shadows in Spanish?
  246. OpenGL 3.0
  247. GenFramebuffers
  248. Drawing from a vertex array
  249. Visualisations and Blending
  250. How to Rotate A Box Around A Pivot